Thrive

The main repository for the development of the evolution game Thrive.

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Thrive - Thrive 0.5.1

Published by hhyyrylainen about 4 years ago

After the change to Godot we have now polished the experience a little bit, and along other things saving is back. This time it is proper saving, instead of working so that you'd only keep your organelles and respawn like in 0.3.4.

We hoped to get a little more features done for 0.5.1, but we decided to release now as the last few weeks have been slow. Hopefully this release will inspire people to get back to working on Thrive, or new people to join.

Installation

For easiest installation, download the latest version of the launcher:
https://github.com/Revolutionary-Games/Thrive-Launcher/releases/

Alternatively, download the relevant file below for manual installation.

Patch Notes

  • Saving. Including quick save (F5) and quick load (F9)
  • Balancing changes
  • Previous spawners are now removed on patch change
  • Screenshot key (F12) stored next to the game logs folder
  • Segmented ATP balance bar based on organelle
  • New automated DevBuild system for our patrons
  • Added a disolve effect for the chunks
  • ATP balance calculation fixes
  • Auto move key (X)
  • Chromatic aberration and distortion effect
  • Lag on bacteria colony spawn should be reduced
  • Cell wall wigglyness is now reduced
  • Improved editor cell speed calculation
  • Fixed organelles being displayed outside the membrane
  • Improved membrane visuals when a big cell turns
  • Fixed the initial cell compounds not reacting to different organelles
  • AI now once again gets population from kills
  • Changed the math for player population gain and loss
  • Processes with 0 output are now red in the editor tooltip
  • Added a tooltip for the rigidity slider and it now starts at the middle
  • Adjusted the pilus physics size
  • Editor help screen now mentions the button for removing organelles
  • The question mark button in the stage now opens the help menu
  • Fixed the player global population being shown incorrectly in the per patch information
  • Editor tooltips now show more decimal places to differentiate between almost the same processes
  • Releases now include an info file
  • Windows executable icon and meta data should be now set
  • Bunch more CI checks for more robust automatic checking of PRs
  • Behind the scenes code structure cleanup and refactoring
  • The game now prints the location of the log file on startup
Thrive - Thrive 0.5.0

Published by hhyyrylainen over 4 years ago

The Godot version of Thrive is here!

We went ahead and changed engines again. This time the change was way faster thanks to the contributions of more active programmers than last time. Godot's usability also probably helped.
You can read about the reasoning behind this change here: https://forum.revolutionarygamesstudio.com/t/switching-to-godot/663

There are still quite many features that still don't work the same as before, but we are releasing this anyway as programming activity has slowed down. If you didn't contribute before because of the engine, now's the time to start contributing to Thrive.

Installation

For easiest installation, download the latest version of the launcher:
https://github.com/Revolutionary-Games/Thrive-Launcher/releases/

Alternatively, download the relevant file below for manual installation.

Patch Notes

  • Thrive should now run on most (if not all) integrated Intel graphics
  • Performance should be much better
  • Added options menu
  • Implemented zooming out in the editor
  • Only useful compound bars are shown now
  • Fixed background brightness
  • Added full screen colour blind filters
  • Clouds no longer have straight edges
  • Microbe corpse chunks fallback to using the mitochondria model less
  • Fixed choppiness of the videos
  • Toxins now use particle effects
  • Improved the look of the reproduction progress GUI elements
  • Added fades to make transitions smoother
  • Camera jitter when moving should be fixed

The list of new features is short this time as it took a lot of effort to reimplement all the existing features in Godot.

Thrive - Thrive 0.4.3.1

Published by hhyyrylainen over 4 years ago

For various reasons we are moving focus towards reimplementing Thrive in Godot. This means that we have to redo everything in the game, and that is going to take a while. Hopefully the move to Godot will attract many new developers. But in the meantime here is a smaller release with some features and fixed we managed to make after 0.4.3.

Due to the change of focus, there are some leftover issues in this release, from the attempt to change graphics engines again, which is now abandoned because of the focus on Godot. Most of these are related to the camera aspect ratio causing things to be slightly the wrong shape and affecting the cursor to world position math. This causes issues like the compounds under cursor display being slightly off as well as placing organelles in the editor to not match up with the cursor.

