fheroes2

fheroes2 is a recreation of Heroes of Might and Magic II game engine.

GPL-2.0 License

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fheroes2 - version 0.8.4

Published by ihhub almost 4 years ago

version 0.8.4 (23 December 2020)

  • Fix full screen mode for SDL 2 where the active area of mouse was different in comparison with the screen
  • Increase game performance on low-profile devices
  • Improve keyboard usage: support of Delete button for editing, Shift and Ctrl buttons for unit stack management, Numpad Enter behaves like the original
  • Fix scrollbars behavior, object interaction on world map, UI dialog elements and scenario selection logic
  • Over 100 bugs fixed since 0.8.3 release

Full list of changes can be found here.

Please note that for 32-bit version of the game on Windows OS you have to install Visual Studio 2015 Redistributable (vc_redist.x86.exe) if you face an error during application startup.

fheroes2 - version 0.8.3

Published by ihhub almost 4 years ago

version 0.8.3 (04 November 2020)

  • Improve AI logic in castle building scheme, hero and monster recruitment, path calculation and battle strategies
  • Speed up World map rendering by more than 20%
  • Fix castle screen drawings, War Troll's stone and Cavalry sprite rendering
  • Speed up video loading and add missing videos for scenario endings
  • Over 100 bugs fixed since 0.8.2 release

Full list of changes can be found here.

Please note that for 32-bit version of the game on Windows OS you have to install Visual Studio 2015 Redistributable (vc_redist.x86.exe) if you face an error during application startup.

fheroes2 - version 0.8.2

Published by ihhub about 4 years ago

version 0.8.2 (04 October 2020)

  • Replace old AI by fully reworked and enhanced version of it
  • Fix map rendering process and information reading from maps
  • Update save game file format (new saves will not be loaded on older version)
  • Add extended support of campaign (still in progress)
  • Add external music support by default
  • Over 100 bugs fixed since 0.8.1 release

Full list of changes can be found here.

Please note that for 32-bit version of the game on Windows OS you have to install Visual Studio 2015 Redistributable (vc_redist.x86.exe) if you face an error during application startup.

fheroes2 - version 0.8.1

Published by ihhub about 4 years ago

version 0.8.1 (04 September 2020)

  • Add a new rendering engine in order to fix various issues with graphics such as: missing color cycling, incorrect rendering of Air Elementals or Resurrection spell, shadow rendering, disable button rendering
  • Overall rendering speed up by 20-30%
  • Add a proper support of configuration file for game's global settings
  • Over 50 bugs fixed since 0.8 release

Full list of changes can be found here.

Please note that for 32-bit version of the game on Windows OS you have to install Visual Studio 2015 Redistributable (vc_redist.x86.exe) if you face an error during application startup.

fheroes2 - version 0.8

Published by ihhub about 4 years ago

version 0.8 (26 July 2020)

  • Major rework of battle animations including units, spells and heroes
  • Implementation of color cycling to animate water/lava surfaces, adventure map objects and units
  • Refining UI including scaling, responsiveness, alignment and content (both text and sprites)
  • Implementation of missing spell effects such as Lightning, Armageddon, Death Wave as well as fixing many others
  • Update render engine and added SDL 2 optimizations; better fullscreen and high resolution support
  • Numerous game logic fixes including combat, spells, map, AI and pathfinding
  • Improvement of music support and sound mapping, updated MIDI converter
  • Add SMK video support
  • Over 200 bugs fixed since 0.7 release

Full list of changes can be found here.

Please note that for 32-bit version of the game on Windows OS you have to install Visual Studio 2015 Redistributable (vc_redist.x86.exe) if you face an error during application startup.

fheroes2 - version 0.7

Published by ihhub over 4 years ago

version 0.7 (18th April 2020)

