GalaxiesParzisStarWarsMod

Explore the Galaxy with Galaxies: Parzi's Star Wars Mod!

LGPL-3.0 License

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GalaxiesParzisStarWarsMod - PSWG 0.0.96-alpha-1.19.3

Published by parzivail over 1 year ago

Changes

  • Update textures for dunestone, fine sand, pit sand, canyon sand, canyon cobblestone, canyon stone bricks, chiseled canyon stone, chiseled desert sandstone, desert sandstone, and polished desert sandstone
  • Update worrt texture

Fixes

  • X-Wing bolts are no longer gray
  • DC-15a no longer sounds like an A-280
  • Blasters no longer create log spam when loading models
  • Sliding doors no longer have a missing texture
  • Fix texture quality issues ingame caused by reduced mipmapping due to incorrectly sized textures
GalaxiesParzisStarWarsMod - PSWG 0.0.95-alpha-1.19.3

Published by parzivail over 1 year ago

Additions

  • Addons can now specify a per-blaster speed penalty when aiming down sights

Changes

  • DL-44 is slightly faster than normal when aiming down sights
  • Cyclers now shoot bolts
  • Cycler smoke trail is no longer instantaneous
  • Blaster burst-fire now shoots all rounds in a burst even if left click isn't held down for the duration of the burst
  • You can no longer climb ladders if both hands are being used to hold one two-handed or two one-handed blasters

Fixes

  • Blaster cooldown bar cursor no longer stutters
  • Blaster quickdraw delay now correctly represents remaining time until the blaster is ready
  • Blaster burst-fire no longer immediately continues if interrupted by a cooldown
  • Stacked attachment stats no longer truncate fractions (leading to zero-recoil loadouts)

Internal changes

  • Blaster and lightsaber registration API updates
GalaxiesParzisStarWarsMod - PSWG 0.0.94-alpha-1.19.3

Published by parzivail over 1 year ago

Additions

  • Blasters can now have longer or wider bolts
    • Addons can also specify this
  • Blaster attachments now dictate which crosshair is used
    • Addons can also specify default crosshairs for blasters
  • Blaster attachments can now increase the range before damage falloff is applied
  • Attachments which improve cooling actually improve cooling now (accumulate heat at 60% the rate as normal)
  • Attachments can now stack (cooling, recoil reduction, etc.)
  • Addons can specify a burst gap for blasters to dictate how quickly a new burst can be fired after the last one ends

Changes

  • Bowcasters have longer bolts
  • RT97C has wider bolts

Fixes

  • Blasters in burst-fire mode can no longer be spam-clicked

Internal changes

  • Update Loom to 1.1
GalaxiesParzisStarWarsMod - PSWG 0.0.93-alpha-1.19.3

Published by parzivail over 1 year ago

Additions

  • Blasters now have damage falloff (damaged is reduced at longer distances)
  • Some blasters can now be fired underwater (cycler) or have bolts pass through the water (bowcaster)

Changes

  • De-emphasized blaster stats in tooltips
  • Blaster archetype now displays in the tooltip
  • Most blasters can no longer be fired underwater
  • X-Wing laser bolts can now pass through water

Fixes

  • Fixed transparent ore textures
  • Blasters no longer duplicate in the creative tab
  • Slugthrower particles no longer clip through blocks
  • Fixed block particles for red and blue hangar lights, scaffolding-related blocks, tall lamps, desh barrels, fusion and sharship fuel tanks, toolbox, and electrostatic repeller

Internal changes

  • Modularize TARKIN lang entires with annotations
  • Addons can now control blaster water behavior (whether they can fire underwater, whether bolts can travel through water)
  • Blaster attachments can now control blaster water behavior
  • Addons can now control blaster damage falloff
GalaxiesParzisStarWarsMod - PSWG 0.0.92-alpha-1.19.3

Published by parzivail over 1 year ago

Additions

  • Added support for 1.19.3

Changes

  • Remove block sprite layering (temporary, ores are currently broken)
  • Removed sand skitter's AI (temporary)

Fixes

  • Addon-registered blocks and items now use correct namespace
  • Blasters will no longer cause the world to freeze when loading under certain rare conditions

