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Published by maximegmd almost 4 years ago
CreateSingletonHandle
becomes GetSingleton
.player:IsNaked()
and not player.IsNaked()
, the latter will crash the game.Published by maximegmd almost 4 years ago
Added https://github.com/yamashi/CyberEngineTweaks/pull/192
Also now CreateHandle doesn't take a string, it just takes the object:
player = CreateHandle(Game.GetPlayer())
print(player.GetClassName())
Lua now supports Bool, Quaternion, String, CName, Strong Handle, Int32, Float
Published by maximegmd almost 4 years ago
Let's you do crazy stuff like
player = CreateHandle("PlayerPuppet", Game.GetPlayer())
print(player.IsNaked())
-- the command below kills you
player.OnDied()
Or change the time
gameTime = CreateSingletonHandle("gameTimeSystem")
gameTime.SetGameTimeByHMS(12, 30, 0) -- 12h30m0s
print(gameTime.GetGameTime()) -- prints time in seconds
Published by maximegmd almost 4 years ago
Let's you do crazy stuff like
player = CreateHandle("PlayerPuppet", Game.GetPlayer())
print(player.IsNaked())
-- the command below kills you
player.OnDied()
Or change the time
gameTime = CreateSingletonHandle("gameTimeSystem")
gameTime.SetGameTimeByHMS(12, 30, 0) -- 12h30m0s
print(gameTime.GetGameTime()) -- prints time in seconds
Published by maximegmd almost 4 years ago
Adds more logging functionality:
https://github.com/yamashi/CyberEngineTweaks/pull/206
And sanity checks:
https://github.com/yamashi/CyberEngineTweaks/pull/191
Published by maximegmd almost 4 years ago
We are now using Lua in the console.
It's fairly simple just prefix the script functions with Game.
and pass arguments as you would normally.
For example:
item = "Items.Jacket_03_old_04"
count = 12
Game.AddToInventory(item, count)
Game.AddToInventory("Items.Jacket_03_old_04", 12)
Published by maximegmd almost 4 years ago
Published by maximegmd almost 4 years ago
Use the ~ to open the console now. It can be configured.
Published by maximegmd almost 4 years ago
Some patches will mark as failed, this is the expected behavior since they fixed it themselves...
Console now invokes script directly.
For example:
PrintHealth()
AddToInventory(Items.Jacket_03_old_04, 1)
Published by maximegmd almost 4 years ago
Press the End key to open the console. If it doesn't work -> Wiki!
Published by maximegmd almost 4 years ago
Press End to open the console.
It is possible some tools can conflict with the overlay such as RiveTuner's on-screen display.
Published by maximegmd almost 4 years ago
Press the "End" key to toggle the console
Published by maximegmd almost 4 years ago
False by default
Published by maximegmd almost 4 years ago
Disabled by default, can increase performance on older hardware
Published by maximegmd almost 4 years ago
Also moved to pattern based most fixes to be compatible with future versions and modified exe.
Published by maximegmd almost 4 years ago
Published by maximegmd almost 4 years ago
Published by maximegmd almost 4 years ago
Adds more spectre mitigation removal
Published by maximegmd almost 4 years ago
This is a breaking upgrade from the old versions.
Please delete:
Then you can unzip this in bin/x64 as usual.
The config and logs are now in plugins/cyber_engine_tweaks/
Published by maximegmd almost 4 years ago