  • add an edge of the World Map
  • complete hero movement cell if a player stops it by any keyboard button
  • add hotkey 'N' to start a new game within the World Map like in the original game
  • fix crashes in multiple maps during map loading or during AI turns
  • fix game freezes during animation of resources collection
  • make human turn always first
  • do not show file save loading dialog if no saves exist
  • fix 'Adventure Options' button is being blurred after pressing it once on MacOS
  • cancel a dialog by pressing close window button
  • do not allow to move artifacts for not hired heroes in a castle
  • allow file selection by double-clicking on a list entry
  • fix MAX button state for monster change in recruitment window
  • update a cursor while stopping hero's movement
  • add monster animation in castle's well
  • set correct animation speed
  • fix scrolling behavior and add diagonal scrolling
  • display recruit monster window even for 0 creatures within castle's well
  • fix castle well UI elements
  • show hero movement arrow icons with proper colors
  • fix resizing of mini-map in fixed interface mode
  • do not show Necromancy window for 0 obtained skeletons
  • show an empty area instead of tavern building in Necromancer castle
  • fix a state of no information displayed in Signs
  • fix a crash after loading a save and starting any new game after
  • fix a crash during loading empty or newly saved configuration file
  • add initial campaign support (very early beta)
  • fix crystal resource position
  • fix hero path cursor display
  • add missing option's titles in Battle Option dialog
  • fix a popup messages for different types of resources at the World Map
  • fix application title disappearing after loading any map on SDL 2
  • fix disabled black surrender button in hero's options in SDL 2 mode
  • move creature window info to the top of the castle screen
  • make "Buy from well" as a default option
  • remove speed 0 for battle and the World Map
  • fix spell book is being displayed in semi transparent way
  • hero path is recalculated each time when an user chooses the hero
  • show creature information in recruitment building
  • fix incorrectly displayed shadows on the World Map for SDL 2
  • change AI behaviour for castle building strategy
  • fix positions of labels in in-game settings
  • remove 'Dismiss' button for a hero who is not hired yet in a castle
  • fix incorrectly shown message of found resources in the World Map bottom-right window
  • fix battle grid
  • add missing text in battle options dialog
  • fix World Map UI is being drawn inside castle options
  • fix shadow display in a battle
  • disable Spell button for castles
  • change font color for a creature's name
  • fix observation tower coverage area
  • hide dismiss button for monsters if a hero has only one stack of them
  • fix incorrect message for Shipyard by right click
  • fix missing battle hexagonal net was not appearing if enabled until next battle
  • display a warning message about missing files from the original game
  • disable Continue Movement button for a hero which does not have chosen path
  • required building names are displayed on a separate line each
  • fix no building image for already built building for right mouse click
  • fix incorrect image for Captains Quarters
  • renamed 'Free Heroes II' to 'Free Heroes of Might and Magic II'
  • show disabled "Continue Movement" button for castle
  • fix number of monsters being displayed in a black box
  • add a script to download a demo version of the original game
  • set default display size to 640x480 pixels
  • add Windows build

Please note that for Windows OS you have to install Visual Studio 2015 Redistributable if you face an error during application startup.

fheroes2 - Ubuntu ARM64 (Linux) build with SDL2 (latest commit)

Published by fheroes2-deploy almost 5 years ago

Fix the logic of MonsterAbilityType::ALWAYS_RETALIATE in regard to paralyzed units (#7788)

fheroes2 - [deprecated] Ubuntu ARM64 (Linux) build with SDL1

Published by fheroes2-deploy almost 5 years ago

Limit dimension door usage on easier difficulties (#7570)

fheroes2 - [deprecated] macOS x86-64 build with SDL1

Published by fheroes2-deploy almost 5 years ago

Limit dimension door usage on easier difficulties (#7570)

fheroes2 - Windows x64 build with SDL2 (latest commit)

Published by fheroes2-deploy almost 5 years ago

Fix the logic of MonsterAbilityType::ALWAYS_RETALIATE in regard to paralyzed units (#7788)

fheroes2 - Windows x86 build with SDL2 (latest commit)

Published by fheroes2-deploy almost 5 years ago

Fix the logic of MonsterAbilityType::ALWAYS_RETALIATE in regard to paralyzed units (#7788)

fheroes2 - [deprecated] Windows x64 build with SDL1

Published by fheroes2-deploy almost 5 years ago

Limit dimension door usage on easier difficulties (#7570)

fheroes2 - [deprecated] Windows x86 build with SDL1

Published by fheroes2-deploy almost 5 years ago

Limit dimension door usage on easier difficulties (#7570)

fheroes2 - macOS x86-64 build with SDL2 (latest commit)

Published by fheroes2-deploy about 5 years ago

Fix the logic of MonsterAbilityType::ALWAYS_RETALIATE in regard to paralyzed units (#7788)

fheroes2 - [deprecated] Ubuntu x86-64 (Linux) build with SDL1

Published by fheroes2-deploy about 5 years ago

Limit dimension door usage on easier difficulties (#7570)

fheroes2 - Ubuntu x86-64 (Linux) build with SDL2 (latest commit)

Published by fheroes2-deploy about 5 years ago

Fix the logic of MonsterAbilityType::ALWAYS_RETALIATE in regard to paralyzed units (#7788)

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