Installation

For easiest installation, download the latest version of the launcher:
https://github.com/Revolutionary-Games/Thrive-Launcher/releases/

Alternatively, download the relevant file above for manual installation.

Thrive system requirements

Windows: Windows 7 or Windows 10. Microsoft Visual C++ 2015 Redistributable is required. Intel integrated graphics have issues. We might explore another graphics engine change in the near future to resolve this
Linux: glibc 2.29 (you can recompile the game with older glibc). Recent graphics drivers. Nouveau drivers for Nvidia likely don't work.

Patch Notes

  • The different membrane types now have different effects
  • New cell button is now disabled when not in freebuild
  • Pilus sound was adjusted
  • Balancing was tweaked
  • Engulfing your own species is now prevented properly
  • Engulfing target's movement penalty has been increased
  • The shown external effects on population when entering the editor are now grouped by type and species
  • Undoing organelle placed on cytoplasm was fixed to properly restore the cytoplasm
  • The editor hover hex is now hidden when mousing over the GUI
  • Reduced movement jitter
  • Updated win text
Thrive - Thrive 0.4.3

Published by hhyyrylainen almost 5 years ago

Once again we have managed to stick to a 3-month release cycle. However, once again we had to cut some planned features from this release. Due to our lead designer leaving the project, we have not done much balancing for this release.

Installation

For easiest installation, download the latest version of the launcher:
https://github.com/Revolutionary-Games/Thrive-Launcher/releases/

Alternatively, download the relevant file above for manual installation.

Thrive system requirements

Windows: Windows 7 or Windows 10. Microsoft Visual C++ 2015 Redistributable is required. Intel integrated graphics have issues. We might explore another graphics engine change in the near future to resolve this
Linux: glibc 2.29 (you can recompile the game with older glibc). Recent graphics drivers. Nouveau drivers for Nvidia likely don't work.

Patch Notes

  • New GUI for the microbe stage
  • Moved the game to a variable update rate for smoother gameplay
  • Added the pilus
  • Made editor tooltips dynamic to show the process efficiency in current patch
  • Added an ATP balance bar to the editor to help with making cells that produce enough ATP
  • AI species now spread to new patches
  • More patch details shown on the patch map
  • Fixed undo in editor not restoring removed cytoplasm
  • Added appearance tab in the editor
  • Pausing the game now works
  • Improved counting of population increase from escaping engulfment
  • Organelle definitions moved to a json file for easier editing and modding
  • Fixed right click freezing the game
  • Fixed movement ATP cost being sometimes incorrectly calculated
Thrive - Thrive 0.4.2

Published by hhyyrylainen about 5 years ago

This is a less polished release than the previous one, but we wanted to get something out there as this release is already overdue by months.
We changed our graphics engine so there will be likely many issues regarding that. If you get crashes please send us crash reports. There's one especially rare crash that usually happens when entering the editor after playing for an hour.

Installation

For easiest installation, download the latest version of the launcher:
https://github.com/Revolutionary-Games/Thrive-Launcher/releases/

Alternatively, download the relevant file above for manual installation.

Thrive system requirements

Windows: Windows 7 or Windows 10. Microsoft Visual C++ 2015 Redistributable is required. Intel integrated graphics have issues. Hopefully bs::framework can add support for wider range of intel hardware.
Linux: glibc 2.28 (you can recompile the game with older glibc). Recent graphics drivers. Nouveau drivers for Nvidia may not work (untested)

Patch Notes

  • New graphics engine (bs::framework)
  • New audio library (Alure) which should help with sounds not playing. Also changed music volumes to make it more audible
  • Patches. You can now move to different patches with their different conditions.
  • Free build editor
  • Auto-evo is now run in the background in order to reduce lag spikes
  • Rebalanced reproduction times
  • Reproduction progress bar
  • Organelle models are now visible in the editor
  • Help menu was improved
  • Light is now a patch property and affects photosynthesis
  • Added toxin organelle for prokaryotes
  • Glucose concentration goes down every time you go to the editor
  • All cells now descend from the player
  • Reworked organelle models
  • New organelle textures
  • New flagella animation
  • New editor hex texture
  • Editor visual hex grid removed
Thrive - Thrive 0.4.1.1

Published by hhyyrylainen over 5 years ago

This is a release with a few new features, a few bug fixes and performance tweaks.

