GalaxiesParzisStarWarsMod

Explore the Galaxy with Galaxies: Parzi's Star Wars Mod!

LGPL-3.0 License

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GalaxiesParzisStarWarsMod - PSWG 0.0.116-alpha-1.20.2 Latest Release

Published by parzivail 7 months ago

Additions

  • Added 6 new imperial panels
  • Segmented crates now come in all 16 colors

Changes

  • Made vertical slab placement more intuitive
  • Updated smooth pourstone texture

Fixes

  • Fixed ships crashing servers on launch under some circumstances
  • Blasters now correctly ADS in the offhand
  • Fixed blaster bolts coming from the center of your head in 3rd person
  • Fixed blasters placing blocks when ADSing from offhand with block in main hand
  • Fixed lightsaber offhand blocking
  • Fixed lightsaber offhand animations
  • Fixed ships crashing when spawned
GalaxiesParzisStarWarsMod - PSWG 0.0.115-alpha-1.20.2

Published by parzivail 8 months ago

Additions

  • Added thermal detonator
    • Can be primed before being thrown
    • Will explode in your inventory if left primed for too long or if you take explosion damage
    • Will bounce off different blocks before reaching its target
    • Can be thrown without being primed
    • Can be set off with blaster bolts
  • Added block of thermal detonators
  • Added rusted imperial panel stairs
  • Added rusted imperial panel slabs
  • Added 12 new imperial flooring blocks
  • Added 5 new imperial lighting panels
  • Added a medical corrugated crate
  • Added a new config option for servers that can disable destruction from PSWG sources, allowDestruction

Changes

  • Imperial blocks with "lit" and "unlit" variants have now been merged into single blocks
    • These blocks respond to redstone and to right-clicking with an empty hand to toggle the light
  • Updated texture for most imperial blocks
  • Updated texture for scaffolding blocks
  • Updated texture for fuel tank
  • Removed support for Sodium when Indium is not also installed
  • Dramatically improved cable rendering
  • Dramatically improved lightsaber and blaster bolt rendering when Iris is installed
  • Improved vertical slab placement interactions
  • Blasters now destroy some ice blocks

Fixes

  • Blaster bolts no longer make the "fly-by" sound immediately when you shoot them
  • Fixed game hanging when loading with specific combinations of Sodium and Indium
  • Fixed loose sand texture
  • Fixed crash when opening and closing the character customizer in a certain order
  • Fixed crash when another mod overrides the player model but a species is still applied
  • Fixed hand rendering when a character was selected
  • Fixed a situation where editing your own character might edit a recently-customized mannequin instead
  • Fixed dragging the character to rotate it in the character customizer
  • Mannequins now are properly previewed in the character customizer when using the wizard
  • Fixed player models rotating at odd angles when mannequins are rendering nearby
  • Fixed some cubes being shown or hidden on mannequins at the wrong time due to gender or armor
  • Fixed left-handed lightsaber blocking
  • Fixed blocks missing most vanilla tags
GalaxiesParzisStarWarsMod - PSWG 0.0.114-alpha-1.20.2

Published by parzivail 10 months ago

Additions

  • Added new lightsabers:
    • Kanan Jarrus
    • Mace Windu
    • Sha'a Gi
    • Galen Marek
    • Yoda
    • Ahsoka (CW)
    • Ahsoka Shoto (CW)
    • Ahsoka (Rebels)
    • Ahsoka Shoto (Rebels)
  • Added Mannequin Wizard item, which can be used to change the species of a mannequin, and give them clothing

Changes

  • Update imperial block textures

Fixes

  • Fix mannequin texture layer angles
  • Fix borderless imperial panels
GalaxiesParzisStarWarsMod - PSWG 0.0.113-alpha-1.20.2

Published by parzivail 12 months ago

Additions

  • Added TIE technical helmet
  • Added TIE cold helmet
  • Added Z-6 jetpack
  • Added rebel jump pack
  • Added JT-12 jetpack
  • Added CJ-33 jetpack

