FF8_demaster

Unofficial Final Fantasy VIII Remastered core mod based on import-dependency DLL that updates the gamecode and fixes issues left by developers

GPL-3.0 License

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FF8_demaster - 1.3.4 - DDS support + widescreen Latest Release

Published by MaKiPL about 1 year ago

this is pre-release
only for english

FF8_demaster - 1.3.3

Published by MaKiPL almost 2 years ago

Irvine fixed + new instructions + steam_appid to resolve problems with launcher

FF8_demaster - 1.3 FINAL v2

Published by MaKiPL about 2 years ago

fixed low res field bgs on additive blendmodes by forcing bitwise shift left at framebuffer EXT creation at start (for some reason it was forced downwards xD)

FF8_demaster - 1.0.3.0 FINAL - JP fixed + EN repacked

Published by MaKiPL over 2 years ago

#FREEUKRAINE

FF8_demaster - patch for 1.0.3.0 - Hi Thomas!

Published by MaKiPL over 2 years ago

updated quickly - new features sadly coming in next version

greets and thank Thomas: the tank engine - cool show

FF8_demaster - Japanese fixed + debug method

Published by MaKiPL almost 3 years ago

Fixed and restored debugOutput which was nullsub_1
Thanks for debug information left- but guys, you know that you can just make a macro for debug? This way you will delete all debug strings
Like ## will connect the param, but if the param is ignored then it's vanishing. But anyway thanks- some additional info is always helpful

Works with FFVIII 1.0.2.0 FFVIII_JP.dll version - a japanese version of FFVIII
c7c6888373754df67e043bf5e94d798f6e17d0d6

This release was untested as I'm unable to do it on my own- if you are Japanese user then please provide any kind of info if it does work (but it should). I might have missed something as this was all done manually. Take care!

FF8_demaster - Update for 1.0.2.0 finally!

Published by MaKiPL almost 3 years ago

Finally updated for 1.0.2.0
Sorry it took so much time- we are back at demaster with more work and more... possibilities coming for it!
Well... Until they update the game again ;-; but I'm going to be prepared- researched a bit about patch comparison+upgrade and address exchange

This is 1.3.0.0 - seems like everything is working so far, however expect bugs (but maybe there won't be any!)

FF8_demaster - Stable release

Published by MaKiPL over 4 years ago

1.2.8a

*Fixed battle texture getting replaced in some situations
*Fixed Opengl hooks enabled by default

1.2.7

*wmset_014_0.png for clouds and wmset_029_0.png for train tracks

1.2.6

*Bilinear filtering disable feature.

1.2.5

*World map textures HD support!

FF8_demaster - Launcher reworked due to crashes + dll update to 1.2.4 + seb launcher

Published by MaKiPL almost 5 years ago

This release contains DLL updated to 1.2.4 along with original working Sebanisu launcher + mod manager for settings, unpacking and updating the mod

FF8_demaster - Field fix + launcher no more glitches displays

Published by MaKiPL almost 5 years ago

Field characters no more crash on out_of_bounds + tweaks to make nX scale supported correctly.
Launcher now doesn't re-add displays to list, so you won't end up with repeated values- also display Id is now grabbed from the selected option instead of combobox index

FF8_demaster - launcher forceplay and stability fixes

Published by MaKiPL almost 5 years ago

FF8_demaster - launcher is now more stable

Published by MaKiPL almost 5 years ago

Launcher should now open no matter what- even if you don't have DLLs, configs and etc.

FF8_demaster - new launcher - fixes

Published by MaKiPL almost 5 years ago

Added offline mode- repacking with 1.2.1 DLL

FF8_demaster - 1.2 - autoextract- autoupdate- user-friendly release

Published by MaKiPL almost 5 years ago

This is beta release- some issues may appear. Please report everything

FF8_demaster - demaster - fixes to bg rendering

Published by MaKiPL almost 5 years ago

fixed bg render 512px

FF8_demaster - demaster - 1.1 hotfix v2

Published by MaKiPL almost 5 years ago

fixed fieldId & 0xffff

FF8_demaster - alpha release- fixed 1.1.1

Published by MaKiPL almost 5 years ago

Fixed critical bug with 1.1.0 where datasegment was pointing to base offset even though it was different due to address space layout randomization.

This release also contains LOG=1 option that puts debug information into demasterlog file that would help find issues and will help artist find which texture it tries to load. Some things may be still wip- I'm preparing 1.2 with automatization and interactive config that would help non-tech users with unpacking the files and working with IO correctly.

FF8_demaster - wm uv hotfix + custom launcher

Published by MaKiPL about 5 years ago

Release 1.0.1 contains fix to one address of Worldmap UV and custom minimalistic launcher by Sebanisu

FF8_demaster - First release

Published by MaKiPL about 5 years ago

Precompiled DLL working with simpledllloader
Just drag and drop into game catalogue