Installation

For easiest installation, download the latest version of the launcher:
https://github.com/Revolutionary-Games/Thrive-Launcher/releases/

Alternatively, download the relevant file above for manual installation.

Thrive system requirements

Windows: Windows 7 or Windows 10. Intel HD graphics 4000 and older don't work. Microsoft Visual C++ 2015 Redistributable is required
Linux: glibc 2.28 (you can recompile the game with older glibc). Recent graphics drivers. Nouveau drivers for Nvidia don't work

Patch Notes

  • Performance increased by on average 30fps in our tests (50 to 80)
  • Added nitrogenase and atmospheric nitrogen
  • New model and Icon for rusticyanin
  • Bacteria with cell walls are now the correct capsule shape
  • Enabled cell walls for eukaryotes
  • Player now starts with a cell wall
  • New icons for CO2 and O2
  • Lighting now varies by biome and more ways it can be altered per biome (But for now it only affects flagella and iron)
  • Improved the look of iron significantly
  • New biome
  • Fixed bug where cells would have more compound then they should in various cases
  • Fixed bug that prevented 1/2 of all possible AI cell starting organelle configurations from generating (AI cells will be less prone to dying immediately)
Thrive - Thrive 0.4.1

Published by hhyyrylainen over 5 years ago

This release was cut down from the initial plans for 0.4.1 to be able to release this now instead of in a few months.

Installation

For easiest installation, download the latest version of the launcher:
https://github.com/Revolutionary-Games/Thrive-Launcher/releases/

Alternatively, download the relevant file above for manual installation.

Thrive system requirements

Windows: Windows 7 or Windows 10. Intel HD graphics 4000 and older don't work. Microsoft Visual C++ 2015 Redistributable is required
Linux: glibc 2.28 (you can recompile the game with older glibc). Recent graphics drivers. Nouveau drivers for Nvidia don't work

Patch Notes

  • Background texture loading should be fixed (aka the banana biome)
  • Compound clouds should now work for players with AMD graphics
  • Player starts now as a prokaryote and the nucleus can be added in the editor
  • Membrane bound organelles are now locked without a nucleus
  • Added new organelle for metabolising iron
  • Added big and small floating iron chunks that emit iron
  • Cells now break into chunks on death that slowly release compounds the chunks can also be engulfed (as can the iron chunks)
  • Rebalanced organelles
  • Reorganised organelles in the editor
  • Fixed organelle placing being offset from the mouse in the editor
  • Improvements to the AI
  • Engulfing is now dependent on visual size instead of organelle count
  • Osmoregulation and cell drag are now calculated per hex instead of per organelle
  • Compound cloud visuals have been improved
  • Cell graphics have been improved
  • Backgrounds have been improved
  • Auto evo step now runs every time you enter the editor.
Thrive - Thrive 0.4.0.2

Published by Untrustedlife almost 6 years ago

Here is another bugfix release, which hopefully this time will be stable for all players.

Installation

For easiest installation, download the latest version of the launcher:
https://github.com/Revolutionary-Games/Thrive-Launcher/releases/

Alternatively, download the relevant file above for manual installation.

Patch Notes

  • Fixed process system crash
  • Fixed audio glitching in the intro videos
Thrive - Thrive 0.4.0.1

Published by hhyyrylainen almost 6 years ago

This is a small, mainly bugfix release. This version should have better stability over 0.4.0

Installation

For easiest installation, download the latest version of the launcher:
https://github.com/Revolutionary-Games/Thrive-Launcher/releases/

Alternatively, download the relevant file above for manual installation.

Patch Notes

  • Physics crashes should be resolved
  • The compound bars should no longer freeze during long play sessions
  • Crashes now generate crash dumps which will help us track the causes
  • New main menu backgrounds
  • Compound cloud blending is better
  • Few features that were supposed to be in 0.4.1 but basic implementations were done already
Thrive - Thrive 0.4.0

Published by hhyyrylainen almost 6 years ago

After much anticipation we are proud to release Thrive 0.4.0. Having completed the Herculean task of switching to a new engine the game is much more playable, fun and can now be won and lost. So avoid extinction and struggle for survival in a world which now has prokaryotes, several new organelles and a completely revamped look and scale in the best Thrive release yet.

