fheroes2 is a recreation of Heroes of Might and Magic II game engine.
GPL-2.0 License
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Published by ihhub about 4 years ago
Full list of changes can be found here.
Please note that for 32-bit version of the game on Windows OS you have to install Visual Studio 2015 Redistributable (vc_redist.x86.exe) if you face an error during application startup.
Published by ihhub about 4 years ago
Full list of changes can be found here.
Please note that for 32-bit version of the game on Windows OS you have to install Visual Studio 2015 Redistributable (vc_redist.x86.exe) if you face an error during application startup.
Published by ihhub about 4 years ago
Full list of changes can be found here.
Please note that for 32-bit version of the game on Windows OS you have to install Visual Studio 2015 Redistributable (vc_redist.x86.exe) if you face an error during application startup.
Published by ihhub over 4 years ago
version 0.7 (18th April 2020)
Please note that for Windows OS you have to install Visual Studio 2015 Redistributable if you face an error during application startup.
Published by fheroes2-deploy almost 5 years ago
Fix the logic of MonsterAbilityType::ALWAYS_RETALIATE in regard to paralyzed units (#7788)
Published by fheroes2-deploy almost 5 years ago
Limit dimension door usage on easier difficulties (#7570)
Published by fheroes2-deploy almost 5 years ago
Limit dimension door usage on easier difficulties (#7570)
Published by fheroes2-deploy almost 5 years ago
Fix the logic of MonsterAbilityType::ALWAYS_RETALIATE in regard to paralyzed units (#7788)
Published by fheroes2-deploy almost 5 years ago
Fix the logic of MonsterAbilityType::ALWAYS_RETALIATE in regard to paralyzed units (#7788)
Published by fheroes2-deploy almost 5 years ago
Limit dimension door usage on easier difficulties (#7570)
Published by fheroes2-deploy almost 5 years ago
Limit dimension door usage on easier difficulties (#7570)
Published by fheroes2-deploy about 5 years ago
Fix the logic of MonsterAbilityType::ALWAYS_RETALIATE in regard to paralyzed units (#7788)
Published by fheroes2-deploy about 5 years ago
Limit dimension door usage on easier difficulties (#7570)
Published by fheroes2-deploy about 5 years ago
Fix the logic of MonsterAbilityType::ALWAYS_RETALIATE in regard to paralyzed units (#7788)