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Published by vanruesc over 5 years ago
Requires three
≥ 0.102.0 < 0.104.0
ColorDepthEffect
.Published by vanruesc over 5 years ago
Requires three
≥ 0.102.0 < 0.104.0
Fixed the peer dependency version requirement.
Published by vanruesc over 5 years ago
Requires three
0.103.x
Published by vanruesc over 5 years ago
Requires three
0.102.x
main
bundle:build/postprocessing.umd.js
→ build/postprocessing.js
Published by vanruesc over 5 years ago
Requires three
0.102.x
Published by vanruesc over 5 years ago
Requires three
0.102.x
getRenderer
method and marked renderer
as private.color
, depth
and stencil
constructor parameters to provide more control over which buffers should be cleared.constructor(color = true, depth = true, stencil = false)
.overrideClearColor
and overrideClearAlpha
properties.constructor(scene, camera, overrideMaterial = null)
.getClearPass
method and marked clearPass
as private.ClearPass
to clear the stencil buffer.clearStencil
to clear
.1.0
.1.0
.constructor(camera, lightSource, options)
.lightSource
must now be Mesh
or Points
(was Object3D
). The depthWrite
property of its material will be set to false
and the transparent
flag will be set to true
.delta
to deltaTime
to be more descriptive. See 90d5fec.WebGLRenderer.setRenderTarget
instead of passing render targets to WebGLRenderer.render
. This change breaks compatibility with older versions of three
.
Published by vanruesc over 5 years ago
Requires three
≥ 0.87.0 < 0.102.0
DIVIDE
function.Published by vanruesc almost 6 years ago
Requires three
≥ 0.87.0 < 0.101.0
WebGLExtension
.
Published by vanruesc almost 6 years ago
Requires three
≥ 0.87.0 < 0.101.0
Published by vanruesc almost 6 years ago
Requires three
≥ 0.87.0 < 0.100.0
Published by vanruesc almost 6 years ago
Requires three
≥ 0.87.0 < 0.100.0
Relaxed the peer dependency version range to include patch releases.
Published by vanruesc almost 6 years ago
Requires three
≥ 0.87.0 ≤ 0.99.0
Published by vanruesc almost 6 years ago
Requires three
≥ 0.87.0 ≤ 0.98.0
Published by vanruesc almost 6 years ago
Requires three
≥ 0.87.0 ≤ 0.98.0
Published by vanruesc almost 6 years ago
Requires three
≥ 0.87.0 ≤ 0.98.0
distanceThreshold
and distanceFalloff
.setDistanceCutoff(threshold, falloff)
.rangeFalloff
).setProximityCutoff(threshold, falloff)
.Published by vanruesc almost 6 years ago
Requires three
≥ 0.87.0 ≤ 0.98.0
Published by vanruesc almost 6 years ago
Requires three
≥ 0.87.0 ≤ 0.97.0
NormalPass
for convenient scene normal rendering.DepthPass
for convenient depth rendering.SSAOEffect
🔅DEPTH
EffectAttribute
no longer have to use the depth information in their main fragment shader.Effect.setDepthTexture(texture, depthPacking)
. Effects may override this method if they require direct access to the depth texture that is bound to the associated EffectPass
.ChromaticAberrationEffect
, SMAAEffect
, GlitchEffect
and OutlineEffect
.setResolution
to setSize
.Published by vanruesc about 6 years ago
Requires three
≥ 0.87.0 ≤ 0.97.0
Removed the depthTexture
constructor option. A depth texture will now be created automatically when a pass is added that relies on it. The depth texture mechanism can be controlled via the new Pass.needsDepthTexture
flag.
material
getter and setter.needsDepthTexture
flag.getDepthTexture()
.setDepthTexture(depthTexture, depthPacking)
.EffectPass
The EffectPass
creates a compound fullscreen shader to render many effects with one render operation. It replaces all fullscreen passes except for ShaderPass
.
If you did new BloomPass()
before, you now do new EffectPass(camera, new BloomEffect())
Effect
and converted most passes into effects.BlendMode
and BlendFunction
.alphaBlending
option. Use BlendFunction.ALPHA
for dark outlines instead.DotScreenPass
up into
FilmPass
up into
BrigtnessContrastEffect
.ChromaticAberrationEffect
.DepthEffect
(mainly for debugging).GammaCorrectionEffect
.HueSaturationEffect
.AdaptiveLuminosityMaterial
to AdaptiveLuminanceMaterial
.LuminosityMaterial
to LuminanceMaterial
.Published by vanruesc about 6 years ago
Requires three
≥ 0.89.0 ≤ 0.96.0
Published by vanruesc about 6 years ago
Requires three
≥ 0.89.0 ≤ 0.95.0