Installation

For easiest installation, download the latest version of the launcher:
https://github.com/Revolutionary-Games/Thrive-Launcher/releases/tag/1.0.3

Alternatively, download the relevant file above for manual installation.

Devblog

Read the latest Devblog for a detailed breakdown of all the new features:
http://revolutionarygamesstudio.com/devblog-18-thrive-is-alive/

Patch Notes

  • Bacteria
  • Darwinian Autoevo (Which affects prokaryotes and eukaryotes)
  • Procedural Species names
  • Improved AI
  • The new AI has "behaviors" which determine how each species acts, and those behaviors can also mutate
  • Winning and Losing has been added, will you go extinct? Or Thrive?
  • Stability increases
  • Massive Graphical Upgrades
  • New Engine
  • Many new Organelles
  • Help menu now randomly gives tips and fun facts about microbiology
  • Editor Tooltips
  • Several new biomes, and all old biomes have been replaced.
  • Massively Improved, faster paced, gameplay loop
  • Reworked Process System
  • New Compounds
  • NPC members of your species now show up in game
  • New Microbe Intro
  • New Thrive intro
Thrive - Thrive 0.3.4

Published by hhyyrylainen over 7 years ago

Thrive 0.3.4 is here! Though a comparatively small release from a gameplay perspective, it represents a tonne of programming work on behind-the-scenes functionality and improved stability. It comes with a shiny new launcher to boot. Almost all these features are credited to hhyyrylainen and crodnu, two of our programmers.

In this release

  • New Lua library. General performance improvements thanks to a restructured scripting system, fixing plenty of common crashes in the process. The console FPS counter is also fixed.
  • A long standing bug that has caused some people to crash when they complete the tutorial has now been fixed (at least, it's fixed for those who've tested the release candidates).
  • Loading saves should now cause fewer crashes due to audio errors.
  • Overhaul of the microbial process system. Now, instead of draining ATP immediately, your cell will act smarter when allocating compounds towards different tasks and converting between them. This gives greater utility to the compound bars introduced in the previous release.
  • Microbes drop a percentage of the compounds that compose their organelles on death.
  • Different chance to generate each organelle in procedurally generated and mutated microbes (which means, among other things, less toxic vacuoles).
  • Adjusted compound cloud densities to make the game easier. This area is still completely unbalanced, so it may not be much easier, but still.

Controls

  • Point mouse to turn
  • WASD to move around
  • Mouse scroll wheel (or +/- keys) to zoom
  • E to release toxins (if you have any)
  • G to engulf other cells (you must be bigger in size)
  • ESC to bring up menu.
  • F2 to switch between microbe stage and microbe editor
  • F4 to save game
  • F10 to load previously saved game
  • ESC to save a genus name change

Launcher

Perhaps the most obvious addition is the new Thrive launcher. If you don't already have it, download here. The launcher checks for new Thrive versions whenever it runs, running through the tedious and confusing downloading and unpacking tasks for you. It comes with handy feeds of new development forum posts and website updates, and future updates should give it greater utility.

Devblog

As ever, we have a Devblog explaining the release in more detail, including the extended functionality of the Thrive launcher. Check it out for the latest general news in the Thrive universe too.

Trailer

We decided to do something a little different for this release's trailer. Instead of some scenic shots of the game accompanied by thematic music, we used scenic shots of the game accompanied by thematic music AND a voiceover from developer MontySpud (with thanks to Naggorath for script assistance and video editing).

Engine changes

We're considering switching engine to the open-source Unreal Engine 4. You can read more about this in our Devblog. Here we'll leave only a link to the testing thread. We need as many people as possible to test the compatibility of this new version. If a future release using UE4 has errors on your machine, we'll gladly help fix them, but feel silently annoyed that you didn't test it out and tell us sooner.

