The main repository for the development of the evolution game Thrive.
OTHER License
Bot releases are hidden (Show)
Published by hhyyrylainen about 4 years ago
After the change to Godot we have now polished the experience a little bit, and along other things saving is back. This time it is proper saving, instead of working so that you'd only keep your organelles and respawn like in 0.3.4.
We hoped to get a little more features done for 0.5.1, but we decided to release now as the last few weeks have been slow. Hopefully this release will inspire people to get back to working on Thrive, or new people to join.
For easiest installation, download the latest version of the launcher:
https://github.com/Revolutionary-Games/Thrive-Launcher/releases/
Alternatively, download the relevant file below for manual installation.
Published by hhyyrylainen over 4 years ago
The Godot version of Thrive is here!
We went ahead and changed engines again. This time the change was way faster thanks to the contributions of more active programmers than last time. Godot's usability also probably helped.
You can read about the reasoning behind this change here: https://forum.revolutionarygamesstudio.com/t/switching-to-godot/663
There are still quite many features that still don't work the same as before, but we are releasing this anyway as programming activity has slowed down. If you didn't contribute before because of the engine, now's the time to start contributing to Thrive.
For easiest installation, download the latest version of the launcher:
https://github.com/Revolutionary-Games/Thrive-Launcher/releases/
Alternatively, download the relevant file below for manual installation.
The list of new features is short this time as it took a lot of effort to reimplement all the existing features in Godot.
Published by hhyyrylainen over 4 years ago
For various reasons we are moving focus towards reimplementing Thrive in Godot. This means that we have to redo everything in the game, and that is going to take a while. Hopefully the move to Godot will attract many new developers. But in the meantime here is a smaller release with some features and fixed we managed to make after 0.4.3.
Due to the change of focus, there are some leftover issues in this release, from the attempt to change graphics engines again, which is now abandoned because of the focus on Godot. Most of these are related to the camera aspect ratio causing things to be slightly the wrong shape and affecting the cursor to world position math. This causes issues like the compounds under cursor display being slightly off as well as placing organelles in the editor to not match up with the cursor.
For easiest installation, download the latest version of the launcher:
https://github.com/Revolutionary-Games/Thrive-Launcher/releases/
Alternatively, download the relevant file above for manual installation.
Windows: Windows 7 or Windows 10. Microsoft Visual C++ 2015 Redistributable is required. Intel integrated graphics have issues. We might explore another graphics engine change in the near future to resolve this
Linux: glibc 2.29 (you can recompile the game with older glibc). Recent graphics drivers. Nouveau drivers for Nvidia likely don't work.
Published by hhyyrylainen almost 5 years ago
Once again we have managed to stick to a 3-month release cycle. However, once again we had to cut some planned features from this release. Due to our lead designer leaving the project, we have not done much balancing for this release.
For easiest installation, download the latest version of the launcher:
https://github.com/Revolutionary-Games/Thrive-Launcher/releases/
Alternatively, download the relevant file above for manual installation.
Windows: Windows 7 or Windows 10. Microsoft Visual C++ 2015 Redistributable is required. Intel integrated graphics have issues. We might explore another graphics engine change in the near future to resolve this
Linux: glibc 2.29 (you can recompile the game with older glibc). Recent graphics drivers. Nouveau drivers for Nvidia likely don't work.
Published by hhyyrylainen about 5 years ago
This is a less polished release than the previous one, but we wanted to get something out there as this release is already overdue by months.
We changed our graphics engine so there will be likely many issues regarding that. If you get crashes please send us crash reports. There's one especially rare crash that usually happens when entering the editor after playing for an hour.
For easiest installation, download the latest version of the launcher:
https://github.com/Revolutionary-Games/Thrive-Launcher/releases/
Alternatively, download the relevant file above for manual installation.
Windows: Windows 7 or Windows 10. Microsoft Visual C++ 2015 Redistributable is required. Intel integrated graphics have issues. Hopefully bs::framework can add support for wider range of intel hardware.
Linux: glibc 2.28 (you can recompile the game with older glibc). Recent graphics drivers. Nouveau drivers for Nvidia may not work (untested)
Published by hhyyrylainen over 5 years ago
This is a release with a few new features, a few bug fixes and performance tweaks.
