GalaxiesParzisStarWarsMod

Explore the Galaxy with Galaxies: Parzi's Star Wars Mod!

LGPL-3.0 License

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GalaxiesParzisStarWarsMod - PSWG 0.0.56-alpha-1.18.1

Published by parzivail almost 3 years ago

Additions

  • Added blaster customization via the Blaster Workbench
  • Added toggle-able blaster recoil screen shake

Changes

  • Improve blaster first person position
  • Improve blaster recoil animation
  • Slugthrower slugs no longer spew smoke particles from impact location
  • Somewhat balance blaster base stats

Fixes

  • Fix blasters not firing when using "hold" ADS
  • Fix broken lighting in blaster and lightsaber workbenches
  • Fix chasuka crop loot table
  • Fix blaster lighting
  • Fix X-Wing lighting
  • Fix DL-18 model
  • Fix T-21 model
  • Prevent blaster cooldown overlays from rendering when a GUI is open

Internal changes

  • Datapackable blaster attachment visual definitions
  • Datapackable blaster sounds
  • Removed JSON-driven blaster hand and muzzle flash positions in favor of model-based ones
GalaxiesParzisStarWarsMod - PSWG 0.0.55-alpha-1.18.1

Published by parzivail almost 3 years ago

Additions

  • Added more helpful crash messages for blaster datapack authors
  • Added blaster attachment system. Some blasters do not render with the new system yet. This is coming next week.
  • Added muzzle flash to all working blasters
  • Added supporting hand holding all applicable blasters
  • Added SE-14C blaster pistol

Changes

  • Updated item textures: death sticks, stripped japor branch, nuna breast, cooked nuna breast, eopie loin, cooked eopie loin, krayt meat, large pipe, lizard gizzard, hide, eye of sketto, tongue of worrt, krayt pearl, krayt tooth, h'kak bean, ronto chuck, worrt egg, raw sketto nugget, squill liver, dewback egg, deb deb, flangth plate, and dried poonten grass bushel
  • Update Twilek skin hue
  • Update slug trail particle
  • Blaster items use new rendering system and new datapack-friendly model format
  • Improved recoil animation
  • Improved muzzle flash animation

Fixes

  • Prevent blasters from playing the muzzle flash animation when first picked up
  • Fixed blaster bolt entities desyncing at high speed at some angles
  • X-Wing no longer spawns in the ground by default

Internal changes

  • License file now contains modid in jarfile
GalaxiesParzisStarWarsMod - PSWG 0.0.54-alpha-1.18.1

Published by parzivail almost 3 years ago

Additions

  • Ships now roll back to "level" when no longer rolling

Changes

  • Completely redesign ship yaw turning mechanics and feel
  • Standardize pitch and yaw rotation speed for ships

Fixes

  • Ships no longer get stuck spinning at the poles under certain input conditions

Internal changes

  • Clean up and abstract network stream I/O
  • Updated: Minecraft to 1.18.1
  • Updated Yarn to 1.18.1+build.2
  • Updated Fabric Loader to 0.12.9
  • Updated FAPI to 0.44.0+1.18
  • Updated Cardinal Components to 4.0.1
  • Updated Cloth Config to 6.0.45
  • Updated REI to 7.0.346
GalaxiesParzisStarWarsMod - PSWG 0.0.53-alpha-1.18

Published by parzivail almost 3 years ago

Changes

  • Ported entire codebase from 1.17.1 to 1.18
  • Temporarily disabled Tatooine dimension and worldgen
GalaxiesParzisStarWarsMod - PSWG 0.0.52-alpha-1.17.1

Published by parzivail almost 3 years ago

Additions

  • X-Wing cannons now converge towards your crosshair (currently at a fixed distance of 40 blocks)
  • Add keybind hints to the tooltips of blasters and lightsabers

Changes

  • Blasters in item frames now render at "player scale"
  • Lightsabers in item frames now render at "player scale"
  • Blaster bolts now move faster
  • Greatly improved blaster bolt rendering smoothness

Fixes

  • Lightsabers and blasters no longer crash when using primary or secondary item action keybinds
  • Fix DLT19 scaling issues
  • Fix DLT19 "shimmering cube" texture bug