Changes

  • Rename imperial_pilot_cadet to imperial_pilot_cadet_helmet

Fixes

  • Prevent NBT-related crash with jetpacks when certain mods are used
GalaxiesParzisStarWarsMod - PSWG 0.0.112-alpha-1.20.2

Published by parzivail 12 months ago

Additions

  • Added Elite Squad armor
  • Added TIE Cadet helmet

Fixes

  • Fix crash when rendering lightsabers under some circumstances
  • Fix unhelpful crashes caused by null exceptions
GalaxiesParzisStarWarsMod - PSWG 0.0.111-alpha-1.20.2

Published by parzivail about 1 year ago

Additions

  • Blasters bolts now have a proper "fly-by" sound
  • Lightsabers now show blocking in first person

Changes

  • Blaster magazine size is now used when reloading gas from canisters
  • Blasters no longer slow you down if you hold right click while sprinting

Addon Changes

  • Addons can now increase blaster capacity through attachments

Fixes

  • Fix connected textures crashing when using sodium under some conditions
  • Fix mannequins crashing when rendering under certain conditions
  • Fix armor crashing when rendering if no model exists
  • Fixed lightsaber hand positions when left-handed
  • Forcefully crash with a more helpful error message when fallback models fail to load
  • Forcefully crash with a more helpful error message when null NBT is found in blaster, jetpack, and lightsaber tags
GalaxiesParzisStarWarsMod - PSWG 0.0.110-alpha-1.20.2

Published by parzivail about 1 year ago

Additions

  • Add server-side config flag for complex entity collisions

Changes

  • Update to 1.20.2
  • Prevent error logging when loaded under Forge

Fixes

  • Fix some blocks not being added to doors/slabs/stairs/trapdoors/walls tag
  • Fix crash when loading entrypoints with new Fabric API versions
  • Fix REI ingredients
  • Fix blaster tab stacks
  • Fix chasuka loot table
GalaxiesParzisStarWarsMod - PSWG 0.0.109-alpha-1.20.1

Published by parzivail over 1 year ago

Changes

  • Updated textures for:
    • Canyon stone
    • Canyon cobblestone
    • Chiseled canyon stone
    • Molo shrub and flower
    • Regular and dried poonten grass
    • H'kak bush and bean
    • Chasuka plant and leaf
    • Funnel flower
    • Black melon

Fixes

  • Fix blaster workbench crashing when inserting a blaster
GalaxiesParzisStarWarsMod - PSWG 0.0.108-alpha-1.20.1

Published by parzivail over 1 year ago

Fixes

  • Fix species selection menu not showing species

Internal Changes

  • Port to 1.20.1
  • Update Fabric API dependency to 0.83.1
GalaxiesParzisStarWarsMod - PSWG 0.0.107-alpha-1.19.4

Published by parzivail over 1 year ago

Fixes

  • Fix gran ear texture
  • Fix crash when using "too new" version of Fabric API

Internal Changes

  • Improve classloading and fallback resolution for Sodium compatability
  • Update Fabric API dependency to 0.82.0

Localization

  • Update translations into multiple languages
GalaxiesParzisStarWarsMod - PSWG 0.0.106-alpha-1.19.4

Published by parzivail over 1 year ago

Additions

  • Add new species to the character customizer:
    • Duros
    • Devaronians
    • Gotals
    • Rodians
    • Gran
    • Ongree
  • Added lang entries for blaster bolt entities
  • Sparks now shoot from the barrels of the Jawa ion blaster and CA-87

Changes

  • Convert lightsabers to unique items
    • Like blasters, each lightsaber has its own unique ID now (e.g. pswg:lightsaber_luke_rotj)
  • Blasters fired in 3rd person now actually look like they're coming from the blaster
  • Blaster bolts now appear to fire from the blaster's barrel instead of your face
  • Ion bolts no longer leave a trail of sparks

