Open source recreation of Daggerfall in the Unity engine
MIT License
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Published by KABoissonneault 5 months ago
If this is your first time installing Daggerfall Unity, please visit Installing Daggerfall Unity and Other Information for help getting started.
This is a test build for a potential 1.2 feature. The build otherwise functions as a normal 1.1.1 build: mod compatibility should not be affected, your saves should be fine, etc. More information on the feature below. If you experience new issues with this version, please report to #dfu-tech-help on the Lysandus' Tomb Discord server or as a comment on this thread: #2528.
Proactive Asset Cleaning is the name used for a new approach to cleaning the many Unity assets used in DFU code. When DFU stops using an asset, normally the Unity Engine should reclaim the memory after some time. But due to how DFU is configured, the engine does not have much opportunities to run its "garbage collection". As a result, DFU has to be "proactive" in cleaning these assets the moment they're not used.
The goal of this test is first to make sure the change does not break anything, and second that it actually improves the performance of the game.
Be sure to test with all your mods and your existing saves. We need to know if anything breaks, and adjust accordingly.
Now, for the performance benefits, the easier way to check memory usage would be to use the Task Manager and check the memory usage of the DaggerfallUnity.exe process. On Windows, this can be opened with CTRL+Shift+Esc.
To measure any improvements, we need two data points.
Mod configuration should be the same between the two.
Try to keep the flow similar too. If you venture dungeons and town buildings in one test, do the same in the other. You probably don't need to play the exact same sequence.
Normally, PAC memory usage should be noticeably lower. Memory usage can be chaotic, so it might take a few attempts to be certain of the general tendency. If you notice more frame drops / hitches, or generally lower FPS, do let us know.
Published by KABoissonneault 5 months ago
This is a test build for the stable v1.1.1 release. Not meant for general use - modders should not depend on this yet.
The primary new feature that requires testing is the new "Portable Install". Portable Installs will make your DFU installation store and read all its settings and saves from inside the installation folder, rather than the computer's user settings. This makes it easier to manage multiple DFU installations, can make it easier to move the installation to another machine, and can avoid polluting user settings.
To enable a Portable Install, simply create a new file named "Portable.txt" in your DFU folder. On Mac and Linux, the capital letter is important.
When you next run DaggerfallUnity, you will go through the setup again, and the game should now create a folder called PortableAppData in your installation folder to store all these settings. Again, you will have no DFU saves and no mod settings, since you've just started from scratch. You can copy-paste these from the regular user settings if you want.
Did you know that you could make the DFU setup faster by dropping DF's arena2 folder directly under DaggerfallUnity_Data/StreamingAssets/GameFiles ? Use this to make a truly portable DFU installation that contains everything necessary to run.
Published by KABoissonneault 6 months ago
From the mod 'World of Daggerfall'
If this is your first time installing Daggerfall Unity, please visit Installing Daggerfall Unity and Other Information for help getting started.
This release is an improvement update for Daggerfall Unity with bug fixes, and the first community update for DFU. Version 1.1.0 is intended to be a stable release for general play. All your existing mods should work on v1.1. If you experience new issues with this version, please report to #dfu-tech-help on the Lysandus' Tomb Discord server.
While DFU has been fully released on the last release, we're now using the term "Release Candidate" for an update that seems solid enough for release, but needs to be deployed at large before we're ready to tell everyone to upgrade to the new version. Mods are expected to test against the new build, and report issues if there's anything that broke, compared to the previous release.
We have a new tutorial! When starting a new playthrough, you will be greeted with this message, replacing the classic Daggerfall tutorial.
Compared to the old DOS FALL.EXE, Daggerfall Unity is a new software with different features and settings. As such, many messages in the tutorial were no longer relevant, or could be rewritten with the expected DFU experience in mind. DFU is already a notable departure from the original game on many basic gameplay aspects, it only makes sense that the tutorial should be adapted in consequence.
We hope this new approach will be useful for new DFU players, even ones with DF experience.