Internal changes

  • Network buffers are now properly read on the network thread
  • X-Wing cannons now have framework to target arbitrary points in space
GalaxiesParzisStarWarsMod - PSWG 0.0.51-alpha-1.17.1

Published by parzivail almost 3 years ago

Additions

  • X-Wings now have collision on their s-foils -- feel free to stand on them!
  • Ship third-person camera base distance is now configurable
  • Ship third-person camera throttle-based distance is now configurable
  • Ship third-person camera stiffness is now configurable

Fixes

  • Fixed lightsaber throwing crash with Immersive Portals

Internal changes

  • Item primary and secondary actions are now both handled on the server thread
GalaxiesParzisStarWarsMod - PSWG 0.0.50-alpha-1.17.1

Published by parzivail almost 3 years ago

Additions

  • You can now change the saturation and value of lightsaber blades in the lightsaber forge
  • Properly add secondary item keybind, which enables you to forcefully bypass heat on blasters
  • Using the secondary item action on lightsabers now "throws" them

Changes

  • Split PSWG creative tab into four tabs: Blocks, Items, Blasters and Lightsabers
  • The debug item no longer "throws" lightsabers

Fixes

  • Fix secondary item action keybind registration

Internal changes

  • Datapack support added for preset lightsaber blade saturations and values
GalaxiesParzisStarWarsMod - PSWG 0.0.49-alpha-1.17.1

Published by parzivail about 3 years ago

Additions

  • Blasters can now be fired from landspeeders

Changes

  • Update textures for dewback bone, eye of sketto, h'kak bean, krayt meat, roast krayt, squill liver, and stripped japor branch
  • Overhaul ship camera clipping system to be more responsive
  • Only allow ships to be killed by player damage sources

Fixes

  • Fix species select not rendering models when in a ship
  • Fix lightsabers and blasters not being searchable in the creative menu
  • Temporarily patch Iris compat with muzzle flashes

Internal changes

  • Move all recipes to the pswg namespace
  • Enforce trailing newlines at the end of Tarkin-generated files
GalaxiesParzisStarWarsMod - PSWG 0.0.48-alpha-1.17.1

Published by parzivail about 3 years ago

Changes

  • Improve X-Wing collision volume shape to better encompass visual shape
  • Improve color palette on bantha horn texture

Fixes

  • Fix loading hang when First Person Mod is installed

Localization

  • Updated translation mappings for French, Canadian French, and Italian

Internal changes

  • Created UV maps for A280 attachment models
  • Created template textures for A280 attachment models
GalaxiesParzisStarWarsMod - PSWG 0.0.47-alpha-1.17.1

Published by parzivail about 3 years ago

Additions

  • First draft of complex entity collision for the X-Wing

Changes

  • The default keybind for primary item actions (i.e. lightsaber toggle, blaster firing mode) is now z (was x)

Fixes

  • Fix invalid recipe generation for recipes that included ionite dust
  • Fixed blaster compatability with Immersive Portals by moving left-click item packet handling to the server thread
  • Fix models without lighting when Sodium isn't installed
  • Fix crash when baking models with Indium installed

Localization

  • Updated translation mappings for Romanian, French, Spanish, German, Italian, Dutch, Polish, Portuguese, French, and Canadian French

Internal changes

  • Improve P3D rigging modularity
GalaxiesParzisStarWarsMod - PSWG 0.0.46-alpha-1.17.1

Published by parzivail about 3 years ago

Additions

  • Add mostly-complete Sodium compatability

Changes

  • Beds no longer explode on Tatooine
  • X-Wings now render with "flat" instead of "smooth" shading
  • Slowed down X-Wing s-foil animations
  • X-Wing cockpit and s-foil animations now start off slowly in addition to slowing at the end

Fixes

  • Prevent Tatooine home doors from crashing when broken
  • A hand no longer renders on the A-280's fore grip when an item is in the offhand

Internal changes

  • Start researching complex entity hitboxes
GalaxiesParzisStarWarsMod - PSWG 0.0.45-alpha-1.17.1

Published by parzivail about 3 years ago

Additions

  • Add blaster overcharging (click during the gold cooling bypass period to prevent heating for a short time, only on the A280 as a proof of concept)
  • Add blaster "hold" aiming in addition to "toggle" aiming

Changes

  • Move old X-Wing model to rigged P3D model and renderer to prep for more complex ship animations and features
  • Replace foward muzzle flash static texture with an animation (only on blasters which currently have muzzle flash)

