SpartanEngine

A game engine with an emphasis on real-time cutting-edge solutions

MIT License

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SpartanEngine - Development Build

Published by github-actions[bot] about 1 year ago

Commits

  • 617e5fd: [Terrain] Replaced height map with real world height that's double the resolution (Panos Karabelas)
  • fd6d9ca: [World] Increased resolution of terrain rock texture and x5 the tiling (Panos Karabelas)
SpartanEngine - Development Build

Published by github-actions[bot] about 1 year ago

Commits

  • 2d48e17: [Shaders] FIxed a bug where if you applied tonemapping, it wouldn't apply correctly (Panos Karabelas)
SpartanEngine - Development Build

Published by github-actions[bot] about 1 year ago

Commits

  • 543442a: [ThirdParty] Removed ADLX (Panos Karabelas)
  • 55cc27a: [ThirdParty] Removed some remaining ADLX things (Panos Karabelas)
SpartanEngine - Development Build

Published by github-actions[bot] about 1 year ago

Commits

  • d08b655: [Shaders] Fixed excessive shadow normal bias causing artifacts in the rotating car default world (Panos Karabelas)
  • 33f54ca: [World] Fixed a weird behaviour where upon creating a new world, the sponza default world would automatically be loaded (which is the heaviest) (Panos Karabelas)
SpartanEngine - Development Build

Published by github-actions[bot] about 1 year ago

Commits

  • c3d6b3e: [ThirdParty] Updated Vulkan and DirectxShaderCompiler to latest (Panos Karabelas)
  • 1b0b45f: [ThirdParty] Updated ImGui to latest (Panos Karabelas)
  • 9cf38d8: [ThirdParty] Updated FMOD to latest (Panos Karabelas)
SpartanEngine - Development Build

Published by github-actions[bot] about 1 year ago

Commits

  • eda1a0a: [SSGI] Added history clipping during temporal filterting, this enliminates all remaining ghosting (Panos Karabelas)
SpartanEngine - Development Build

Published by github-actions[bot] about 1 year ago

Commits

  • 1e015c0: [SSGI] Reduced ghosting by detecting dissocusion (via velocity) (Panos Karabelas)
SpartanEngine - Development Build

Published by github-actions[bot] about 1 year ago

Commits

  • 1b025a7: Ignore windows resource file on linux (Iker Galardi) #105
  • da98888: Add missing includes in FileSystem.h (Iker Galardi) #105
SpartanEngine - Development Build

Published by github-actions[bot] about 1 year ago

Commits

  • b93a816: [Renderer] Added seperate sharpening property for the upsampling sharperning (Panos Karabelas)
  • 262f9d7: [Renderer] Expoed upsampling sharpness in the editor's render options and increased default shadow resolution to 4K (Panos Karabelas)
  • 0c6f11e: [RendererOptions] Updated some text (Panos Karabelas)
SpartanEngine - Development Build

Published by github-actions[bot] about 1 year ago

Commits

  • 3c9f6b3: [Audio] 3D audio can now be toggled for indivudal audio source. This also fixes an issue where the default worlds would apply 3D positioning to the background music (Panos Karabelas)
SpartanEngine - Development Build

Published by github-actions[bot] about 1 year ago

Commits

  • e2889fe: Update readme.md (Panos Karabelas)
  • 2af182a: Update readme.md (Panos Karabelas)
  • 4581833: Update readme.md (Panos Karabelas)
  • fa4395c: Create code_of_conduct.md (Panos Karabelas)
SpartanEngine - Development Build

Published by github-actions[bot] about 1 year ago

Commits

  • 707b009: Update workflow.yml (Panos Karabelas)
SpartanEngine - Development Build

Published by github-actions[bot] about 1 year ago

Commits

  • 2424727: [Renderer] Fixed a bug where line rendering would use the transformation matrix of the world grid, resulting in wrong positioning (Panos Karabelas)
  • 3092d34: [ReadMe] Corrected some phrasing (Panos Karabelas)
  • 80bce57: [Editor] Fixed a bug where dragging a slider byeond the screen's edge the mouse cursor would not generate the correct delta, hence not adjusting the slider value correctly (Panos Karabelas)
  • 5bdad7e: [Editor] Added some light tooltips which explain what lumens and kelvin properties are (Panos Karabelas)
  • 43d71bd: [Light] Adjusted lumens to watts function to reflect real life light types as closely as possible by observation (Panos Karabelas)
  • 9d4c424: [Shaders] Adjusted chromatic aberration relationship with the camera's aparture to simulate physically accurate results (to the extent I was able to estimate the aperture to camera error ratio from real life images) (Panos Karabelas)
  • 27ea37f: [Shaders] Adjusted depth of field intensity (this was done purely artisticly) (Panos Karabelas)
SpartanEngine - Development Build

Published by github-actions[bot] about 1 year ago

Commits

  • f3b1b3f: [Renderer] Fixed a bug where the world grid would not appear as infinite, meaning you were able to traverse to the end of it (Panos Karabelas)
SpartanEngine - Development Build

Published by github-actions[bot] about 1 year ago

SpartanEngine - Development Build

Published by github-actions[bot] about 1 year ago

Commits

  • 6aa9442: [Renderer] Fixed an issue with an invalid comparator when sorting renderable entities (Panos Karabelas)
  • 12e75c8: [World] Improved the lighting of the Sponza default world (Panos Karabelas)
  • c56a688: [Editor] Fixed a crash and some DPI related alignment issues with the file dialog (save/load) window (Panos Karabelas)
SpartanEngine - Development Build

Published by github-actions[bot] about 1 year ago

Commits

  • 16fb79f: [Renderer] Fixed an issue where in full-screen mode NV GPUs would have graphical corruption because when copying from the frame buffer to the swapchain buffer, there was a format mismatch (Panos Karabelas)
  • 22b6d03: [D3D12] Build fix (Panos Karabelas)
SpartanEngine - Development Build

Published by github-actions[bot] about 1 year ago

Commits

  • 3bafc9e: [Renderer] A viewport icon will now be displayed for audio sources, this will help people understand that their position in space affects the channel (L\R) that the audio comes from (Panos Karabelas)