Internal changes

  • 1.19.3 changes
    • Update mixin targets
    • Migrate to JOML math
    • Update texture baking and model textures
    • Update model baking pipeline
    • Update sound events for doors, gates, and trapdoors
    • Update button tooltips
    • Update stateless water renderer
    • Convert item group registration to annotation-based system
    • Convert dimension registration to dimension JSON spec
    • Remove block sprite layering
  • Update REI integration
  • Update Cloth Config integration
  • Update ModMenu integration
  • Update LibZoomer integration
  • Update dependencies on Fabric Loader, Fabric API, Trinkets, Iris, and LambDynamicLights
  • Replace deprecated calls to BlockEntityRendererRegistry with BlockEntityRendererFactories
GalaxiesParzisStarWarsMod - PSWG 0.0.91-alpha-1.19.2

Published by parzivail almost 2 years ago

Changes

  • Darksabers can now have glow color customized

Fixes

  • Fixed species options sometimes changing other options automatically

Internal changes

  • Increased bit width of stacked species texture hashes
  • Final preparations for 1.19.3 port
GalaxiesParzisStarWarsMod - PSWG 0.0.90-alpha-1.19.2

Published by parzivail almost 2 years ago

Additions

  • Cal Kestis' lightsaber
  • Jedi Bob (WIP) lightsaber

Changes

  • Blasters are now individually registered
    • pswg:blaster has been split into pswg:blaster_a280, pswg:blaster:dl44, etc.
    • Fixes complications when using /give
  • Character Customization menu now closes after applying selection

Fixes

  • Fix stone patch generation on Tatooine
  • Fix panel crate lang

Internal changes

  • Move away from static NBT-based item characteristics for blasters
GalaxiesParzisStarWarsMod - PSWG 0.0.89-alpha-1.19.2

Published by parzivail almost 2 years ago

Additions

  • Added starship fuel tank block (currently decoration)
  • Added electrostatic repeller block
    • Loose sand within a small radius of the block will be removed
    • When natural sand deposits are implemented, it will also prevent sand from being deposited nearby

Changes

  • Beds no longer explode on Tatooine
  • Tatooine's sky transitions into a space background when above a certain Y level
  • Add rarity color indication to some item tooltips
  • Update Toolbox model to better fit new style
  • Improve jetpack controls and stability
  • Scaffolding now works like scaffolding

Fixes

  • Fix Tatooine day/night cycle rendering
  • Fix Darksaber texture
  • Fix Maul half-saber model inverted faces
  • Fix X-Wing canopy invisible from inside
  • Fix X-Wing "rear glass" opening when canopy opens
  • Jetpack no longer ragdolls the player model when in a vehicle
  • Fix dust colors for falling blocks

Internal changes

  • Fix Crowdin translation integration
  • Convert fusion tank model to P3D

Localization

  • New language updates for:
    • Albanian
    • Dutch
    • French
    • French, Canada
    • German
    • Italian
    • Japanese
    • Polish
    • Portuguese
    • Portuguese, Brazilian
    • Romanian
    • Russian
    • Serbian (Cyrillic)
    • Spanish
GalaxiesParzisStarWarsMod - PSWG 0.0.88-alpha-1.19.2

Published by parzivail almost 2 years ago

Additions

  • Add Jawa ion cannon
  • Add darksaber
  • Add Maul's "half" lightsaber
  • Add button in character customizer to remove customization
  • Add drag-to-rotate functionality in character customizer

Changes

  • Update blaster bolt "hiss" sound
  • Update desh barrel model to new model style
  • Update power coupling texture
  • Remove /pswg_clear_species command

Fixes

  • Desh barrels now have a proper hitbox

Internal changes

  • Convert lightsaber models to P3D
  • Add support for rigged lightsaber models
  • Add support for multi-blade lightsabers
GalaxiesParzisStarWarsMod - PSWG 0.0.87-alpha-1.19.2