Did you know there is a theme in Daggerfall that is rumored to be unused, but actually appears in the game? This "Knight Theme" is not used in Knight Order halls, but can be heard in some Fighter Trainers halls in Hammerfell!
https://www.youtube.com/watch?v=ewt8uDe8fZo
DFU v1.1.0 reintroduces this theme at the appropriate location (assuming you're not running any mods that changes those locations), and fixes many other music differences from the original game. Did you know gods all have one of three themes at their temples? It should always be the same when you visit the same temple now. Try to notice which gods share themes.
We've taken steps to reduce crashes; the only one known to originate from DFU itself. Some users were experiencing multiple crashes per day, and v1.1.0 should be much better for those users. Some crashes may still originate from certain mod combinations, try and reach out to support to identify the issue.
With this change, we now have object tracking in the debug HUD for DFU. With the console command tdbg
, you should be able to track how many objects DFU has created, which could help track memory issues in heavily modded setups.
Full Changelog: https://github.com/Interkarma/daggerfall-unity/compare/v1.0.0...v1.1.0-rc
I would like to thank our reviewers for making this first community release possible. DFU cannot live on off of any single person's work, and community effort is necessary to ensure continued evolution while keeping a certain level of stability.
Reviewers for v1.1.0 changes:
DFU uses a system of "approved reviewers" before bringing external changes into this repository. After v1.0, our list was quite limited, and each contributor's time was limited too. Guest reviews help bring new skills and perspectives into the process, and increase the confidence in a given change. As such, we will soon welcome @Jagget to the list of Approved Reviewers! Congratulations!
Published by Interkarma 10 months ago
If this is your first time installing Daggerfall Unity, please visit Installing Daggerfall Unity and Other Information for help getting started.
This release is an improvement update for Daggerfall Unity with bug fixes. Version 1.0.0 is intended to be a stable release for general play. If you experience new issues with this version, please report to Help & Support on the Workshop Forums.
If you find a mod not compatible or broken by this release, please notify mod author on Nexus or Released Mods on forums.
After several years of continuous development, Daggerfall Unity is finally at 1.0 Release stage. All game features have been implemented with a good baseline of stability and performance. The project will now move into post-release community support and maintenance. The future of Daggerfall Unity development will now steer towards future mod support.
Interkarma
Published by Interkarma 10 months ago
If this is your first time installing Daggerfall Unity, please visit Installing Daggerfall Unity and Other Information for help getting started.
This release is an improvement update for Daggerfall Unity with bug fixes. Version 0.16.3 is intended to be a stable release for general play. If you experience new issues with this version, please report to Help & Support on the Workshop Forums.
Daggerfall Unity is in Beta no more! We are now entering the Release Candidate phase in the final lead-up to version 1.0. This is the point where mod creators should ensure their work is compatible and updated if necessary. If no showstopping problems are found in this candidate, then Daggerfall Unity will progress to 1.0 on the following release.
If you find a mod not compatible or broken by this release, please notify mod author on Nexus or Released Mods on forums.
If you are a mod creator and encounter any difficulties rebuilding your mod for 0.16.x, please reach out on the forums or Discord for help.
Daggerfall Unity is now feature complete. There are no major new features planned or in the pipeline at this time.
This may change as the project enters post 1.0 support and the community continues to evolve this project in unexpected ways. But for now, the goal is to enable mod compatibility and stability for 1.0. Every change has the potential to break something for mods, and we don't want to do that again for a while.
Interkarma
Published by Interkarma 11 months ago
If this is your first time installing Daggerfall Unity, please visit Installing Daggerfall Unity and Other Information for help getting started.
This release is an improvement update for Daggerfall Unity with minor localization enhancements and bug fixes. Version 0.16.2 is intended to be a stable release for general play. If you experience new issues with this version, please report to Help & Support on the Workshop Forums.
Daggerfall Unity is in Beta no more! We are now entering the Release Candidate phase in the final lead-up to version 1.0. This is the point where mod creators should ensure their work is compatible and updated if necessary. If no showstopping problems are found in this candidate, then Daggerfall Unity will progress to 1.0 on the following release.
If you find a mod not compatible or broken by this release, please notify mod author on Nexus or Released Mods on forums.
If you are a mod creator and encounter any difficulties rebuilding your mod for 0.16.x, please reach out on the forums or Discord for help.