Thrive - Thrive 0.3.3

Published by TheCreator-- over 7 years ago

We might have missed the planned Christmas release date (and then the replanned New Years one), but we are finally here with Thrive version 0.3.3. It features a ton of frequently requested features, such as the reproduction and health systems and auto evo. Due to changes on the backend, we have also expanded our support for more players out there.

Lastly, I'd like to publicly acknowledge crodnu, our newest programmer, who's responsible for nearly half of the features listed below.

In this release:

  • This release features a new GUI. We've been working on it for the last couple of month and it looks absolutely amazing. Many of the unnecessarily clunky elements have been removed to create a minimalistic and intuitive GUI. It is still a work in progress with some of the buttons not working, but it is a base that we will be able to expand on for the next releases.
  • Mass—Previously, large cells weighed the same as smaller ones. Now, each hex has a given mass, and as a result, larger cells move slower and need more flagella to propel them.
  • Auto Evo's primitive cousin: Random Evo. The tide pool is now filled with new creatures that will try to kill you with agents and phagocytosis and will mutate every time you exit the editor. Currently, there is no intelligence behind their decisions, so it's easy to get abominations of nature, but it's a step in the right direction.
  • Reproduction System. Reproductase, a fictional compound and one of the main critiques we have about the cell stage, is finally gone! To reproduce you need to divide each of your organelles into two and then duplicate the DNA in your nucleus. Each organelle currently needs 2 glucose and 1 amino acids (made from 1 glucose and 1 ammonia) to split in half. In other words, make sure your glucose (white clouds) store is always above 16 and your ammonia (yellow clouds) store is above 12 and you'll be fine.
  • Health System—you can now replenish lost health by getting amino acids and glucose. Damaged organelles will shrink and healthy organelles will grow.
  • AMD graphics card support. We changed all of our shaders to glsl, so all those of you who don't have NVidia cards can finally enjoy the game's graphics. This broke some features (such as membrane tinting) that we couldn't fix for this release, but glsl shaders will allow us to create much better graphics in the future.
  • Minor changes in compound availability between biomes.
  • Linux is now simpler to set up.
  • We're aware of occasional random crashes. We're not sure what's causing them and they appear fairly infrequently. If you have one, take a screenshot of the console and send it our way so we can work on fixing them for next release.

Controls:

  • Point mouse to turn
  • WASD to move around
  • Mouse scroll wheel (or +/- keys) to zoom
  • E to release toxins (if you have any)
  • G to engulf other cells (you must be bigger in size)
  • ESC to bring up menu.
  • F2 to switch between microbe stage and microbe editor
  • F4 to save game
  • F10 to load previously saved game
  • ESC to save a genus name change

Devblog:

Click here to read a more in-depth devblog about this release. It talks about everything we've been working on, as well as other unrelated stuff.

Trailer:

As usual, we also have a trailer showing off some of the new features. If your version of the game has a significant graphical difference to this, it's a bug so you should notify us by posting here.

Future:

Version 0.3.4 will focus on fixing many bugs and ironing out current game play. We will add a freebuild editor (unlimited mutation points) and allow you to change your membrane color. However, the main feature will be moving much of the lua code to C++. This will reduce lag and prepare everything for agents and a CPA system in 0.4.0 and beyond. A second focus will be to fix the process system, which doesn't work as quick and isn't as robust as it should be (which you will probably notice while trying to reproduce).

Thrive - Thrive 0.3.2

Published by TheCreator-- about 8 years ago

Finally, the awaited end-of-summer release is here! It's a couple months after the beta that was released back in March, but we managed to squish in a bunch of new features since then and fix 12 game breaking bugs, some of which were here since pre-0.2.3. That means you should have very smooth gameplay with relatively few crashes compared to the old versions. But don't forget to save often (I spent over a week fixing that functionality)!