For easiest installation, download the latest version of the launcher:
https://github.com/Revolutionary-Games/Thrive-Launcher/releases/
Alternatively, download the relevant file above for manual installation.
Windows: Windows 7 or Windows 10. Intel HD graphics 4000 and older don't work. Microsoft Visual C++ 2015 Redistributable is required
Linux: glibc 2.28 (you can recompile the game with older glibc). Recent graphics drivers. Nouveau drivers for Nvidia don't work
Published by hhyyrylainen over 5 years ago
This release was cut down from the initial plans for 0.4.1 to be able to release this now instead of in a few months.
For easiest installation, download the latest version of the launcher:
https://github.com/Revolutionary-Games/Thrive-Launcher/releases/
Alternatively, download the relevant file above for manual installation.
Windows: Windows 7 or Windows 10. Intel HD graphics 4000 and older don't work. Microsoft Visual C++ 2015 Redistributable is required
Linux: glibc 2.28 (you can recompile the game with older glibc). Recent graphics drivers. Nouveau drivers for Nvidia don't work
Published by Untrustedlife almost 6 years ago
Here is another bugfix release, which hopefully this time will be stable for all players.
For easiest installation, download the latest version of the launcher:
https://github.com/Revolutionary-Games/Thrive-Launcher/releases/
Alternatively, download the relevant file above for manual installation.
Published by hhyyrylainen almost 6 years ago
This is a small, mainly bugfix release. This version should have better stability over 0.4.0
For easiest installation, download the latest version of the launcher:
https://github.com/Revolutionary-Games/Thrive-Launcher/releases/
Alternatively, download the relevant file above for manual installation.
Published by hhyyrylainen almost 6 years ago
After much anticipation we are proud to release Thrive 0.4.0. Having completed the Herculean task of switching to a new engine the game is much more playable, fun and can now be won and lost. So avoid extinction and struggle for survival in a world which now has prokaryotes, several new organelles and a completely revamped look and scale in the best Thrive release yet.
For easiest installation, download the latest version of the launcher:
https://github.com/Revolutionary-Games/Thrive-Launcher/releases/tag/1.0.3
Alternatively, download the relevant file above for manual installation.
Read the latest Devblog for a detailed breakdown of all the new features:
http://revolutionarygamesstudio.com/devblog-18-thrive-is-alive/
Published by hhyyrylainen over 7 years ago
Thrive 0.3.4 is here! Though a comparatively small release from a gameplay perspective, it represents a tonne of programming work on behind-the-scenes functionality and improved stability. It comes with a shiny new launcher to boot. Almost all these features are credited to hhyyrylainen and crodnu, two of our programmers.
In this release
Controls
Launcher
Perhaps the most obvious addition is the new Thrive launcher. If you don't already have it, download here. The launcher checks for new Thrive versions whenever it runs, running through the tedious and confusing downloading and unpacking tasks for you. It comes with handy feeds of new development forum posts and website updates, and future updates should give it greater utility.
Devblog
As ever, we have a Devblog explaining the release in more detail, including the extended functionality of the Thrive launcher. Check it out for the latest general news in the Thrive universe too.
Trailer
We decided to do something a little different for this release's trailer. Instead of some scenic shots of the game accompanied by thematic music, we used scenic shots of the game accompanied by thematic music AND a voiceover from developer MontySpud (with thanks to Naggorath for script assistance and video editing).
Engine changes
We're considering switching engine to the open-source Unreal Engine 4. You can read more about this in our Devblog. Here we'll leave only a link to the testing thread. We need as many people as possible to test the compatibility of this new version. If a future release using UE4 has errors on your machine, we'll gladly help fix them, but feel silently annoyed that you didn't test it out and tell us sooner.
Published by TheCreator-- over 7 years ago
We might have missed the planned Christmas release date (and then the replanned New Years one), but we are finally here with Thrive version 0.3.3. It features a ton of frequently requested features, such as the reproduction and health systems and auto evo. Due to changes on the backend, we have also expanded our support for more players out there.