Daggerfall Unity is now feature complete. There are no major new features planned or in the pipeline at this time.
This may change as the project enters post 1.0 support and the community continues to evolve this project in unexpected ways. But for now, the goal is to enable mod compatibility and stability for 1.0. Every change has the potential to break something for mods, and we don't want to do that again for a while.
Hazelnut
Interkarma
Published by Interkarma about 1 year ago
If this is your first time installing Daggerfall Unity, please visit Installing Daggerfall Unity and Other Information for help getting started.
This release is an improvement update for Daggerfall Unity with several localization enhancements and bug fixes. Version 0.16.1 is intended to be a stable release for general play. If you experience new issues with this version, please report to Help & Support on the Workshop Forums.
Daggerfall Unity is in Beta no more! We are now entering the Release Candidate phase in the final lead-up to version 1.0. This is the point where mod creators should ensure their work is compatible and updated if necessary. If no showstopping problems are found in this candidate, then Daggerfall Unity will progress to 1.0 on the following release.
If you find a mod not compatible or broken by this release, please notify mod author on Nexus or Released Mods on forums.
If you are a mod creator and encounter any difficulties rebuilding your mod for 0.16.x, please reach out on the forums or Discord for help.
Starting from 0.16, Daggerfall Unity will display a customised Unity splash for 2 seconds then load the standard launcher splash. Here's what it looks like in this release.
My reasoning for enabling the splash:
Daggerfall Unity is now feature complete. There are no major new features planned or in the pipeline at this time.
This may change as the project enters post 1.0 support and the community continues to evolve this project in unexpected ways. But for now, the goal is to enable mod compatibility and stability for 1.0. Every change has the potential to break something for mods, and we don't want to do that again for a while.
Hazelnut
King of Worms
Interkarma
Published by Interkarma about 1 year ago
If this is your first time installing Daggerfall Unity, please visit Installing Daggerfall Unity and Other Information for help getting started.
This release is an improvement update for Daggerfall Unity with minor localization enhancements and bug fixes. Version 0.16.0 is intended to be a stable release for general play. If you experience new issues with this version, please report to Help & Support on the Workshop Forums.
Daggerfall Unity is in Beta no more! We are now entering the Release Candidate phase in the final lead-up to version 1.0. This is the point where mod creators should ensure their work is compatible and updated if necessary. If no showstopping problems are found in this candidate, then Daggerfall Unity will progress to 1.0 on the following release.
If you find a mod not compatible or broken by this release, please notify mod author on Nexus or Released Mods on forums.
If you are a mod creator and encounter any difficulties rebuilding your mod for 0.16.x, please reach out on the forums or Discord for help.
Starting from 0.16, Daggerfall Unity will display a customised Unity splash for 2 seconds then load the standard launcher splash. Here's what it looks like.
My reasoning for enabling the splash:
Daggerfall Unity is now feature complete. There are no major new features planned or in the pipeline at this time.
This may change as the project enters post 1.0 support and the community continues to evolve this project in unexpected ways. But for now, the goal is to enable mod compatibility and stability for 1.0. Every change has the potential to break something for mods, and we don't want to do that again for a while.
Jay_H
Interkarma
Published by Interkarma about 1 year ago
If this is your first time installing Daggerfall Unity, please visit Installing Daggerfall Unity and Other Information for help getting started.
This release is an improvement update for Daggerfall Unity with localization enhancements and bug fixes. Version 0.15.4 is intended to be a stable beta for general play. If you experience new issues with this version, please report to Help & Support on the Workshop Forums.
If you find a mod not compatible or broken by this release, please notify mod author on Nexus or Released Mods on forums.
If you are a mod creator and encounter any difficulties rebuilding your mod for 0.15.x, please reach out on the forums or Discord for help.
Note: This release has been updated to 0.15.4a to address an issue with mod compatibility.
Daggerfall Unity now has two exclusive in-game books written by none other than Ted Peterson, the lead designer of Daggerfall and one of the fathers of The Elder Scrolls. Ted is the author of several in-game books you've discovered over the years in Arena, Daggerfall, Morrowind, and Oblivion. He is also the namesake of Sheogorath, the Daedric Prince of Madness.
