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Published by mwestphal over 1 year ago
Published by mwestphal over 1 year ago
F3D will always be free and open-source and we are happy to dedicate sweat and sleepless nights to this project.
We are also paying from our own pocket the maintenance cost (mainly GitHub and the website hosting).
If you appreciate F3D and you can afford it, please consider supporting the project using GitHub sponsors by clicking the button below. Of course, you can also star F3D on GitHub.
Much love to our few sponsors @Ramalama2 @Ninroot β€οΈ
A dedicated discord server has been created for all things related to F3D. It's the best place if you need help and discuss with the development team.
Everyone is welcome to join!
https://discord.f3d.app
You can now develop your own F3D plugin to support any file format.
You can now package F3D plugins in their own package for true optional dependencies.
The libf3d SDK has been augmented to support the creation of reader plugins based on VTK readers and importers. All F3D readers have been converted to this new framework. Please read the doc.
In essence, since the plugins are loaded dynamically, it means that it is now possible to have a true optional dependency in F3D, where a plugin is available (and loaded) only when available.
Of course, it also lets developers create their own plugins to load data in F3D.
F3D package has been reworked and now contains raytracing support.
The Packaging of F3D is now handled by the f3d-superbuild project, which let us create a nice package with correctly linked dynamic libraries instead of a single executable, which was needed to package OSPray and provide raytracing in the binary release of F3D.
It also offers great flexibility and will greatly reduce any future overhead when adding dependencies, and also globally increase the quality of F3D testing.
A side effect is that F3D package is now much bigger, so a package without raytracing is also provided for users looking for a smaller download and install.
While it has been live for a while, F3D website has been completely redone from scratch and is now based on the in-situ documentation of F3D git repository. A secondary website hosting the doxygen documentation of the libf3d has also been created.
For F3D users:
--fullscreen
options completely--position
option to set the position of the F3D window--light-intensity
option and associated bindings--group-geometries
option to load multiple default scene file into a single render windowFor libf3d users:
model
optionsFor F3D packagers:
F3D_APPLICATION_LINK_FILESYSTEM
CMake option to control if F3D should link explicitly against libstdc++fsF3D_INSTALL_
options with the switch to a component-based approach, see the doc
And of course tons of bugfixes from our awesome community!
Thanks to all our packagers that help F3D reach a wider audience: AndnoVember @kylosus @kevinsmia1939 @yurivict @bcdarwin @svenstaro
Thanks to all our contributors for this release: @mzf-guest @CharlesGueunet @myd7349 @allemangD
Thanks to @YangShen398 for creating the first external plugin (for Abaqus).
Special thanks to @snoyer for their many contributions and valuable inputs!
By @Meakk and @mwestphal .
Atheistic Easter Egg by Inferix under CC-BY 4.0
Industrial Sunset 02 (Pure Sky) by Jarod Guest and Sergej Majboroda under CC0.
Published by mwestphal over 1 year ago
Published by mwestphal over 1 year ago
Published by mwestphal over 1 year ago
Published by mwestphal almost 2 years ago
Automatically generated nightly binary release
Published by mwestphal about 2 years ago
Note: 1.3.1 fixes two minor issues regarding raytracing and macOS window positioning, the following changelog is repeated from 1.3.0 release note
Main new features and fixes:
Other fixes:
For F3D developers:
For libf3d users:
Binary Release Information:
Contributors: @schuhumi @herrriehm @rafcon-dev @mzf-guest @nyue @jpouderoux @Meakk @mwestphal
Published by mwestphal about 2 years ago
Main new features and fixes:
Other fixes:
For F3D developers:
For libf3d users:
Binary Release Information:
Contributors: @schuhumi @herrriehm @rafcon-dev @mzf-guest @nyue @jpouderoux @Meakk @mwestphal
Published by Meakk almost 3 years ago
.deb
package for Linux Debian-based distrosPublished by mwestphal almost 3 years ago
Main New Features:
Model: Zelda - Breath Of The Wild by theStoff
Other New Features:
--camera-index
(thanks @spiraloid)--config
option to select a config file to load instead of using default location--quiet
option--camera-azimuth
and --camera-elevation
options (thanks @tatsuya-s)Issue Fixes:
--output
and --ref
) to actually use offscreen renderingFor Developpers:
For Packagers:
Packagers: AndnoVember @jokersus @kevinsmia1939 @yurivict @bcdarwin @mzf-guest @Meakk @mwestphal
Binary Release Information:
Contributors: @CharlesGueunet @kevinsmia1939 @mzf-guest @jpouderoux @Meakk @mwestphal
Published by mwestphal almost 3 years ago
A patch release dedicated to package managers that makes F3D v1.1 compatible with vtk v9.1.0
Published by mwestphal almost 3 years ago
New Important Features:
New Readers and format compatibility features:
Quality of life features:
Fixes:
Packaging:
How to support F3D:
Note: Binaries have no raytracing support.
Published by mwestphal almost 3 years ago
Note: Binaries have no raytracing support.
Published by mwestphal almost 3 years ago
Note: Binaries have no raytracing support.
Published by mwestphal almost 3 years ago
--version
and --help
crashPublished by mwestphal almost 3 years ago
First release! π