SpartanEngine

A game engine with an emphasis on real-time cutting-edge solutions

MIT License

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SpartanEngine - Development Build

Published by github-actions[bot] 11 months ago

Commits

  • f641ad1: Update readme.md (Panos Karabelas)
SpartanEngine - Development Build

Published by github-actions[bot] 12 months ago

Commits

  • b357cb7: [Rendering] Some atmopsheric scattering tweaks (Panos Karabelas)
SpartanEngine - Development Build

Published by github-actions[bot] 12 months ago

Commits

  • b26d656: [Vulkan] Fixed validation error (Panos Karabelas)
SpartanEngine - Development Build

Published by github-actions[bot] 12 months ago

Commits

  • 572171d: [Rendering] Pass_Icons() is now using an unjittered projection matrix, since FSR is not applied to it (Panos Karabelas)
SpartanEngine - Development Build

Published by github-actions[bot] 12 months ago

Commits

  • 384f1e9: [Rendering] Enabled auto generation of FSR 2 masks, this drastically reduces ghosting (Panos Karabelas)
  • 4f8ea55: [D3D12] Build fix (Panos Karabelas)
SpartanEngine - Development Build

Published by github-actions[bot] 12 months ago

Commits

  • c5645e6: [Shaders] Adjusted motion blur strength (Panos Karabelas)
SpartanEngine - Development Build

Published by github-actions[bot] 12 months ago

Commits

  • 11b81bf: [Rendering] Improved motion vectors and motion blur (Panos Karabelas)
SpartanEngine - Development Build

Published by github-actions[bot] 12 months ago

Commits

  • 2cdc876: [Shadows] Removed cascaded shadow mapping since the high quality screen space shadows make up for further cascades (this reduces draw calls and improves both CPU and GPU performance) (Panos Karabelas)
  • ecf9521: [Shadows] Directional lights now have a fixed number of casacdes, two, near and far, this is because at long distances, some big shadow casters are not captured in their entirety by the screen space shadows (Panos Karabelas)
  • fd40d64: [Shadows] Expose only the normal bias in editor light options; regular and slope biases are applied via rasterizer states (Panos Karabelas)
  • f09e85a: [Vulkan] Fixed an issue where chaning render target array index would generate a new PSO (Panos Karabelas)
  • db62988: [Shadows] Fixed a regression where alpha testing would not work (Panos Karabelas)
SpartanEngine - Development Build

Published by github-actions[bot] 12 months ago

Commits

  • 96c4f99: [Water] Improved wave patterns (Panos Karabelas)
  • 1dc2964: [Wind] Introduced low and high frequency noise to the base sine waves for enchanced realism, also adjusted the phases so they they will not cancel it's other out (Panos Karabelas)
SpartanEngine - Development Build

Published by github-actions[bot] 12 months ago

Commits

  • 9431304: [Water] Wave are are now based on the gerstner wave equation (Panos Karabelas)
SpartanEngine - Development Build

Published by github-actions[bot] 12 months ago

Commits

  • f42c2ff: [Refraction] Objects which are behind the surface we are computing refraction for, won't be refracted (Panos Karabelas)
SpartanEngine - Development Build

Published by github-actions[bot] 12 months ago

Commits

  • 3829dbb: Update contributing.md (Panos Karabelas)
SpartanEngine - Development Build

Published by github-actions[bot] 12 months ago

Commits

  • f73f3bf: [World] Updated default world selection to be the forest (Panos Karabelas)
SpartanEngine - Development Build

Published by github-actions[bot] 12 months ago

Commits

  • 09f8634: [Renderer] Exposure is now fed directly into FSR 2 (Panos Karabelas)
  • 23d51ee: [ScreenSpaceShadows] Removed my old screen space shadows since they are vastly inferior (Panos Karabelas)
  • a787c1d: [Rendering] Improved refraction (Panos Karabelas)
  • bc466a8: [ConstantBuffers] Optimized light buffer (Panos Karabelas)
  • c812d4e: [Refraction] Greatly improved (physically based and does chromatic aberration as well) (Panos Karabelas)
  • b5fe8d9: [D3D12] Build fix (Panos Karabelas)
SpartanEngine - Development Build

Published by github-actions[bot] 12 months ago

Commits

  • ffff608: [Renderer] Fixed an issue where FSR 2 would ghost if any transparent object was rendered (Panos Karabelas)
SpartanEngine - Development Build

Published by github-actions[bot] 12 months ago

Commits

  • 912a728: [Car] Added debug arrows under each front tire to visualise pacejka forces (Panos Karabelas)
SpartanEngine - Development Build

Published by github-actions[bot] almost 1 year ago

Commits

  • cf6b342: [Car] Improved slip ratio calculation (Panos Karabelas)
SpartanEngine - Development Build

Published by github-actions[bot] about 1 year ago

Commits

  • 06a0ee1: [Wiki] Added an image with spartans for the contributors page (Panos Karabelas)
SpartanEngine - Development Build

Published by github-actions[bot] about 1 year ago

Commits

  • e34d6a9: [Car] Fixed direction of aerodyanmics (Panos Karabelas)
SpartanEngine - Development Build

Published by github-actions[bot] about 1 year ago

Commits

  • ef3900b: [Car] Slip ratio computation doesn't rely on thresholds and is more robust (Panos Karabelas)
  • 5a54b00: [Car] Fixed some issues with the pacejka force computation (Panos Karabelas)
  • 07f08c9: [Car] Removed threholds from slip angle computation and fixe an issue where the value wasn't mapped to the correct range (Panos Karabelas)