Pupdate - A thing for updating your Analogue Pocket
MIT License
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Published by mattpannella about 1 year ago
Full Changelog: https://github.com/mattpannella/pocket-updater-utility/compare/2.32.1...2.32.2
Published by mattpannella about 1 year ago
Full Changelog: https://github.com/mattpannella/pocket-updater-utility/compare/2.32.0...2.32.1
Published by mattpannella about 1 year ago
I probably need to come up with a better solution, but I finally at least started surfacing dev sponsor links on the menu
also a special message about save states
Published by mattpannella about 1 year ago
Now that Jotego is releasing his beta cores publicly (and requiring a beta key to play them), you can just drop the jtbeta.zip
file from patreon onto the root of your sd card and run Update All, and it will automatically copy the beta key to the correct folders for the cores that need it. Make sure you don't rename the file, it's going to look for exactly jtbeta.zip
Full Changelog: https://github.com/mattpannella/pocket-updater-utility/compare/2.30.2...2.31.0
Published by mattpannella about 1 year ago
Full Changelog: https://github.com/mattpannella/pocket-updater-utility/compare/2.30.1...2.30.2
Published by mattpannella over 1 year ago
Fix for windows and linux game and watch rom builder
The gnw rom builder tool was written by @agg23, I'm merely bundling it in here to make it easier to run. but he did all the work on that and the core itself, so please go donate to him. https://github.com/agg23/fpga-gameandwatch
Create 2 new folders.
/Assets/gameandwatch/agg23.GameAndWatch/artwork
and /Assets/gameandwatch/agg23.GameAndWatch/roms
Place your [artwork].zip
files into the artwork folder and your [rom]
.zip files into the roms folder
Should look like this:
/Assets/gameandwatch/agg23.GameAndWatch/artwork/gnw_dkong.zip
/Assets/gameandwatch/agg23.GameAndWatch/roms/gnw_dkong.zip
Now just run the new menu option in the updater and it will build your games
Published by mattpannella over 1 year ago
Create 2 new folders.
/Assets/gameandwatch/agg23.GameAndWatch/artwork
and /Assets/gameandwatch/agg23.GameAndWatch/roms
Place your [artwork].zip
files into the artwork folder and your [rom]
.zip files into the roms folder
Should look like this:
/Assets/gameandwatch/agg23.GameAndWatch/artwork/gnw_dkong.zip
/Assets/gameandwatch/agg23.GameAndWatch/roms/gnw_dkong.zip
Now just run the new menu option in the updater and it will build your games
Published by mattpannella over 1 year ago
when using -a on the cli the process shouldn't stop early, anymore
Published by mattpannella over 1 year ago
woops, forgot to push this change for 2.29.0. added 1 more parameter
CLI Parameters
-u, --update Skip the main menu and just run the update process automatically
-c, --core Only update this core, when used with -u. Use the core identifier (ex: boogermann.bankpanic)
-a, --assets Run the asset downloader. Include a core identifier to only check assets for that core or 'all' for all cores
-i, --imagepack The name of the repo containing the image pack you want to install
-o, --owner The github username that the image pack repo is owned by
-v, --variant Optional variant for the image pack
-d, --firmware Check for firmware updates
examples:
/path/to/pocket_updater -u -c boogermann.bankpanic
/path/to/pocket_updater -a jotego.jtcontra
/path/to/pocket_updater -i pocket-platform-images -o dyreschlock -v home
Published by mattpannella over 1 year ago
CLI Parameters
-u, --update Skip the main menu and just run the update process automatically
-c, --core Only update this core, when used with -u. Use the core identifier (ex: boogermann.bankpanic)
-a, --assets Run the asset downloader. Include a core identifier to only check assets for that core or 'all' for all cores
-i, --imagepack The name of the repo containing the image pack you want to install
-o, --owner The github username that the image pack repo is owned by
-v, --variant Optional variant for the image pack
examples:
/path/to/pocket_updater -u -c boogermann.bankpanic
/path/to/pocket_updater -a jotego.jtcontra
/path/to/pocket_updater -i pocket-platform-images -o dyreschlock -v home
Full Changelog: https://github.com/mattpannella/pocket-updater-utility/compare/2.28.1...2.29.0
Published by mattpannella over 1 year ago
Full Changelog: https://github.com/mattpannella/pocket-updater-utility/compare/2.28.0...2.28.1
Published by mattpannella over 1 year ago
Full Changelog: https://github.com/mattpannella/pocket-updater-utility/compare/2.27.0...2.28.0
Published by mattpannella over 1 year ago
Published by mattpannella over 1 year ago
Included a 32-bit arm build for linux
Published by mattpannella over 1 year ago
Added a Linux Arm build
Published by mattpannella over 1 year ago
Full Changelog: https://github.com/mattpannella/pocket-updater-utility/compare/2.24.0...2.25.0
Published by mattpannella over 1 year ago
attn pc engine fans
Full Changelog: https://github.com/mattpannella/pocket-updater-utility/compare/2.23.0...2.24.0
Published by mattpannella over 1 year ago
If the default archive site for downloading assets is too slow(especially for cps1/2 roms), there is a new option available to use a custom site that hosts the roms. It will have a site already in as a default, graciously hosted by @RetroDriven
Long story short: if your roms are downloading slowly, try switching the setting use_custom_archive
to true (or just run the settings menu option in the app)
Full Changelog: https://github.com/mattpannella/pocket-updater-utility/compare/2.22.0...2.23.0
Published by mattpannella over 1 year ago
if a core dev places asset jsons in a directory called _alternatives
they will be ignored by the updater unless you turn off the option to skip them. this should help with cps1 and cps2 cores, more than anything, once they are updated to use this directory structure
Published by mattpannella over 1 year ago
This should help resolve timeouts when downloading larger assets