SpartanEngine

A game engine with an emphasis on real-time cutting-edge solutions

MIT License

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SpartanEngine - Development Build

Published by github-actions[bot] 10 months ago

Commits

  • 31958f7: [Shaders] Some tweaks here and there (Panos Karabelas)
  • 6c57588: [Terrain] Made prop transform generation more flexible (Panos Karabelas)
  • 64210c3: [World] Added an experimental plant with 1 million instances, disabled by default (Panos Karabelas)
SpartanEngine - Development Build

Published by github-actions[bot] 10 months ago

Commits

  • 584d4c8: [gbuffer] introduced new sampling approach which reduces texture tiling (Panos Karabelas)
SpartanEngine - Development Build

Published by github-actions[bot] 10 months ago

Commits

  • dea428f: [Renderable] Refactored bounding box logic (needs to be robust for what follows) (Panos Karabelas)
  • 0ad84dd: [Renderable] Instanced vegetation is now automatically split into groups, a frustum culling query is done for every group, this improves performance in the forest (Panos Karabelas)
  • fd1cccb: [D3D12] Build fix (Panos Karabelas)
  • 5cab658: [Instancing] Improved bounding box accuracy and made the instance partition count visible in the editor under the Renderable's properties (Panos Karabelas)
  • 6eeaa46: [Renderable] Fixed an issue where instanced bounding box computation would not account for the entity transform (Panos Karabelas)
  • 938607a: [BoundingBox] Fixed incorrect merging (Panos Karabelas)
  • faa6d23: [Renderable] Fixed an issue where transformations would not accumulate correctly, resulting in incorrect bounding boxes (Panos Karabelas)
SpartanEngine - Development Build

Published by github-actions[bot] 11 months ago

Commits

  • 5acda16: Update readme.md (Panos Karabelas)
SpartanEngine - Development Build

Published by github-actions[bot] 11 months ago

Commits

  • 7cb0b3a: [ReadMe] Some tweaks and additions (Panos Karabelas)
SpartanEngine - Development Build

Published by github-actions[bot] 11 months ago

Commits

  • a8324cf: [ScreenSpaceShadows] Double sample count since the pass is cheap, shadows can be cast much further now (Panos Karabelas)
  • 95bb9ee: Merge branch 'master' of https://github.com/PanosK92/SpartanEngine (Panos Karabelas)
SpartanEngine - Development Build

Published by github-actions[bot] 11 months ago

Commits

  • 8b77de1: [Lighting] Added subsurface scattering (basic and only used for vegetation for now) (Panos Karabelas)
  • 7bc1f52: [Forest] Enabled subsurface scattering for vegetation (a very basic version for now) (Panos Karabelas)
SpartanEngine - Development Build

Published by github-actions[bot] 11 months ago

Commits

  • 3b9b371: [Material] Added index of refraction which can be tweaked via the editor as well (Panos Karabelas)
SpartanEngine - Development Build

Published by github-actions[bot] 11 months ago

Commits

  • 3855de1: [Architecture] Merged Transform component into Entity class, this is because Transform is always present, and there is interalliance between it and the Entity, they are the same thing. (Panos Karabelas)
  • ea7164d: [Forest] Decreased water tiling from 1000 to 250, this is because the normal blending hides pixelation and the tiling pattern is mostly gone (Panos Karabelas)
SpartanEngine - Development Build

Published by github-actions[bot] 11 months ago

Commits

  • ce37824: [Shaders] Fixed error related to non static functions that showed up only on Windows 11 (Panos Karabelas)
SpartanEngine - Development Build

Published by github-actions[bot] 11 months ago

Commits

  • 76362bf: [Shader] Comment (Panos Karabelas)
SpartanEngine - Development Build

Published by github-actions[bot] 11 months ago

Commits

  • 2ac43e3: [Shaders] Renamed vertex simulation shader to vertex processing (Panos Karabelas)
SpartanEngine - Development Build

Published by github-actions[bot] 11 months ago

Commits

  • 81dc8a2: [Forest] Tweaked water material (needs to study artist resources to make it look real) (Panos Karabelas)
SpartanEngine - Development Build

Published by github-actions[bot] 11 months ago

Commits

  • 4f8db59: [Lighting] Set intensity to 1.0 since the color from the atmospheric scattering already has the intensity encoded into it (Panos Karabelas)
SpartanEngine - Development Build

Published by github-actions[bot] 11 months ago

Commits

  • 52f0327: Fixed the issue of Command creation mid-gizmo drag. (Apostolos Bouzalas) #120
SpartanEngine - Development Build

Published by github-actions[bot] 11 months ago

Commits

SpartanEngine - Development Build

Published by github-actions[bot] 11 months ago

Commits

  • ff6a3a0: [LinuxBuildEnv] Fix Dockerfile (Iker Galardi) #111
  • eacf730: [LinuxBuildEnv] Include spirv-cross libraries (Iker Galardi) #111
  • 5877b7f: Merge branch 'PanosK92:master' into master (Iker Galardi) #111
  • 3811b58: [LinuxBuildEnv] Fix vulkan library dependency (Iker Galardi) #111
  • 374ada6: [LinuxBuildEnv] Fix compressonator header (Iker Galardi) #111
  • b15931a: [BuildSystem] Use system headers on linux (Iker Galardi) #111
  • fbc9a7e: [BuildSystem] Don't link debug libraries on linux (Iker Galardi) #111
  • e9ddcd9: [BuildSystem] Use dynamic linking (Iker Galardi) #111
  • 2db5ceb: [Audio] Disable audio code on linux (Iker Galardi) #111
  • 3c61f87: [BuildSystem] Use dynamic linking only on linux (Iker Galardi) #111
  • 8060eb9: Merge branch 'master' into master (Iker Galardi) #111
  • 1f9847a: [BuildScript] Fix dynamic linking macros (Iker Galardi) #111
  • 56c2ea7: [RenderDoc] Add renderdoc dependency and fix include on linux (Iker Galardi) #111
  • 06f75ee: [Terrain] Fix missing cfloat include (Iker Galardi) #111
  • ddc502e: [BuildSystem] Compile FreeImage instead of using ubuntu's (Iker Galardi) #111
SpartanEngine - Development Build

Published by github-actions[bot] 11 months ago

Commits

  • c502f94: Update readme.md (Panos Karabelas)
SpartanEngine - Development Build

Published by github-actions[bot] 11 months ago

Commits

  • ad73969: Update readme.md (Panos Karabelas)
SpartanEngine - Development Build

Published by github-actions[bot] 11 months ago

Commits

  • b6c8fd3: [Rendering] Reduced intensity of space light (Panos Karabelas)