Fixes

  • Fix lang entry for QT-KT
  • Fix bolt source arm for ion blasters

Internal Changes

  • Convert dynamic textures to sha256 hashes from int64
  • Start work on a no-code addon creation toolkit
    • Like MCreator, but for addons
    • More information coming soon

Localization

  • Update translations into:
    • French
    • Italian
    • Japanese
    • Russian
    • Brazilian Portuguese
    • Canadian French
GalaxiesParzisStarWarsMod - PSWG 0.0.105-alpha-1.19.4

Published by parzivail over 1 year ago

Changes

  • Lekkus now animate more fluidly (and avoid clipping more) when turning your head
  • Lightsabers can no longer mine blocks
  • Lightsabers can no longer accumulate durability damage

Fixes

  • Fix various texture bugs for some species within the character customizer
  • Fix bug that prevents joining servers with errors like: Cannot get species descriptor for unknown key pswg:aqualish
  • Fix lekku animations when riding another entity
  • Fix muzzle flash color for stun and ion bolts
  • Fix blaster rapid-fire issue when switching from burst fire during the middle of a burst
  • Fix patrol posture when a double-handed gun is held in the offhand

Internal Changes

  • Convert species registration from datapack system to addon system

Localization

  • Update translations into:
    • Brazilian Portuguese
    • Russian
GalaxiesParzisStarWarsMod - PSWG 0.0.104-alpha-1.19.4

Published by parzivail over 1 year ago

Additions

  • Item actions can now be used in the offhand as well
    • Blasters: mode changing and force venting
    • Lightsabers: toggling
    • When the keybind is pressed, first the main hand is used, if no main hand item, the offhand is used
    • Sneaking while pressing the keybind swaps this behavior (offhand first, main hand if nothing in offhand)

Changes

  • Firing a blaster disables patrol posture if enabled
  • Reworked blaster heat HUD when dual wielding
  • Ion sparks no longer spawn directly in your face
  • Ion bolts are now slower
  • Ion bolts now have a much shorter range
  • Update model and texture for japor leaves
  • Blasters now use projectile damage instead of hitscan damage
  • Blaster damage falloff no longer hard-limited at a 75% reduction in damage
  • Improve consistency of blaster bolt reflections
  • Across-the-board increase for blaster cooling speed
  • Across-the-board decrease for blaster auto-cooling delay
  • Increase recoil for bowcaster and cycler

Fixes

  • Fix pick-block stacks for mannequins
  • Fix blaster data (color, arm, etc.) not syncing properly
  • Prevent red plane flashes when firing ion shots
  • Blaster damage falloff is now properly fixed
  • Fix some instances of blaster bolts clipping through blocks when reflecting

Internal Changes

GalaxiesParzisStarWarsMod - PSWG 0.0.103-alpha-1.19.4

Published by parzivail over 1 year ago

Additions

  • Added sprites for remaining armor items
  • Proper support for dual-wielding single-handed blasters
    • When holding one in the off-hand and one in the main-hand, left click to fire the off-hand blaster and right click
      to fire the main-hand blaster
  • Blaster bolts can now deflect off of some blocks (currently just diatium)
  • Blaster bolts can now detonate some blocks (currently just TNT)
  • Added armor mannequins which properly show armor as would be worn with an underlayer
  • Added keybind to toggle "patrol" posture for blaster animations (configurable, G by default)
    • Indicated by a horizontal line crosshair
    • Manually enabled/disabled with keybind
    • Automatically disabled when aiming down sights
    • Automatically un-aims when enabled
  • Added new context-based blaster poses/animations

