Published by AlessioGr about 3 years ago
Additions:
I've added the first two extra arguments to the KillMobs objective, which are "nametag_containsany" and "nametag_equals".
Example:
/qa edit name objectives add KillMobs ZOMBIE 2 -nametag_equals bob the killer
This will only accept kills of zombies who have the name tag "bob the killer". It's case-insensitive.
If you use "nametag_containsany" instead of "nametag_equals" it would also match zombies with the name tag "bob the great killer" or "[4] bob the killer" if you got a level before the name — as long as every of the words separated by spaces is in the name tag. It's case-insensitive as well.
Published by AlessioGr about 3 years ago
Additions:
Fixes:
Published by AlessioGr about 3 years ago
/qa edit questname objectives add ReachLocation worldeditselection <Enter a name for your location here>
. It will be displayed in your Quest progress.Published by AlessioGr about 3 years ago
Published by AlessioGr about 3 years ago
Published by AlessioGr about 3 years ago
Additional information is now shown as an action bar while you're typing admin commands. This makes quest creation 10x easier.
Took me a while to add it for every single command-possibility, but it's worth it. Quest creation like that should be much faster and easier than with any GUI.
Published by AlessioGr about 3 years ago
/qa edit questname objectives add KillEliteMobs [Mob Name contains / any] [Minimum Level / any] [Maximum Level / any] [Spawn Reason / any] [Minimum Damage Percentage / any] [Amount to kill]
As you can see, it's pretty flexible :) You can also specify custom elite mobs like Beast Master by entering "Beast_Master" in the Mob Name field. These are not auto-completed, but they will work!
Published by AlessioGr about 3 years ago
RENAMED PERMISSIONS: E.g. notnot.quests.user => notquests.use.
Published by AlessioGr about 3 years ago
The permission notnot.quests.use is now given by default! Make sure to take it away if you don't want your players to use the quests you have created yet.
Published by AlessioGr about 3 years ago
Published by AlessioGr about 3 years ago
New getting started guide: https://github.com/AlessioGr/NotQuests/wiki/Getting-Started
Published by AlessioGr about 3 years ago
Added an "Item" Reward Type.
Example: /qadmin edit questname rewards add Item hand 2 or /qadmin edit questname rewards add Item ROTTEN_FLESH 32
Added auto-completions for placeholders in qadmin commands (like {PLAYER})
Published by AlessioGr about 3 years ago
Published by AlessioGr about 3 years ago
Fixed quests.yml not generating for fresh installs, causing the plugin to disable itself.
Published by AlessioGr about 3 years ago
Published by AlessioGr about 3 years ago
Published by AlessioGr about 3 years ago
- NEW EXPERIMENTAL FEATURE. Bugs can happen, so be warned. Just use it for testing:
You can now bind quests to ARMOR STANDS! Citizens is not needed for that anymore! Benefits:
- It's even easier to bind stuff to armor stands
- It's 1000x faster. With the right server settings you could have 10000x more armor stands without lag — compared to Citizens. There are few plugins you can use to style your armor stands and make them look even better and more unique than NPCs.
You can't use them for objectives or triggers yet (like DeliverItems or TalkToNPC). That, I will add later.
Published by AlessioGr about 3 years ago
Published by AlessioGr about 3 years ago
Published by AlessioGr about 3 years ago
gui.usercommands.enabled
to enable or disable the GUI for the other user commands