Published by walbourn over 6 years ago
StepTimer
and D3DX12.H
Install VSIX for VS 2015 / VS 2017 (15.5 update or later)
Published by walbourn over 6 years ago
noexcept
/noexcept(false)
exeception-specifiers to appease VS 2017 (15.7) /analyze
winrt::get_abi
/AI
and /FU
commands/analyze
fixesIDXGIFactory6
on Windows 10 (17134) for device enumerationInstall VSIX for VS 2015 / VS 2017 (15.5 update or later)
Published by walbourn over 6 years ago
<ConformanceMode>
project element.DeviceResources
VSIX
for VS 2013 was July 2017).Install VSIX for VS 2015 / VS 2017 (15.4 update or later)
Published by walbourn almost 7 years ago
/std:c++17
on VS 2017 rather than /std:c++latest
<LanguageStandard>
project element.Install VSIX for VS 2013 or VS 2015 / VS 2017 (15.1 update or later)
VS 2017 users, note this known issue. This is fixed in the VS 2017 15.3 update or later.
Published by walbourn almost 7 years ago
Install VSIX for VS 2013 or VS 2015 / VS 2017 (15.1 update or later)
VS 2017 users, note this known issue. This is fixed in the VS 2017 15.3 update and VS 2017 15.4 update.
Published by walbourn almost 7 years ago
DeviceResources
templateInstall VSIX for VS 2013 or VS 2015 / VS 2017 (15.1 update or later)
VS 2017 users, note this known issue. This is fixed in the VS 2017 15.3 update and VS 2017 15.4 update.
Published by walbourn about 7 years ago
DeviceResources
updated with additional use of debug resource namesInstall VSIX for VS 2013 or VS 2015 / VS 2017 (15.1 update or later)
VS 2017 users, note this known issue. This is fixed in the VS 2017 15.3 update.
Published by walbourn over 7 years ago
c_EnableHDR
options flag to DeviceResources
to support HDR10 display output (requires Windows 10 Creators Update)DeviceResources
updated for opt-in support of G-Sync/FreeSync via c_AllowTearing
options flagInstall VSIX for VS 2013 or VS 2015 / VS 2017
VS 2017 users, note this known issue. This is fixed in the VS 2017 15.3 update.
Published by walbourn over 7 years ago
DeviceResources
updated for opt-in support of G-Sync/FreeSync via c_AllowTearing
options flagInstall VSIX for VS 2013 or VS 2015 / VS 2017
VS 2017 users, note this known issue. This is fixed in the VS 2017 15.3 update.
Published by walbourn over 7 years ago
OnResizeStarted
and OnResizeCompleted
eventsInstall VSIX for VS 2013 or VS 2015 / VS 2017
VS 2017 users, note this known issue. This is fixed in the VS 2017 15.3 update.
Published by walbourn over 7 years ago
Direct3DUWPGame.vsix
to install for both VS 2015 and VS 2017Install VSIX for VS 2013 or VS 2015 / VS 2017
VS 2017 users, note this known issue. This is fixed in the VS 2017 15.3 update.
Published by walbourn over 7 years ago
If you create a C++/WinRT template, you need to use the NuGet manager to add the required cppwinrt package to your project. This requires VS 2015 Update 3 or VS 2017 as well.
Published by walbourn almost 8 years ago
If you create a C++/WinRT template, you need to use the NuGet manager to add the required cppwinrt package to your project. This requires VS 2015 Update 3 or VS 2017 as well.
Published by walbourn almost 8 years ago
/ZW
)ExitGame
helper to abstract out platform-specific method for exiting applicationIf you create a C++/WinRT template, you need to use the NuGet manager to add the required cppwinrt package to your project. This requires VS 2015 Update 3 or VS 2017 as well.
Published by walbourn almost 8 years ago
Published by walbourn about 8 years ago
Published by walbourn about 8 years ago
Published by walbourn about 8 years ago
GetBackBufferRenderTargetView
to GetRenderTargetView
to be consistent with DX12 DRGetRenderTarget
and GetDepthStencil
methods consistent with DX12 DRPrepare
& Present
have optional beforeState parameter for resource barrier controlPublished by walbourn over 8 years ago
Published by walbourn over 8 years ago