SpartanEngine

A game engine with an emphasis on real-time cutting-edge solutions

MIT License

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SpartanEngine - Development Build Latest Release

Published by github-actions[bot] about 1 month ago

Commits

  • c1cabaa: [rendering] overhaul in how transparent surfaces are renderered, they now have zero instablity and the refraction comes from a 4K source. Also FSR 3.1 no longer requires and masks as we renderer transparent at full resolution (Panos Karabelas)
  • 1902e59: [depth of field] fixed an oultine bug (Panos Karabelas)
  • 4b46107: [d3d12] build fix (Panos Karabelas)
SpartanEngine - Development Build

Published by github-actions[bot] about 1 month ago

Commits

  • 330fe0f: [brdf] improved ggx alpha for to display a wider roughness range, so all materials now look better (this is done in COD and Callisto Protocol) (Panos Karabelas)
SpartanEngine - Development Build

Published by github-actions[bot] about 2 months ago

Commits

  • 667e2f8: [lightingh] reduced skyspheere lighting under shadow to 20% (Panos Karabelas)
SpartanEngine - Development Build

Published by github-actions[bot] 2 months ago

Commits

  • 6ee4dfe: [ssao] toned it down a bit (Panos Karabelas)
SpartanEngine - Development Build

Published by github-actions[bot] 2 months ago

Commits

  • 8659e0a: [brixelizer_gi] fixed inverted motion vectors (Panos Karabelas)
SpartanEngine - Development Build

Published by github-actions[bot] 2 months ago

Commits

  • a678b41: [brixelizer_gi] removed dynamic allocations during instance creation (Panos Karabelas)
SpartanEngine - Development Build

Published by github-actions[bot] 3 months ago

Commits

  • 0eb77ef: [brixelizer_gi] simplified instance creation (Panos Karabelas)
SpartanEngine - Development Build

Published by github-actions[bot] 3 months ago

Commits

  • 732835d: [RHI] Fixed a couple of validation errors, renamed RHI_StructuredBuffer to RHI_Buffer and expanded it's capabilities (Panos Karabelas)
  • 864aef3: [d3d12] build fix (Panos Karabelas)
SpartanEngine - Development Build

Published by github-actions[bot] 3 months ago

Commits

  • ab92ce5: [brixelizer_gi] provided the previous lit output (Panos Karabelas)
SpartanEngine - Development Build

Published by github-actions[bot] 3 months ago

Commits

  • e5f0cb1: [BrixelizerGI] Created diffuse and specular gi render targets and bumped all lighting render targets to 16 bits (so they all share the same precision) (Panos Karabelas)
SpartanEngine - Development Build

Published by github-actions[bot] 3 months ago

Commits

  • d59cb05: [BrixelizerGI] Added update function (which I assume is what updates the bricks) (Panos Karabelas)
SpartanEngine - Development Build

Published by github-actions[bot] 3 months ago

Commits

  • 331478f: [BrixelizerGI] Created brixelizer (non GI) context as it's used by the GI one, and cleaned up the fidelity fx code in general (Panos Karabelas)
SpartanEngine - Development Build

Published by github-actions[bot] 3 months ago

Commits

  • 24d3ec1: [SSR] Reduced ghosting (Panos Karabelas)
SpartanEngine - Development Build

Published by github-actions[bot] 3 months ago

Commits

  • c04d4c1: [SSR] fixed a validation error (Panos Karabelas)
SpartanEngine - Development Build

Published by github-actions[bot] 4 months ago

Commits

  • b226fe4: Update readme.md (Panos Karabelas)
SpartanEngine - Development Build

Published by github-actions[bot] 4 months ago

Commits

  • 24c5af6: Update readme.md (Panos Karabelas)
SpartanEngine - Development Build

Published by github-actions[bot] 4 months ago

Commits

  • 4eeeb02: [misc] removed unused icon type (Panos Karabelas)
SpartanEngine - Development Build

Published by github-actions[bot] 4 months ago

Commits

  • 585d7e6: [thirdparty] changed open image denoiser path to something more readable (Panos Karabelas)
SpartanEngine - Development Build

Published by github-actions[bot] 4 months ago

Commits

  • 518ecf2: [physics] removed unused variable (Panos Karabelas)
SpartanEngine - Development Build

Published by github-actions[bot] 5 months ago

Commits

  • e4a8464: [shadow maps] simplified clear logic (Panos Karabelas)