These two books offer some background and motivation for a key figure in Daggerfall's story. They can be discovered once the player has progressed past a key moment in the game.
Ted wanted to be clear these books are in no way official and should not be considered canon. If Bethesda does something different with these characters in future then whatever Bethesda does is canon. Please also note that Part 1 and 2 are not the complete series, just the first two chapters.
We are very grateful to Ted for donating his time and talent to create something unique and special for Daggerfall Unity. Check out Ted's new game The Wayward Realms by OnceLost Games. This is a spiritual successor to Daggerfall led by Ted Peterson and Julian LeFay.
chloelcdev / Hazelnut
Jay_H
Pango
DunnyOfPenwick
Interkarma
Published by Interkarma over 1 year ago
If this is your first time installing Daggerfall Unity, please visit Installing Daggerfall Unity and Other Information for help getting started.
This release is an improvement update for Daggerfall Unity with localization enhancements and bug fixes. Version 0.15.3 is intended to be a stable beta for general play. If you experience new issues with this version, please report to Help & Support on the Workshop Forums.
For a summary other changes in 0.15 prior to now, see patch notes for pre-releases 0.15.1 and 0.15.2.
An improved method of mouse smoothing was added in 0.15.1 (see that release for more details). If you previously had mouse look smoothing enabled, your mouse look sensitivity will now feel lower than before. Increase sensitivity in settings until this is back to a comfortable level. If you previously had mouse smoothing disabled, you can disable the new method by setting Mouse Smoothing to None or try one of the lower power settings.
If you find a mod not compatible or broken by this release, please notify mod author on Nexus or Released Mods on forums.
If you are a mod creator and encounter any difficulties rebuilding your mod for 0.15.x, please reach out on the forums or Discord for help.
The localization system will now seek for translated quest sources in StreamingAssets/Text/Quests
. The translated quest file should have the same name as parent quest with -LOC
appended. For example: M0B00Y16-LOC.txt
.
The translated quest file must retain the header and QRC:
section of source quest, but anything after QBN:
is ignored and can be removed from translated quest file. Here's an example using pseudo-localized text.
With this change, translated quest text can be maintained using a simple text editor. As the QBN:
section is not used in -LOC
quests, none of the programming or logic of quests will be impacted. Internally, DFU builds a database of text strings from translated quests and will preferentially use those strings at runtime.
This change also makes it possible for translators to also provide localized versions of external quests, such as those from a quest pack mod.
The article Translating Daggerfall Unity will be updated soon to reflect this change.
Pango
KABoissonneault
Jay_H
Sappho20 + hornc
Interkarma
Published by Interkarma over 1 year ago
Due to the large number of bug fixes and other incremental changes, this release is marked as a preview / pre-release of 0.15.
If you do not wish to test upcoming changes or provide feedback to developers and modders, please download the previous stable Beta release Daggerfall Unity 0.14.5 instead.
Changes in 0.15.x are considered "low-moderate impact" to mods. Mods compatible with 0.14.5 should generally remain compatible with this release. Some mods could be impacted depending on which part of the game mod targets. Mod creators please test your mods to confirm compatible with this release and update/rebuild if needed. This ensures your mod is ready for the next general release.
If you are a mod creator and encounter any difficulties rebuilding your mod for 0.15.x, please reach out on the forums for help.
Please help mod authors by testing their updated mods with this release and providing them with your feedback on Nexus or on the forums.
If you encounter any new issues in this release not present in the previous general release, please post details to Help & Support on the forums.
Continuing the localization upgrade in 0.15.x, further localization support has been added in 0.15.2. New CSV files have been added to Master Localization CSV Files 0.15.2.zip. For previous localization path notes, see 0.15.1 release.
The following localization support has been added in this release:
When localizing Daggerfall Unity, some text data is cached in various places and may still display in default English even though you've translated properly. Below are the main cases you will encounter this during translation, and some tips to work around.
KABoissonneault
Interkarma
Published by Interkarma over 1 year ago
Due to the large number of bug fixes and other incremental changes, this release is marked as a preview / pre-release of 0.15.
If you do not wish to test upcoming changes or provide feedback to developers and modders, please download the previous stable Beta release Daggerfall Unity 0.14.5 instead.
