directx-vs-templates

Direct3D Visual Studio Templates

MIT License

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directx-vs-templates - November 17, 2015

Published by walbourn almost 9 years ago

  • Updated UWP template
  • Added use of /fp:fast for all configurations; /arch:SSE2 for the x86 platform

Install VSIX for VS 2013 or VS 2015

directx-vs-templates - July 29, 2015

Published by walbourn about 9 years ago

  • More tweaks for the template
  • Updated for VS 2015 RTM

Install VSIX for VS 2013 or VS 2015

directx-vs-templates - June 24, 2015 (v1.1)

Published by walbourn over 9 years ago

Updated Direct3D Win32 Game template:

  • Ensure window is initially created with the Game::GetDefaultSize as the client size (rather than window size)
  • Added w, h parameters to Game::Initialize and Game::OnWindowSizeChanged, which are stored in Game variable members m_outputWidth, m_outputHeight
  • Set viewports each frame rather than relying on frame-to-frame state persistence
  • Uses D24S8 depth buffer instead of D32/D16
  • VS 2013 and VS 2015 version

Created a prototype Direct3D UWP Game template for VS 2015 RC for the Windows 10 Preview

Install VSIX for VS 2013 or VS 2015

directx-vs-templates - June 18, 2015 (v1.0)

Published by walbourn over 9 years ago

No change to template, just regenerated VSIX file.

This template is now licensed under the MIT license rather than the MS-PL

Install VSIX for VS 2013

directx-vs-templates - January 6, 2015 (v1.0)

Published by walbourn over 9 years ago

Initial version with VS 2013 project files related to this blog post.

Install VSIX for VS 2013