Lastly, I'd like to publicly acknowledge crodnu, our newest programmer, who's responsible for nearly half of the features listed below.
In this release:
Controls:
Devblog:
Click here to read a more in-depth devblog about this release. It talks about everything we've been working on, as well as other unrelated stuff.
Trailer:
As usual, we also have a trailer showing off some of the new features. If your version of the game has a significant graphical difference to this, it's a bug so you should notify us by posting here.
Future:
Version 0.3.4 will focus on fixing many bugs and ironing out current game play. We will add a freebuild editor (unlimited mutation points) and allow you to change your membrane color. However, the main feature will be moving much of the lua code to C++. This will reduce lag and prepare everything for agents and a CPA system in 0.4.0 and beyond. A second focus will be to fix the process system, which doesn't work as quick and isn't as robust as it should be (which you will probably notice while trying to reproduce).
Published by TheCreator-- about 8 years ago
Finally, the awaited end-of-summer release is here! It's a couple months after the beta that was released back in March, but we managed to squish in a bunch of new features since then and fix 12 game breaking bugs, some of which were here since pre-0.2.3. That means you should have very smooth gameplay with relatively few crashes compared to the old versions. But don't forget to save often (I spent over a week fixing that functionality)!
In this release:
Controls:
Devblog:
Click here to read a more in-depth devblog about this release. It talks about everything we've been working on, as well as other unrelated stuff.
Videos:
This time, we have both a release trailer and a play through video. The former shows off the various new features, while the later goes into an in-depth discussion of how to play the game.
Have fun Thriving!
Published by TheCreator-- over 8 years ago
A couple months after the release of 0.3.0, we are proud to announce the newest version of Thrive: 0.3.1. Although this update is not as major as the last one and does not have any new gameplay, it is full of features that make it a lot more fun to play.
In this release:
Controls:
Devblog:
Click here to read the more in-depth devblog about this release. It talks about everything else we've been working on.
Release Trailer:
Thanks to oliveriver, we also have a release trailer.
Have fun Thriving!
Published by jjonj almost 9 years ago
Almost a year since our last release, and a month since the first release candidate, we finally bring you the awaited version 0.3.0.
In this release:
Controls:
Future plans:
This graphics update has made Thrive look a lot better than before, but we still have a long way to go. The main goal for next release, 0.3.1, is compound clouds and fluid dynamics and to get a working linux build. We are hoping to release sometime this year unless something unexpected comes up… which most likely will. We have already implemented different microbe coloration (you can change every single cell’s color by going into the Membrane.material file), but we are currently lacking a GUI for doing this. Speaking of which, we currently have a couple people working on designing a better GUI.
For the remaining 0.3.x releases, we want to implement bacteria, a moving background, an options menu, and a couple other minor things (see the dev forum for in-depth information on the upcoming features). Although this hasn’t been discussed much and is completely my opinion, I think that 0.4.0 will be the release where we implement agents, toxins, and in-depth combat gameplay. This should make Thrive an actual fun game that you can actually play (it’s more of a simulation currently). 0.5.x will probably be the release with an in-depth AI, and 0.6.x will feature compounds, population dynamics, and auto-evo and will basically conclude the cell stage. Again, this is just my speculation on what could happen.
To finish everything off, here is a series of images of Thrive evolving through the years.
Published by Moopli over 9 years ago
Another half-year, another release! And this one brings you the long-awaited GUI update, which we kept promising soon while we were too busy to work on it! But it is done! And so we release! Yay!
Note, the linux release this time is on mega, thanks to issues uploading to GitHub.
Published by Moopli about 10 years ago
That's right, as promised, here is the long-awaited midsummer Thrive release!
For the Windows release try the mirror: https://mega.co.nz/#!JEZw2RCR!trX-_MyZZwrFL0xx7CxW9siEqAb8DVQDFEc93fae7kY
And for the Linux release scroll down.
Work is on progress on a new GUI, which isn't ready yet, which is why there is no Chloroplast button in the editor. Expect another release in a few weeks with the new GUI, sound effects and whatever else we manage to do in the meantime. For the more distant future we are working on updating microbe graphics with a dynamic cell membrane, population dynamics and more!