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Published by vanruesc over 3 years ago
Requires three ≥ 0.102.0 < 0.129.0
flatShading
. See #292.Published by vanruesc over 3 years ago
Requires three ≥ 0.102.0 < 0.129.0
Published by vanruesc over 3 years ago
Requires three ≥ 0.102.0 < 0.128.0
Note: EffectComposer.multisampling
does not work in r127. Please use the latest dev version of three
instead, or wait for r128. See https://github.com/mrdoob/three.js/issues/21569 for details.
All texture samplers are now declared with explicit precision qualifiers.
Published by vanruesc over 3 years ago
Requires three ≥ 0.102.0 < 0.127.0
EqualDepth
and NotEqualDepth
is now configurable. See #280.getEpsilon
and setEpsilon
methods.Published by vanruesc over 3 years ago
Requires three ≥ 0.102.0 < 0.127.0
Fixed an issue that broke bundling with Webpack. See #277.
Published by vanruesc over 3 years ago
Requires three ≥ 0.102.0 < 0.127.0
getViewPosition
implementation. See #275.DepthCopyMaterial
.DepthSavePass
.DepthPickingPass
. See #270. Thanks @unphased!spatial-controls
.Published by vanruesc over 3 years ago
Requires three ≥ 0.102.0 < 0.126.0
postprocessing.js
and postprocessing.min.js
from running in a browser environment.Published by vanruesc over 3 years ago
Requires three ≥ 0.102.0 < 0.126.0
BackSide
and DoubleSide
geometry. See #265.Published by vanruesc over 3 years ago
Requires three ≥ 0.102.0 < 0.126.0
SMAAImageGenerator
.load()
will no longer reject if an onError
callback is provided.Published by vanruesc almost 4 years ago
Requires three ≥ 0.102.0 < 0.125.0
getDepthMode
and setDepthMode
methods.keepFar
flag that controls whether the background should be preserved.Published by vanruesc almost 4 years ago
Requires three ≥ 0.102.0 < 0.125.0
removePass
method. See #254.console.error
if input domain is invalid.public
folder to gh-pages
branch.Published by vanruesc almost 4 years ago
Requires three ≥ 0.102.0 < 0.125.0
setTetrahedralInterpolationEnabled
method.WebGLRenderer.toneMappingExposure
.Published by vanruesc almost 4 years ago
Requires three ≥ 0.102.0 < 0.125.0
LinearFilter
to eliminate artifacts.return
in applyLUT()
.needsUpdate
to true
.convertToRGBA()
utility method.Published by vanruesc almost 4 years ago
Happy New Year! 🎉
Requires three ≥ 0.102.0 < 0.125.0
EXT_color_buffer_half_float
and EXT_shader_texture_lod
to work properly.Published by vanruesc almost 4 years ago
Requires three ≥ 0.102.0 < 0.123.0
multisampling
.setSize()
without parameters no longer updates the size of the renderer. See c7e8521.scene.background
will now be ignored when an overrideClearColor
is defined. See 9a9c58e.LambdaPass
to address use cases which require pre-render and post-render hooks.PredicationMode
.Published by vanruesc about 4 years ago
Requires three ≥ 0.102.0 < 0.122.0
Published by vanruesc about 4 years ago
Requires three ≥ 0.102.0 < 0.121.0
Published by vanruesc about 4 years ago
Requires three ≥ 0.102.0 < 0.121.0
EffectPass
is added before a RenderPass
. See #225 for details.texture
getter.Published by vanruesc about 4 years ago
Requires three ≥ 0.102.0 < 0.120.0
Published by vanruesc about 4 years ago
Requires three ≥ 0.102.0 < 0.120.0
renderToScreen
flag to false
if autoRenderToScreen
is enabled.removeAllPasses
to clear passes without deleting them.renderer.sortObjects
will no longer be disabled temporarily.overrideMaterial
setter. See af836c1.maxTime
to Number.POSITIVE_INFINITY
.