A fan port of Cave Story for the Sega Mega Drive
Bot releases are visible (Hide)
STUDYしましょう Edition
Today's date has a lot of 2s in it.
Changes:
Published by andwn about 4 years ago
Mucho Linguas Edition
I tried using the SSF mapper to get everything on one ROM but it turns out nobody implements it in a consistent manner, so here's 8 ROMs instead. Each has been booted to make sure they start and display text properly, but I didn't play through the whole game 8 times.
Published by andwn about 4 years ago
Stuck at Home Edition
What's New?
What's Next?
Published by andwn over 5 years ago
CAVE STORY MAKES YOU HAPPY, PRETTY, LOVELY! Edition
There were a few bugfixes and the Nemesis should be more accurate now. I forgot what exactly was changed though, whoops.
Published by andwn over 6 years ago
Published by andwn over 6 years ago
Fix 0.5.1a: Core water was too high #241
Getting Crushed Edition
New stuff:
Known Issues:
What's next:
Published by andwn over 6 years ago
0.5.0a fix: Camera was locking to the ceiling on Ballos second form.
0.5.0b fix: Cursor was missing in config menu.
Extremely overdue edition
After taking month long breaks and working on several things that aren't Hell, here we are.
A lot of new stuff:
Known (notable) issues:
Planned for 0.6.0:
Published by andwn over 7 years ago
Beat the game edition
Going on 2 week vacation in a couple days so better to put this up now.
New Stuff:
Plans for 0.5.0:
Published by andwn over 7 years ago
Nobody saw that edition
Dropping this here because of some critical issues in v0.3.2. Only other notable change is more backgrounds are fixed to not look like vomit.
Published by andwn over 7 years ago
Second anniversary edition. I don't know the actual day I started I just know it was a February.
New stuff:
Stuff I would like to get done before 0.4.0:
Published by andwn over 7 years ago
Small bugfix :^)
Also a few of the music tracks are updated
Published by andwn almost 8 years ago
There are a lot of crashing fixes after 0.2.1 so if that version crashes during a map transition try this.
You SHOULD be able to reach the last bosses. All of which are messed up and buggy. Plantation is also messed up and buggy.
I've gotten rather burnt out working on this and am gonna go play video games for a while.
Published by andwn about 8 years ago
Thanks for helping with the
debugging.
This is as far as the game goes
for now.
I'm thinking I'll make this next
stage the last one.
Wonder how far I can get in
just two months...
Since adding this mid/late game stuff this weekend, I have not retested the early game. Sorry if I accidentally broke something.
Also, I'm going to get rid of the sonic water in the Core room. The reason I added it was due to the Core sprite being so large, I thought I would have to use a background layer instead of an actual sprite. This isn't the case anymore, and the background layer is free for the water.
Published by andwn about 8 years ago
200 commits edition. It is possible to make it as far as the Ironhead boss room (which is very broken). Here are all the changes / current issues from the top of my head.
I'm going to start calling releases "alpha" until the game is beatable. Then it will be "beta" until the stuff I missed is added in/fixed.
Published by andwn about 8 years ago
You can get through Sand Zone pretty reasonably now, though most of the enemies/objects still don't move. I forgot to add the sprite for the mimigas in the room with Curly, so after you beat Curly walk all the way to the right of the room and press down. That's the mimiga that tells you to take the puppy. Feel free to trade for the machine gun and tell me about every stupid mistake I made on that thing. I just added it an hour ago.
The frog sprite exists now (I forget if that was in 07.16), Mannan's bullets move like they should, and Balrog in the power room actually tries to kill you. His frog form does too, but just by jumping at the moment. I remember the room with the missile upgrade had a mimiga that fights you but it didn't spawn when I was in there. I assume if it does spawn the game soft locks, because I have given it no sprite or AI yet. Oh and press falls down now so the health upgrade in "execution chamber" is reachable.
Published by andwn over 8 years ago
Published by andwn over 8 years ago
Published by andwn over 8 years ago
Possibly broken in earlier parts but you can "technically" make it to labyrinth
Published by andwn over 8 years ago
Published by andwn over 8 years ago
Minor improvements, fireball mostly working but need to match it up with the original game still.