Fixes

  • Dramatically improve X-Wing animation smoothness and reliability
  • Stun bolts no longer create scorch marks
  • Slugs now correctly create "cold" scorches

Internal changes

  • Update to Gradle 7.2
  • Start moving model rendering system to P3D
  • Remove unnecessary mixins and accessors
  • Reduce RAM overhead of blaster data tags
  • Simplify blaster and lightsaber datapack network serialization system
GalaxiesParzisStarWarsMod - PSWG 0.0.44-alpha-1.17.1

Published by parzivail about 3 years ago

Additions

  • Add sparks, debris, scorch, and smoke particles on blaster impact
  • Add blaster muzzle flashes (proof-of-concept, only the A280 for now)
  • Add blaster first-person recoil animation

Changes

  • Slug rifle trails are now opaque and do not waft

Fixes

  • Fixed bug that prevented you from looking around while in a vehicle
  • Made blaster impact detection more error-tolerant
  • Fix incorrect horizontal recoil
  • Blasters now correctly zoom out when scrolling off of them
  • Fix broken A280 proof-of-concept hand placement due to datapack loading issue

Internal changes

  • Replace zoom framework with more robust LibZoomer implementation
  • Start migrating to new model format for blocks and non-mob entities
GalaxiesParzisStarWarsMod - PSWG 0.0.43-alpha-1.17.1

Published by parzivail about 3 years ago

Additions

  • Add custom tusken cycler particles
  • Implement ion bolts for relevant blasters
  • Add X-Wing exterior engine sound
  • Add sounds for dc15, ee3, and rk3
  • Add hiss sound to blasters bolts if they fly by you instead of impacting
  • Add horizontal and vertical recoil to blasters -- unbalanced, datapacks supported

Changes

  • Moving sounds now simulate the Doppler effect, for maximum nyoom
  • Update sounds for a280, bowcaster, dh17, dl44, dlt19, e11, rt97c, se14c, and t21
  • Prevent blasters from applying inaccuracy spread when aiming down sights
  • Reduce blaster sfx pitch variation

Fixes

  • Disable fall damage for ship passengers in survival
  • Fix X-Wing laser firing spawn location
  • Fix volume, sample rate, and channels for dl18, cycler, dryfire, ion, reload, and speeder bike blaster sfx

Internal changes

  • Add a breaks clause for optifabric because controls break with it
  • Update Yarn, Fabric API, Cloth Config, ModMenu, and REI dependencies and integrations
GalaxiesParzisStarWarsMod - PSWG 0.0.42-alpha-1.17.1

Published by parzivail about 3 years ago

Additions

  • Add landspeeder spawn item
  • Give some blasters separate "burst" timings as proof of concept of burst firing balancing system
  • Add proof-of-concept horizontal and vertical spread to the A280

Changes

  • Improve landspeeder vertical terrain ability without allowing scalingvertical walls
  • Update blaster stats for the A280, DH-17, DL-18, DL-44, RT-97C, and T-21 to test using stats from Battlefront

Fixes

  • Fix landspeeder passenger positions (up to 2 people can ride in one!)
  • Fix tools being held like items
GalaxiesParzisStarWarsMod - PSWG 0.0.41-alpha-1.17.1

Published by parzivail about 3 years ago

Additions

  • Add forced blaster cooling bypass (uses the secondary item action key)
  • Add inventory blaster cooldown indicator
  • Add proof-of-concept hands to blasters in 1st person (only A280 implemented currently)
  • Add water bottle recipe to moisture vaporator
  • Give the landspeeder a model

Changes

  • Improve stun bolt rendering
  • Change DC15(a) bolt color to blue
  • You now have a movement speed decrease while aiming down blaster sights
  • Improve blaster cooling HUD
  • Landspeeders now use "boat controls", i.e. rotation is controlled by strafing
  • Landspeeder can now accept 2 passengers
  • Landspeeder riders can now look around independently of the direction of travel

Fixes

  • Fix lightsaber targeting attack bonus
  • Make landspeeders slightly more capable on vertically challenging terrain (hills, etc.)