Changes

  • Updated ingame links to also reference Modrinth
  • Rename "Desert Insurgence Hat" to "Rebel Desert Helmet"
  • Update block textures for:
    • Chromium block
    • Chromium ore
    • Cortosis block
    • Cortosis ore
    • Desh block
    • Desh ore
    • Diatium block
    • Diatium ore
    • Durasteel block
    • Helicite block
    • Helicite ore
    • Ionite block
    • Ionite ore
    • Lommite block
    • Lommite ore
    • Thorilide block
    • Thorilide ore
    • Rubindum ore
    • Zersium block
    • Zersium ore
  • Reduce blaster damage distance falloff for most blasters
    • Limited maximum effect of falloff to 75% (i.e. minimum damage due to falloff is 25% of base)
  • Ion bolts now emit sparks instead of smoke
  • Ion bolts are now longer
  • Ion bolts are now lighter
  • You can no longer aim-down-sights with blasters while sprinting

Fixes

  • Blaster bolts now deflect properly off lightsabers
  • Fix blaster bolts disappearing (again)
  • Fix cycler bolt color
  • Partial fix for X-Wing hitbox (can still clip through wings and engines from top)

Internal Changes

  • Downgrade Gradle to 7.6.1 to fix loom decompilation bug
  • Abstract out online version checking system
  • Added attachment functionality to ion-to-gas and ion-to-repulsor type attachments
  • Changed internal name of player data components (your species will be reset)
GalaxiesParzisStarWarsMod - PSWG 0.0.102-alpha-1.19.4

Published by parzivail over 1 year ago

Additions

  • Added green and brown specialist backpacks
  • Added green, white, and tan light backpacks
  • Added green, white, and tan heavy backpacks
  • Lightsabers now have a blocking animation
  • Lightsabers can now deflect blaster bolts when blocking
  • Added artillery trooper armor
  • Added hovertank pilot armor
  • Added incinerator trooper armor
  • Added tan, gray, and brown goggles caps
  • Added beach insurgence hat
  • Added desert insurgence hat

Changes

  • Full-head helmets no longer allow hair to flow out of them
  • Lightsaber damage boosted to 22 from 15
  • When not blocking, lightsabers now use the vanilla hold and swing animation
  • Kylo Ren's lightsaber now defaults to unstable rendering
  • Blaster bolts can now destroy vanilla glass and panes

Fixes

  • Fixed pauldron clipping on stormtrooper and sandtrooper armor
  • Fixed mirrored cube textures on trooper armors
  • Fixed mirrored textures on species bodies in some circumstances
  • Fixed blaster bolts disappearing with high ping
  • Fixed hands showing up when aiming down sights in blasters

Internal Changes

  • Species models now use split-head models
  • Species texture resolution bumped to 150x from 96x
  • Aurek can now export Blockbench-compatible files from compiled NEM models
  • Aurek NEM compiler now properly respects cube mirroring when importing NEMi models
GalaxiesParzisStarWarsMod - PSWG 0.0.101-alpha-1.19.4

Published by parzivail over 1 year ago

Additions

  • Add shoretrooper armor
  • Add shocktrooper armor

Changes

  • Incremental updates to Tatooine world generation, testing new wordgen features and framework
  • Large increase to blaster damage to account for damage falloff added in previous alphas
  • Fixed armor incorrectly rendering arms
  • New armor models and textures for:
    • Stormtrooper
    • Sandtrooper
    • Deathtrooper
    • Jumptrooper
    • Scout Trooper
    • Rebel X-Wing Pilot
    • Imperial Pilot
  • New model for Sandtrooper backpack
  • New model for jumptrooper jetpack
  • New sprite textures for all armor

Fixes

  • Fix blaster_slug damage source name
  • Fix red and blue colors swapped on character textures and blaster muzzle flashes

Localization

  • Updated Canadian French translation
  • Updated French translation
  • Updated Brazilian Portuguese translation
  • Updated Russian translation