In this release:

  • Compound Clouds! Enjoy the fluid compounds as they drift through the currents instead of the ancient, discrete particle emitters
  • Continued Linux Support—Ubuntu, Arch, and Fedora should all work
  • Colored Organelles—organelle materials are now tinted to be the same color as the membranes
  • Damage Indicator—the membrane and all organelles now flash red when you take damage
  • Process System—no longer spend hours trying to get 5 reproductase to reproduce only to have your cell get rid of it once vacuole storage are full!
  • Engulfment Indicator—the membrane flashes blue when you engulf another cell (or another cell engulfs you)
  • New biomes—whenever you die, you will be randomly placed into one of 5 new biomes. Discover them all!
  • Endosymbiosis—engulf free-floating chloroplasts and toxin vacuoles repeatedly until you manage to assimilate them and use them for yourself
  • Gameplay Tuning—less MP in the editor, better steering, less ATP consumed, and others...
  • A bunch of bug fixes—most importantly, the save/load button actually works this time, and won't crash the game on you!

Controls:

  • Point mouse to turn
  • WASD to move around
  • Mouse scroll wheel (or +/- keys) to zoom
  • E to release toxins (if you have any)
  • G to engulf other cells (you must be bigger in size)
  • ESC to bring up menu.
  • F2 to switch between microbe stage and microbe editor
  • F4 to save your current gamestate
  • F10 to load your previous saved gamestate
  • F12 to save a name-change
  • Symmetry button between undo and redo in editor

Devblog:

Click here to read a more in-depth devblog about this release. It talks about everything we've been working on, as well as other unrelated stuff.

Videos:

This time, we have both a release trailer and a play through video. The former shows off the various new features, while the later goes into an in-depth discussion of how to play the game.

Have fun Thriving!

Thrive - Thrive 0.3.1

Published by TheCreator-- over 8 years ago

A couple months after the release of 0.3.0, we are proud to announce the newest version of Thrive: 0.3.1. Although this update is not as major as the last one and does not have any new gameplay, it is full of features that make it a lot more fun to play.

In this release:

  • Linux Support
  • Parallax Background
  • Colored NPC Microbes
  • Symmetry in the Editor
  • Flipped Player Cell (Forward is now up in editor)
  • New .exe Icon
  • Cytoplasm
  • A bunch of bug fixes (Audio, Broken Membrane, No Chloroplast, Flagellum, Species Name)

Controls:

  • Point mouse to turn
  • WASD to move around
  • Mouse scroll wheel to zoom
  • E to release toxins (if you have any)
  • G to engulf other cells (you must be bigger in size)
  • ESC to bring up menu.
  • F2 to switch between microbe stage and microbe editor
  • F4 to save your current gamestate
  • F10 to load your previous saved gamestate
  • F12 to save a name-change
  • Symmetry button between undo and redo in editor
  • (Cheat: if you ever get frustrated by reproductase, just press ‘p’)

Devblog:

Click here to read the more in-depth devblog about this release. It talks about everything else we've been working on.

Release Trailer:

Thanks to oliveriver, we also have a release trailer.

Have fun Thriving!

Thrive - Thrive 0.3.0

Published by jjonj almost 9 years ago

Almost a year since our last release, and a month since the first release candidate, we finally bring you the awaited version 0.3.0.

In this release:

  • Upgrade to Ogre version 2.0
  • Brand new opening cutscene (and video support, in general)
  • Cell Membrane (no more honeycombs!)
  • Organelle models
  • Organelles take up multiple hexes and can be rotated
  • Microbe editor revamp: green highlight if you can place an organelle and red if you cannot
  • Organelles can only be placed next to existing ones
  • Compound storage should be slightly less worse (still not ideal, though)
  • Tooltips

Controls:

  • Point mouse to turn
  • WASD to move around
  • Mouse scroll wheel to zoom
  • E to release toxins (if you have any)
  • G to engulf other cells (you must be bigger in size)
  • ESC to bring up menu.
  • F2 to switch between microbe stage and microbe editor
  • F4 to save your current gamestate
  • F10 to load your previous saved gamestate
  • F12 to save a name-change
  • (Cheat: if you ever get frustrated by reproductase, just press ‘p’)

Future plans:

This graphics update has made Thrive look a lot better than before, but we still have a long way to go. The main goal for next release, 0.3.1, is compound clouds and fluid dynamics and to get a working linux build. We are hoping to release sometime this year unless something unexpected comes up… which most likely will. We have already implemented different microbe coloration (you can change every single cell’s color by going into the Membrane.material file), but we are currently lacking a GUI for doing this. Speaking of which, we currently have a couple people working on designing a better GUI.

