TIC-80 is a fantasy computer for making, playing and sharing tiny games.
MIT License
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Published by nesbox over 7 years ago
Record option for the music editor enhancement #167
Sprite editor enhancements enhancement #128
Feature: Color picker and other keyboard shortcut in sprite editor. enhancement #124
Serious "loss of data" issue with new command bug #168
loadmusic/loadsfx/loadsprites/loadmap/loadcode commands enhancement #164
[0.26.0 dev Windows 10 exe] font function crashes program when given nil value bug #165
trace() is useless for truth/false values enhancement #163
Volume column in tracker? enhancement #161
Palette editor enhancement #166
config reset
to reset config.lua
load cart.tic [sprites | map | cover | code | sfx | music | palette]
to load sections from other cartstrace
output works like standard Lua print functionPublished by nesbox over 7 years ago
API changes:
sync
function to copy modified sprite/map area to the cartridge #159Published by nesbox over 7 years ago
Pre-seed the random generator in the Lua environment #127
Feature: Custom colors defined in metadata for sprites and palette in sprite editor #119
0.24 crash with moonscript error #135
Browse and load carts directly from the tic.computer website #146
Change screen offset in every scanline #129
Command line argument to inject an image into the launched cart #141
Version mobile on scrolling #120
Soft Keyboard does not reappear after running game with mouse input. #66
Sfx editor improvements #140
Published by nesbox over 7 years ago
On V 0.23 Demo SOUND should be named SFX #118
SFX editor keybaord keys not working correctly if NumLock is active #114
Feature: Colored output of trace() #121
Sprite editor: copy > scale > paste bug #115
Scaling the map #75
Mouse cursor #116
Border scanline effect #126
Add "cd" command for the console #82
Configure buttons mapping #45
Published by nesbox over 7 years ago
API changes:
you can draw composite sprites, add w and h parameters
spr id x y [colorkey=-1] [scale=1] [flip=0] [rotate=0] [w=1 h=1]
added duration parameter to sfx, means how many ticks to play (sfx == -1
by default to play sfx infinitely)
sfx id [note] [duration=-1] [channel=0] [volume=15] [speed]
where note is index = octave * 12 + note
or string like C#4
added scale param to print
and font
api
print text [x=0 y=0] [color=15] [fixed=false] [scale=1] -> width
font text [x=0 y=0] [color=15] [w=8 h=8] [fixed=false] [scale=1] -> width
where w and h size for empty symbol (space for example)
also print
and font
can draw multiline text (use \n to wrap words)
Published by nesbox over 7 years ago
Published by nesbox over 7 years ago
Published by nesbox over 7 years ago