Raquet

2D Game Engine written in pure C99

WTFPL License

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Raquet - v1.0.5 - Best Best Version Yet Latest Latest Release

Published by cablechords 5 months ago

okay so v1.0.4 had a typo in one line that would need to be fixed before being used. I somehow didn't realize this and now it's been 2 months. Here's a fix for that, next update should be v1.1 with some more documentation, and some nice features. Possibly a refactor too.

Raquet - v1.0.4 - Best Version Yet

Published by cablechords 6 months ago

Some actually nice improvements

  • V-Sync fix on monitors above the internal framerate
  • Segfault Prevention when .PPF files aren't found
  • Removed dependency on hardcoded color palette (PAL0F)
Raquet - v1.0.3 - Pug Fixes

Published by cablechords 8 months ago

Pugs got everywhere, we fixed em for ya though

  • Fixed Raquet_MouseCheck and Raquet_KeyCheck Features
  • Optimizations
  • Sound Function Updates
  • Misc Bug Fixes

Full Changelog: https://github.com/Sinislosion/Raquet/compare/v1.0.2...v1.0.3

Raquet - v1.0.2 - Now Windows Compatible

Published by cablechords 8 months ago

What's Changed

  • Visual fixes for windows systems, and compilation compatibility for MingW
  • Audio sample rate constant now actually affects audio sample rate
  • Actors are now pointer-based
  • Other stuff I forgot about probably.
Raquet - Raquet v1.0.1

Published by cablechords 8 months ago

What's Changed

  • Revamped actors system to use pointers
  • Changed Actor Bounding Boxes to use structs
Raquet - Release v1.0.0

Published by cablechords 8 months ago

First "stable" release for Raquet. I hope it doesn't explode uh oh what's that sound coming from my hard dri AHGHAGGHA GHAG AHH THERE'S PLACEFACE EVERYWHERE AGHAH AGHHHHHH