Internal Changes

  • Update to Gradle 8.0.2
  • Update to Fabric Loader 0.14.19
  • Update to Fabric API 0.77.0+1.19.4
  • Update LambDynamicLights dependency to 2.3.0+1.19.4
GalaxiesParzisStarWarsMod - PSWG 0.0.100-alpha-1.19.4

Published by parzivail over 1 year ago

Additions

  • Left-handed blasters now render arms correctly

Changes

  • Crash reporting system no longer asks to report a crash if PSWG is not up-to-date

Fixes

  • Left-handed blasters are no longer mirrored
  • Blaster bolts render properly when coming from the left hand
  • Blaster bolts no longer flash in the center of the screen in some rare circumstances

Internal Changes

  • Port to 1.19.4
  • Update JiJ and dependencies:
    • Yarn to 1.19.4+build.1
    • Fabric Loader to 0.14.18
    • Fabric API to 0.76.0+1.19.4
    • Cardinal Components to 5.1.0
    • Cloth Config to 10.0.96
    • ModMenu to 6.1.0-rc.4
    • REI to 11.0.597
    • LibZoomer to 0.4.6+1.19.4
    • Trinkets to 3.6.0
GalaxiesParzisStarWarsMod - PSWG 0.0.99-alpha-1.19.3

Published by parzivail over 1 year ago

Additions

  • Merge new Crowdin translation updates for several languages
  • Cooling blaster attachments now properly cool
  • Added heat-reduction attachment functionality as a counterpart to cooling improvements
  • Add attachment functionality for damage and range modification
  • Added double-bladed Darth Maul lightsaber
  • Added Dooku's lightsaber (untextured, WIP)
  • Added Revan's lightsaber (untextured, WIP)
  • Added Dume's lightsaber
  • Added Kylo Ren's lightsaber

Changes

  • Blasters can no longer aim down sights if dual wielding
  • Blaster workbench "stat bars" now actually reflect the new and old blaster statistic comparisons
  • Blaster workbench stat bars now have numerical tooltips
  • Clarified "incompatible attachment" tooltip
  • Update Jedi Bob hilt model and texture

Internal Changes

  • Minimum Fabric Loader version bumped to 0.14.13
  • Minimum Fabric API version bumped to 0.73.0
  • Blaster API attachment methods have new signature to allow addons to modify attachments of stock blasters
GalaxiesParzisStarWarsMod - PSWG 0.0.98-alpha-1.19.3

Published by parzivail over 1 year ago

Fixes

  • Fixed Sliding 1x2 door frame rendering
  • Fixed an issue where the crash reporting system would fail if nested mods were installed
  • Fixed the P3D compiler crashing the game if invalid P3Di models were previewed
GalaxiesParzisStarWarsMod - PSWG 0.0.97-alpha-1.19.3

Published by parzivail over 1 year ago

Features

  • Add opt-in crash reporting (client only)
    • If PSWG crashes, you're asked if you consent to the crash being reported to the developers (us)
    • PSWG only requests to report an error if PSWG can prove it was involved in whatever caused the crash
    • GDPR compliant, no personal data is shared should you choose to share the report. Shared data includes only the crash exception and installed mods and libraries (with versions and jar names).
    • Identifying information like your IP address, Minecraft username, world name, server name or IP address, etc. are neither reported, logged nor stored. All we need to know is the error that occurred.
    • You can permanently disable the prompt in the config
  • Update sliding 1x2 door textures and models
  • Update model formats for spoked machine, landspeeder, and large pipes
  • Aiming down sights on a blaster while in 3rd person now optionally (see config) either a) forces you into 1st person or b) does not change your FOV while remaining in 3rd person
  • Attachments can now specify a zoom multiplier when aiming down sights

Fixes

  • Blaster bolts and ships no longer disappear at short distances
  • Blaster attachment value stacking no longer clips values less than one

Internal changes

  • Integrate P3D block compiler into Aurek
  • Separate error manager, P3D, and NEM packages and related mixins
  • Remove PM3D and PR3 model format support
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