Changes in 0.15.x are considered "low-moderate impact" to mods. Mods compatible with 0.14.5 should generally remain compatible with this release. Some mods could be impacted depending on which part of the game mod targets. Mod creators please test your mods to confirm compatible with this release and update/rebuild if needed. This ensures your mod is ready for the next general release.
If you are a mod creator and encounter any difficulties rebuilding your mod for 0.15.x, please reach out on the forums for help.
Please help mod authors by testing their updated mods with this release and providing them with your feedback on Nexus or on the forums.
If you encounter any new issues in this release not present in the previous general release, please post details to Help & Support on the forums.
The localization feature in Daggerfall Unity has received significant upgrades. Translating the game is now easier and involves less technical overhead than in previous releases.
French language screenshot credit Daneel53
To summarise the improvements in this release:
Article below is a fast but detailed introduction to translating DFU in 0.15.1 and later. This article supersedes any previous translation process.
https://www.dfworkshop.net/translating-daggerfall-unity/
Daggerfall Unity's mouse look smoothing has been updated. This new method by AverniteDF has uniform mouse sensitivity parity whether smoothing is on or off, and allows for setting a variable amount of smoothing rather than simply on/off. You can now configure smoothing to six levels: None (disabled), Lowest, Low, Medium (default), High, Highest.
Note: If you previously had mouse look smoothing enabled, your mouse look sensitivity will now be lower than before. Increase sensitivity in settings until this is back to a comfortable level.
Mouse look sensitivity maximum has also been increased from 8.0 to 16.0 as part of this change. The default has also been increased, but this won't change existing setups.
Jefetienne
Numidium
Pango
JayH
andrew-raphael-lukasik
nights192
DFIronman
JorisVanEijden
Interkarma
Published by Interkarma almost 2 years ago
If this is your first time installing Daggerfall Unity, please visit Installing Daggerfall Unity and Other Information for help getting started.
This release is an improvement update for Daggerfall Unity with bug fixes and performance enhancements. Version 0.14.5 is intended to be a stable beta for general play. If you experience new issues with this version, please report to Help & Support on the Workshop Forums.
If you find a mod not compatible or broken by this release, please contact the mod author on Nexus or Released Mods on forums.
Two key changes provide faster terrain and foliage generation while player is exploring Daggerfall's overworld. The first is enabling [BurstCompile]
for existing jobs. Burst is a compiler that translates IL Job code into native code. As the terrain system runs heavily on Job code, this is a nice boost to loading times and when streaming terrain. According to the author, Job code is about 10x faster and loading times are around 20% - 40% faster.
Before Burst (about 5 seconds total work)
After Burst (about 0.4 seconds total work)
The second change is refactoring wilderness foliage billboard mesh generation to use a a Burst-compiled multithreaded setup. What this means is that setting up foliage for new terrain chunks is several times faster and takes less time from the main thread.
Before (about 260ms)
After (about 30ms)
These are very nice changes and will benefit everyone with faster loads and smoother terrain streaming. Congratulations to Andrew for all the hard work on this one!
Another performance improvement. When switching weapons (default H key), DFU would previously reload weapon images every time. This was to keep memory use low as weapon animation textures could take up a lot of memory, especially if modded, but introduced a stutter when switching hands as the new weapon textures had to be converted on the fly. Numidium has added a caching scheme so the two equipped weapons remain cached, removing the stutter.
You can now double-click on named building labels on the automap and edit their name. You can use this feature to track the quality of a store, or just make an important note.
To remove the name edit, double-click label again and delete your custom text. An empty label will revert to the original name. Label tooltip will always display original name.
Pango
breakfastitem
jefetienne & argonius2
jefetienne
andrew-raphael-lukasik
KABoissonneault
Interkarma
Published by Interkarma about 2 years ago
If this is your first time installing Daggerfall Unity, please visit Installing Daggerfall Unity and Other Information for help getting started.
This release is an improvement update for Daggerfall Unity with bug fixes and new modding support. Version 0.14.4 is intended to be a stable version for general play. If you experience new issues with this version, please report to Help & Support on the Workshop Forums.