Published by parzivail almost 2 years ago

Additions

  • Add WIP block dust and water wake particles to X-Wing

Changes

  • Updated textures for:
    • Canyon stone
    • Desert sand
    • Smooth desert sandstone
    • Block of thorilide
    • Thorilide ore
    • Thorilide crystal
    • Thorilide dust
  • Remove Tatooine home doors
    • Replaced with sliding doors with door inserts

Fixes

  • Fix sand skitter model
  • Fix Imperial pilor armor model

Internal changes

  • Aurek: Added NEM viewer and compiler
  • Aurek: Use FileFileChooser dialogs instead of AWT
  • Blockbench NEMi Plugin: fix roll rotation bug
GalaxiesParzisStarWarsMod - PSWG 0.0.86-alpha-1.19.2

Published by parzivail almost 2 years ago

Additions

  • Added a first prototype of Tatooine
    • Accessible via /cdim pswg:tatooine
    • Two dune-like terrain types currently with more on the way
    • No named biomes yet
  • Added scout trooper armor

Changes

  • Addons can now explicitly define blaster quickdraw delay

Fixes

  • Fix material-related crash when using Sodium and Indium
  • Fix semi-transparent blocks (e.g. stained glass variants) being completely opaque
  • Fix broken quickdraw delay for cyclers
  • Fix sliding doors not connecting to walls

Internal changes

  • Remove deprecated worldgen backend
  • Brand new worldgen framework (thank you @SuperCoder7979!)
  • Add frontend to the Aurek toolkit, update worldgen tool and prep for model compilers
  • Explicitly define quickdraw delay for blasters
GalaxiesParzisStarWarsMod - PSWG 0.0.85-alpha-1.19.2

Published by parzivail almost 2 years ago

Additions

  • Added Purgetrooper armor
  • Added Zephyr-J speeder bike
  • Added Imperial pilot armor
  • Added 4 new astromech droid variants
    • R2KP
    • R2R7
    • R2Y10
    • QTKT

Changes

  • Gave scaffolding a proper hitbox
  • Light fixtures can now cycle high/medium/low brightness (right click)
  • Made bantha hitbox larger
  • DH-17 now uses the same stats as most other pistols
  • Rename jawa_ion to ca87
  • Players on speeders' bodies now face forward
  • Rename artoo to artoo_detoo and artoo_imperial to artoo_cuefive
  • Update blaster textures for the cycler, DL-44, EE3 (ESB version), and CA-87

Fixes

  • Fixed green heavy jacket lang
  • Fixed inventory crash when using Sodium
  • Fixed transparency issues on modeled blocks when using Sodium
  • Fixed sliding door blockstate crash when rendering
  • Fixed broken spawn egg translations

Internal changes

  • Added support for armor models with separate boots
  • Started working on a new in-game modding toolkit for addon developers
GalaxiesParzisStarWarsMod - PSWG 0.0.84-alpha-1.19.2

Published by parzivail about 2 years ago

Additions

  • Add sliding door
    • Functionally and visually identical to Tatooine Home Door, which will be removed soon (update your builds!)
    • Placed as a frame only, see door inserts
  • Add door inserts
    • The actual sliding part for doors
    • Right-click an empty sliding door frame with a door insert to add it to the door
  • Add black, gray, light gray, and khaki Imperial officer hats
  • Add sand skitter
  • Add spawn eggs for bantha and sand skitter
  • Add tall lamp
  • Add scaffold
  • Add scaffold stairs

Internal changes

  • Add framework for swapping out block entity and baked models dynamically for animations
GalaxiesParzisStarWarsMod - PSWG 0.0.83-alpha-1.19.2

Published by parzivail about 2 years ago

Additions

  • Implement held item light colors (still waiting on Iris support)
  • Add compatability with LambDynamicLights (lightsabers, blaster bolts)

Changes

  • Make recoil attachments reduce less

Fixes

  • Fixed black boxes around wires on Astromech droids
  • Fixed models spinning in character customizer
  • Fix DL-44 cooldown
  • Fix deadlock loading dynamic block textures
  • Fix zero-recoil firing when using recoil reducing attachments
  • Fix SE-14C barrel extension model not following attachment

