SpartanEngine

A game engine with an emphasis on real-time cutting-edge solutions

MIT License

Stars
2K

Bot releases are visible (Hide)

SpartanEngine - Development Build

Published by github-actions[bot] 5 months ago

Commits

  • cb1b2e7: [lights] fixed an issue where a light with transparent shadows could kill shadows in general (Panos Karabelas)
SpartanEngine - Development Build

Published by github-actions[bot] 5 months ago

Commits

SpartanEngine - Development Build

Published by github-actions[bot] 6 months ago

Commits

  • they can now report if they need alpha testing, hence the shadow maps will not use a pixel shader and write depth unless the material needs it, this improves shadow mapping performance (Panos Karabelas)
SpartanEngine - Development Build

Published by github-actions[bot] 6 months ago

Commits

  • fixed an issue where the output resolution would not load correctly on subsequent engine runs, also simplified how the xml settings are handled so these kind of issues become less common in the future (Panos Karabelas)
SpartanEngine - Development Build

Published by github-actions[bot] 6 months ago

Commits

  • improved line rendering performance when visualing the physics collision shapes in complex worlds (Panos Karabelas)
SpartanEngine - Development Build

Published by github-actions[bot] 6 months ago

Commits

SpartanEngine - Development Build

Published by github-actions[bot] 6 months ago

Commits

SpartanEngine - Development Build

Published by github-actions[bot] 6 months ago

Commits

SpartanEngine - Development Build

Published by github-actions[bot] 6 months ago

Commits

  • 064d075: renderer revamp: (Panos Karabelas)
  • fixed an issue where certain entities would not render (Panos Karabelas)
  • fixed an issue where shadows would render correctly after all the changes (Panos Karabelas)
SpartanEngine - Development Build

Published by github-actions[bot] 7 months ago

Commits

  • 6013a6b: [Renderer] Added tessellation support (Panos Karabelas)
SpartanEngine - Development Build

Published by github-actions[bot] 7 months ago

Commits

  • 3488cc5: [ReadMe] Updated Twitter logo and name to X (Panos Karabelas)
SpartanEngine - Development Build

Published by github-actions[bot] 7 months ago

Commits

  • 242467d: [Vulkan] Fixed a function that would be called even when VRS wasn't supported by the GPU (Panos Karabelas)
SpartanEngine - Development Build

Published by github-actions[bot] 7 months ago

Commits

  • 13f325a: [Rendering] Removed debanding option since the engine now supports HDR10 output (Panos Karabelas)
  • bba6035: [Renderer] Fixed an issue where fsr 2 and the renderer would both do sharpening, resulting in a rough image (Panos Karabelas)
SpartanEngine - Development Build

Published by github-actions[bot] 7 months ago

Commits

  • dcfd986: [AtmosphericScattering] Made nights darker (Panos Karabelas)
SpartanEngine - Development Build

Published by github-actions[bot] 7 months ago

Commits

  • 646795a: [HDR] Used a nits per unit value of 80 which is what the Windows compositor also goes for (Panos Karabelas)
SpartanEngine - Development Build

Published by github-actions[bot] 7 months ago

Commits

  • 170162c: [Settings] Updated render option names to match the enums (Panos Karabelas)
  • 6a7f7b1: [Renderer] Fixed an issue where upon loading worlds like Sponza, there would be flickering due to the bindless materials updating (Panos Karabelas)
SpartanEngine - Development Build

Published by github-actions[bot] 7 months ago

Commits

  • 7a2309f: [Renderer] Fixed an issue where if resolution scaling was used, the world grid, would not render correctly (Panos Karabelas)
SpartanEngine - Development Build

Published by github-actions[bot] 7 months ago

Commits

  • c9b1b0e: [SSR] Fixed an issue where the reflections would lag a frame behind (they are now reprojected) (Panos Karabelas)
SpartanEngine - Development Build

Published by github-actions[bot] 8 months ago

Commits

  • 888e34b: [World] Adjusted water buoyancy to work with improved physics (Panos Karabelas)
SpartanEngine - Development Build

Published by github-actions[bot] 8 months ago

Commits

  • eb26255: [World] Fixed an assert/crash that would happen upon closing the engine while in the forest world (Panos Karabelas)