Mod support for making it possible through a mod with texture replacements to add unique HUD animation frames for the various different vanilla weapons. So instead of only being able to replace the entire group of the generic "long-blade" animations that most bladed weapons use, the modder can specify through texture naming if they want to replace the animations for say the Claymore and Katana so they look different from one another on the HUD. Or even adding unique HUD animations for the vanilla weapon artifacts and enchanted magic weapons.
A custom steel katana image. Credit: RealAKP and magicono43
Allow mods to set a custom texture for female corpses, rather than use the same male corpse marker.
Female corpse turned to dust as a quick example. Credit: Kamer and KABoissonneault
KABoissonneault
Pango
Magicono43
BadLuckBurt
andrew-raphael-lukasik
Numidium
andreiserbanrazvan
Interkarma
Published by Interkarma about 2 years ago
If this is your first time installing Daggerfall Unity, please visit Installing Daggerfall Unity and Other Information for help getting started.
This release is an improvement update for Daggerfall Unity with bug fixes and new modding support. Version 0.14.3 is intended to be a stable version for general play. If you experience new issues with this version, please report to Help & Support on the Workshop Forums.
To review all changes in version since 0.13.5, full release notes can be found in 0.14 preview releases.
https://github.com/Interkarma/daggerfall-unity/releases/tag/v0.14.0-beta
https://github.com/Interkarma/daggerfall-unity/releases/tag/v0.14.1a-beta
https://github.com/Interkarma/daggerfall-unity/releases/tag/v0.14.2-beta
Changes in this release follow.
Interkarma
Published by Interkarma over 2 years ago
Due to the large number of bug fixes and other incremental changes, this release is marked as a preview / pre-release of 0.14.
If you do not wish to test upcoming changes or provide feedback to developers and modders, please download the previous stable Beta release Daggerfall Unity 0.13.5 instead.
Changes in this release are considered "low impact" to mods. Mods compatible with 0.13.5+ should generally remain compatible with this release. Some mods could be impacted depending on which part of the game mod targets. Mod creators please test your mods to confirm compatible with this release and update/rebuild if needed. This ensures your mod is ready for the next general release.
If you are a mod creator and encounter any difficulties rebuilding your mod for 0.14.x, please reach out on the forums for help.
Please help mod authors by testing their updated mods with this release and providing them with your feedback on Nexus or on the forums.
If you encounter any new issues in this release not present in the previous general release, please post details to Help & Support on the forums.
If this release proves to be stable and no major problems are raised, the next release (0.14.3) will be considered a stable beta release for general play.
Unity engine runtime has been updated to latest 2019.4 Long Term Support version for all recent bug fixes. Of particular note, this fixes the MacOS problem of mouselook camera jerking to one side when closing a UI window.
This is an engine point update and is not expected to break mods. Several popular mods have been tested against this engine release without any issues raised.
Jefetienne
Jay_H
Interkarma
Published by Interkarma over 2 years ago
Due to the large number of bug fixes and other incremental changes, this release is marked as a preview / pre-release of 0.14.
If you do not wish to test upcoming changes or provide feedback to developers and modders, please download the previous stable Beta release Daggerfall Unity 0.13.5 instead.
Changes in this release are considered "low impact" to mods. Mods compatible with 0.13.5+ should generally remain compatible with this release. Some mods could be impacted depending on which part of the game mod targets. Mod creators please test your mods to confirm compatible with this release and update/rebuild if needed. This ensures your mod is ready for the next general release.
If you are a mod creator and encounter any difficulties rebuilding your mod for 0.14.x, please reach out on the forums for help.
Please help mod authors by testing their updated mods with this release and providing them with your feedback on Nexus or on the forums.
If you encounter any new issues in this release not present in the previous general release, please post details to Help & Support on the forums.
Cliffworms has grouped thousands of records for models, billboards, and other assets found in Daggerfall's data files with descriptive names. This will help creators using the World Data Editor find objects for expressive environments in their world data mods. A good example of this kind of mod is Cliffworms' own Finding My Religion mod which details temples around the Illiac Bay.