Internal changes

  • Use cutout transparency when rendering Astromech droids
  • Remove dynamic texture support for blocks/sprites
  • Removed unused types and mixins
  • Split client-only and common color utility methods into separate classes
  • Add annotation to make purposefully implicit overrides more clear
  • Fix loom-quiltflower build integration
  • Move multiple mixins to existing Fabric APIs
GalaxiesParzisStarWarsMod - PSWG 0.0.82-alpha-1.19.2

Published by parzivail about 2 years ago

Additions

  • Added 3-block hitbox to kyber crates
  • Added particle to kyber crates

Changes

  • Updated black melon texture to better match reference in BoBF
  • Prevented blaster cooldown minigame from immediately failing when holding left click
  • Updated R2-series astromech models
  • Updated kyber crate model
  • Updated kyber crates to use procedural textures
  • Reimplemented blaster scoping and zooming

Fixes

  • Fixed lightsaber sound when closing via scrolling away
  • Fixed lightabers not animating when scrolling between two different hilts
  • Animations no longer stutter when pausing the game

Internal changes

  • Converted lightsabers from datapacked to addonable
  • Converted blasters from datapacked to addonable
  • Added framework for custom astromech paintjobs
  • Added framework for stacking and tinting sprite textures
GalaxiesParzisStarWarsMod - PSWG 0.0.81-alpha-1.19.2

Published by parzivail about 2 years ago

Additions

  • Added 42 new clothing options
  • The 3 remaining Bantha legs now use inverse kinematics
  • Add blaster statistics to the tooltip

Changes

  • Updated hair textures
  • Remove hairstyle #6
  • Increase chance for "none" option to be selected when randomly generating a character
  • Rename tatooine_civ_1 clothing options to tatooine_civ1
  • Tatooine sands now have the chance to drop Black Melons

Fixes

Internal changes

  • Improve error message when encountering a texture stacking failure
GalaxiesParzisStarWarsMod - PSWG 0.0.80-alpha-1.19.2

Published by parzivail about 2 years ago

Additions

  • Added Bantha entity (no AI, coming soon with the other new mobs)
  • Added Bantha texture
  • Added 4 new hairstyles
  • Added configuration option for the brightness of lightsabers when using shaders

Changes

  • Removed kinematic test entity
  • Updated 3 existing hairstyles

Fixes

  • Fixed language entry for update checker configuration

Internal changes

  • Prep for a few new entity types and sizes
GalaxiesParzisStarWarsMod - PSWG 0.0.79-alpha-1.19.2

Published by parzivail about 2 years ago

Additions

  • Added new dynamic lighting for lightsabers, including dimming when opening and closing
  • Added new timer bar for blaster pullout time

Changes

  • Prevented cheating blaster cooldowns with pullout time
  • Reduced pullout time from 1/4 heat capacity to 1/5

Fixes

  • Fixed Ilum smooth slabs and both Massassi smooth slabs not working as vertical slabs

Internal changes

  • Added support for dynamic item lighting when using Iris
GalaxiesParzisStarWarsMod - PSWG 0.0.78-alpha-1.19.2

Published by parzivail about 2 years ago

Additions

  • None

Changes

  • None

Fixes

  • Fix chestplate rendering with skin layers
  • Fix chest cubes stuck in character creator
  • Fix inconsistent yaw angles in character creator
  • Fix animation angles being backwards
  • Fix animation ticking in character creator

Internal changes

  • Update to 1.19.2
GalaxiesParzisStarWarsMod - PSWG 0.0.77-alpha-1.19.0

Published by parzivail about 2 years ago

Additions

  • Add clothing for:
    • Imperial officer (2 colors)
    • Imperial director
    • A new smuggler
    • Ballistic vest
    • Heavy and light jackets
    • Tadar technician
    • Senatorial vest
    • Scout trooper boots

Changes

  • Rename imperial_body_glove to body_glove
  • Move jumpsuits to underlayer

Fixes

  • Fix character creator right list selection box
  • Fix character creator right list text overflow
  • Fix Twilek lekku animation in the character creator when playing on servers

Internal changes

  • Add framework for modifying model cubes based on species
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