For the remaining 0.3.x releases, we want to implement bacteria, a moving background, an options menu, and a couple other minor things (see the dev forum for in-depth information on the upcoming features). Although this hasn’t been discussed much and is completely my opinion, I think that 0.4.0 will be the release where we implement agents, toxins, and in-depth combat gameplay. This should make Thrive an actual fun game that you can actually play (it’s more of a simulation currently). 0.5.x will probably be the release with an in-depth AI, and 0.6.x will feature compounds, population dynamics, and auto-evo and will basically conclude the cell stage. Again, this is just my speculation on what could happen.

To finish everything off, here is a series of images of Thrive evolving through the years.

Thrive - Thrive 0.2.4

Published by Moopli over 9 years ago

Another half-year, another release! And this one brings you the long-awaited GUI update, which we kept promising soon while we were too busy to work on it! But it is done! And so we release! Yay!

Note, the linux release this time is on mega, thanks to issues uploading to GitHub.

New Features
  • All the features from the previous release
  • A super-awesome new GUI! Yay!
  • New microbes, new behaviours!
    • Some microbes are now toxic, so be careful who you kill!
    • Others will hunt you down and shoot at you. Choose your battles wisely.
  • Revamped reproduction! Swim, eat, metabolize, reproduce!
  • Sound effects for everything, from button-clicking to microbe death!
  • New compound models, for ammonia, amino acids, and reproductase!
  • An arrow in the editor so people will remember which way is forward!
  • Name your species! Click on your species name in the editor, write something, then hit F12!
  • Thanks to the pre-release, we have fixed a whole lotta bugs!
Controls
  • Point mouse to turn
  • WASD to move around
  • Mouse scrollwheel to zoom
  • E to release toxins (if you have any)
  • ESC to bring up menu.
  • F1 to toggle alternate reality (Debugging feature)
  • ` to bring up console (Debugging feature)
  • F2 to switch between microbe stage and microbe editor
  • F4 to save your current gamestate
  • F10 to load your previous saved gamestate
  • F12 to save a name-change
Known Issues
  • The save button in the editor to save your creation is working, but the load button does nothing. Instead you can open the console with '`' (the key left of 1) and enter: loadMicrobe("MyMicrobeName") and hit the enter key
  • For other less major things, go see our Issue List.
Thrive - Thrive 0.2.3

Published by Moopli about 10 years ago

That's right, as promised, here is the long-awaited midsummer Thrive release!

For the Windows release try the mirror: https://mega.co.nz/#!JEZw2RCR!trX-_MyZZwrFL0xx7CxW9siEqAb8DVQDFEc93fae7kY
And for the Linux release scroll down.

New Features
  • All the features from the previous release
  • Multiple AI species! Other types of microbe all swimming around, and it's easy for modders to add new ones too!
  • Predation! Feed on the flesh of murdered microbes!
  • Saving and loading microbes! Wanna share your latest and greatest creations? Well now you can send your friends more than just a screenshot!
  • Mutation Points! Now making it slightly more annoying to make a giant microbe!
  • Photosynthesis! A new Chloroplast organelle that converts CO2 from new CO2 emitters (and water, from our invisible water infini-emitters) into Glucose and Oxygen, for all your energy needs!
  • Zooming in and out! Wanna keep an eye on the microbes spawning near you? Need more space to make ever-larger microbe monstrosities? Well, we've got the zoom for you!
Controls
  • Point mouse to turn
  • WASD to move around
  • Mouse scrollwheel to zoom
  • E to release toxins (if you have any)
  • P in editor to place chloroplast
  • ESC to bring up menu.
  • F1 to toggle alternate reality (Debugging feature)
  • ` to bring up console (Debugging feature)
  • F2 to switch between microbe stage and microbe editor
  • F4 to save your current gamestate
  • F10 to load your previous saved gamestate.
Coming Soon

Work is on progress on a new GUI, which isn't ready yet, which is why there is no Chloroplast button in the editor. Expect another release in a few weeks with the new GUI, sound effects and whatever else we manage to do in the meantime. For the more distant future we are working on updating microbe graphics with a dynamic cell membrane, population dynamics and more!

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