The standard dungeon micromap is a yellow blob displayed to the left-hand side of a dungeon map. This small map is a representation of the overall dungeon layout, which each square representing a dungeon "block". With Magicono43's QoL enhancement for the micromap, it is now easier to distinguish between a border block and interior block while navigating dungeons. This setting is found in the accessibility page of launcher.
The change to linear colour space in 0.13 unfortunately resulted in overly bright UI textures for Mac systems. This should now be fixed for all Mac users. Combined with Pango's fix for ground texture seams in 0.14.0, Mac users can enjoy the game looking the way it should. Example of UI below before and after fix.
Mac users will also be happy to know a fix for the camera jumping around when closing a UI window is coming in next preview release (0.14.2).
jonoser
Hazelnut
JayH2971
KABoissonneault
AncientGrief
XJDHDR
Interkarma
Published by Interkarma over 2 years ago
Due to the large number of bug fixes and other incremental changes, this release is marked as a preview / pre-release of 0.14.
If you do not wish to test upcoming changes or provide feedback to developers and modders, please download the previous stable Beta release Daggerfall Unity 0.13.5 instead.
Changes in this release are considered "low impact" to mods. Mods compatible with 0.13.5+ should generally remain compatible with this release. Some mods could be impacted depending on which part of the game mod targets. Mod creators please test your mods to confirm compatible with this release and update/rebuild if needed. This ensures your mod is ready for the next general release.
If you are a mod creator and encounter any difficulties rebuilding your mod for 0.14.0, please reach out on the forums for help.
Please help mod authors by testing their updated mods with this release and providing them with your feedback on Nexus or on the forums.
If you encounter any new issues in this release not present in the previous general release, please post details to Help & Support on the forums.
The issue of ground seams visible under certain hardware configs should now be resolved.
With Famous Faces of the Iliac Bay mod installed, quests can now target famous NPCs added to the game world.
Click to attack has been replaced with an option for Vanilla (hold-and-swing), Click (one click per attack) and Hold (hold and keep auto-attacking).
Note: If you previously had Click to Attack enabled, you will need to enable again using Weapon swing mode slider in below screenshot.
Dispel Magic effect is now fully implemented with spell selection UI.
Smaller Dungeons can now be enabled simply from launcher under Advanced > Gameplay. Recovery checks have been added so player can change this setting during a playthrough. Player will be warped to exit if this is changed while inside a dungeon. Quests targeting a dungeon will retain whatever setting was active at time quest started. Teleport will detect if anchor was created with a different smaller dungeons setting than recall and warp player back to exit.
Numidium
Jay_H
jefetienne
KABoissonneault
nkrisztian89
jeniferirwin
ahouts
jonoser
andrew-raphael-lukasik
muttleyxd
Hazelnut
Interkarma
Thank you for helping to test Daggerfall Unity!
Published by Interkarma over 2 years ago
If this is your first time installing Daggerfall Unity, please visit Installing Daggerfall Unity and Other Information for help getting started.
This release is an improvement update for Daggerfall Unity with bug fixes and new modding support. Version 0.13.5 is intended to be a stable version for general play. If you experience new issues with this version, please report to Help & Support on the Workshop Forums.
JohnDoom
extract
Cliffworms
Macadaynu
AsesinoBlade
KABoissonneault
Pango
Magicono43
TheLacus
Hazelnut
Interkarma
Published by Interkarma almost 3 years ago
If this is your first time installing Daggerfall Unity, please visit Installing Daggerfall Unity and Other Information for help getting started.
Downloads are below release notes under Assets.
** Please also update your mods and check compatible with 0.13 **
This release contains several updates to rendering and lighting. This includes new default shaders, Gamma > Linear colour space change, lighting review, and update to postprocessing stack. As of 0.13.4, these changes are now out of preview.
More details about rendering update in blog posts linked below.
Part 1
https://www.dfworkshop.net/daggerfall-unity-0-13-rendering-update/
Part 2
https://www.dfworkshop.net/daggerfall-unity-0-13-rendering-update-part-2/
Part 3
https://www.dfworkshop.net/daggerfall-unity-0-13-rendering-update-part-3/
Tutorials by Hazelnut on how world data works for Daggerfall and an overview of the World Data Editor's features can be read here:
https://forums.dfworkshop.net/viewtopic.php?t=2857