Published by walbourn over 8 years ago
Published by walbourn over 8 years ago
Published by walbourn over 8 years ago
DXGI_FORMAT_UNKNOWN
for depthBufferFormat
to DeviceResources constructor will now disable the creation of a depth/stencil bufferPublished by walbourn over 8 years ago
Published by walbourn over 8 years ago
Published by walbourn over 8 years ago
Published by walbourn over 8 years ago
Published by walbourn over 8 years ago
Published by walbourn over 8 years ago
DeviceResources::GetDeviceFeatureLevel
updated to return maximum supported level for the current device.minFeatureLevel
defaulted parameter to Direct3D 12 UWP / PC DeviceResources ctorDirectXTK_Desktop_2015_Win10
version of GamePad
.Published by walbourn over 8 years ago
ALT+ENTER
toggleWin32 is implementing 'fake fullscreen' rather than 'exclusive fullscreen' without changing the display mode. This is much simpler than 'exclusive fullscreen', more robust, and works well with multi-monitor systems.
Published by walbourn over 8 years ago
Published by walbourn over 8 years ago
Published by walbourn over 8 years ago
Published by walbourn almost 9 years ago
See DeviceResources for more information on the DR templates.
Published by walbourn almost 9 years ago
Published by walbourn almost 9 years ago
Published by walbourn almost 9 years ago
Published by walbourn almost 9 years ago
Published by walbourn almost 9 years ago
Published by walbourn almost 9 years ago