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Published by walbourn almost 7 years ago
Published by walbourn about 7 years ago
Published by walbourn about 7 years ago
Use of OpenEXR is subject to the license terms for that project, and also requires ZLIB which has it's own license terms.
Published by walbourn over 7 years ago
-ignoresrgb
switch to control handling of sRGB metadata in jpg, png, etc..hdr
file formatUse of OpenEXR is subject to the license terms for that project, and also requires ZLIB which has it's own license terms.
Published by walbourn over 7 years ago
Published by walbourn almost 8 years ago
-fl
switch to -featurelevel
-vertexcolortype
switch to control vertex color formatrgba_snorm
, rgba_10
, r11g11b10
, and rgba_s10
(Xbox One only) to -compressedvertextype
Published by walbourn about 8 years ago
Published by walbourn over 8 years ago
-normalmaps
macro to set up for exporting meshes using normal mappingPublished by walbourn over 8 years ago
Published by walbourn almost 9 years ago
Supports Visual Studio 2012, 2013 and 2015.
Requires Autodesk FBX SDK 2013.3.1 or later. Recommend using FBX SDK 2016.1.2.
-materialcolors+
with black diffuse colorsPublished by walbourn almost 9 years ago
Supports Visual Studio 2012, 2013 and 2015.
Requires Autodesk FBX SDK 2013.3.1 or later. Recommend using FBX SDK 2016.1.2.
-forcetextureoverwite
default to truePublished by walbourn almost 9 years ago
Supports Visual Studio 2012, 2013 and 2015.
Requires Autodesk FBX SDK 2013.3.1 or later. Recommend using FBX SDK 2016.1
-flipz
(default+) to control negation of z component for LH vs. RH view coordinates-applyglobaltrans
to transform exported normalsPublished by walbourn about 9 years ago
Published by walbourn over 9 years ago
Supports Visual Studio 2005 and 2008.
Requires the Autodesk FBX SDK 2009.1 and the legacy DirectX SDK (August 2009) to build.
Published by walbourn over 9 years ago
Supports Visual Studio 2010, 2012 and 2013.
Requires Autodesk FBX SDK 2013.3.1 or later. Recommend using FBX SDK 2016.0.
Published by walbourn over 9 years ago
Supports Visual Studio 2010, 2012 and 2013.
Requires Autodesk FBX SDK 2013.3.1 or later. Recommend using FBX SDK 2016.0.
.SDKMESH
writer now fills in the SpecularTexture
string in the materialNote to get the older content exporter behavior, use:
-defaultdiffusemap "default.dds" –defaultnormalmap "default-normal.dds" -useemissivetexture-
Published by walbourn over 9 years ago
Supports Visual Studio 2010, 2012 and 2013.
Requires Autodesk FBX SDK 2013.3.1 or later. Recommend using FBX SDK 2016.0.
This version makes no use at all of legacy DirectX SDK. See this blog post
Published by walbourn over 9 years ago
Supports Visual Studio 2010, 2012 and 2013.
Requires Autodesk FBX SDK 2013.3.1 or later and the legacy DirectX SDK (June 2010) to build.
Published by walbourn over 9 years ago
Supports Visual Studio 2008.
Requires Autodesk FBX SDK 2010.2 and the legacy DirectX SDK (June 2010) to build.
This includes a VS 2010 project, but it just uses the IDE and requires the VS 2008 compiler to build.
Published by walbourn over 9 years ago
Supports Visual Studio 2005 and 2008.
Requires the Autodesk FBX SDK 2009.1 and the legacy DirectX SDK (February 2010) to build.