Internal changes

  • Add blaster fore grip hand positioning to blaster datapack JSON format
GalaxiesParzisStarWarsMod - PSWG 0.0.40-alpha-1.17.1

Published by parzivail about 3 years ago

Additions

  • Add burst firing to blasters (customizable with the rest of blasters through datapacks)
  • Add language entry for blaster deaths
  • Allow moisture vaporators to output stacks with NBT data (potions, etc)

Changes

  • Improve stun energy visual effect
  • Improve stun energy movement speed
  • Improve blaster first person positioning

Fixes

  • Prevent blasters from flickering FOV when scrolled off and back when ADS
  • Prevent lightsabers from glitching when scrolling off an ignited one
  • Fix crash on servers when registering blasters
  • Fix crash caused by classloading-related issue for ships on servers

Internal changes

  • Bump Fabric Loader minimum version to 0.10.0
GalaxiesParzisStarWarsMod - PSWG 0.0.39-alpha-1.17.1

Published by parzivail about 3 years ago

Additions

  • REI recipe compatibility added
  • Add language file entry for molo flower
  • Add blaster firing modes (switch using x by default, not all modes available on all blasters)
  • Add new blaster firing modes: automatic, semi-automatic, stun, ion (WIP), and slug

Changes

  • Remove sneak-toggling lightsabers (please use the keybind, by default x)
  • Lightsabers will now deactivate when they're scrolled away from
  • Standardize fish bucket names to follow vanilla convention
  • Update textures for dewback omlette, chromium block, thorilide block, crystal, dust and ore, zersium crystal and dust, krayt meat, and tongue of worrt
  • Blasters can no longer aim down sights while in your offhand
  • Improve worrt jumping mechanics

Fixes

  • Fix japor leaves when using fast graphics
  • Fix SCARIF structure generation for multithreaded chunk gen
  • Tatooine now correctly has a fixed worldgen decorator seed
  • Fix clothing skin applying to character models incorrectly when skins fail to load
  • The tusken cycler now properly fires slug bolts

Internal changes

  • Blasters are now organized into archetypes which define their capabilities
GalaxiesParzisStarWarsMod - PSWG 0.0.38-alpha-1.17.1

Published by parzivail about 3 years ago

Patron-only benefits

  • Add custom skins for all species in the character customizer

Additions

  • Add thorilide block
  • Add dusts for lommite, thorilide and zersium
  • Add zersium crystal
  • Add rubindum shard
  • Add kelerium ingot
  • Add helicite block and dust
  • Add new species to the character customizer: Human/near human, Chiss
  • Add molo shrub
  • Add molo flower
  • Add Obi-Wan's lightsaber
  • Add Qui-Gon's lightsaber
  • Add Anakin's lightsaber
  • Add Ezra's padawan lightsaber
  • Add Darth Vader's lightsaber

Changes

  • Allow landspeeders to go over water
  • Reduce landspeeders' ability to climb vertical walls
  • Allow walls to connect to Tatooine home doors
  • Remove zersium rods, raw ore, nuggets and ingots
  • Remove lommite nuggets and ingots
  • Moved ionite from crystal to metal
  • Update corpse of gorg texture
  • Update crispy gorg texture
  • Update deb-deb texture
  • Update krayt pearl texture
  • Update krayt tooth texture
  • Update roast krayt texture
  • Update squill liver texture
  • Prevent rolling in a landspeeder
  • Update flangth takeout texture
  • Your character is now shown in the "None" tab in the character customizer
  • Convert even more links to the CurseForge page instead of https://pswg.dev

Fixes

  • Fix crash when placing large pipe
  • Fix connected textures improperly forming interior corners
  • Fix blasters not damaging entities
  • Fix lightsabers flickering when dropped mid-transition
  • Fix species customization GUI clipping and lighting issues
  • Fix choppy pitch movement while in a landspeeder
  • Fix texture/model issue on Luke's ROTJ hilt
  • Fix lightsaber forge hilt rendering
  • Fix blaster rendering on the ground

Internal changes

  • Implement datapack-driven creative menu hero lightsabers
GalaxiesParzisStarWarsMod - PSWG 0.0.37-alpha-1.17.1

Published by parzivail over 3 years ago

Additions

  • Add japor trees to Tatooine oases
  • Nonsolid blocks are now waterloggable
  • Add lakes to Tatooine oases
  • Add mesa mushrooms to Tatooine mushroom mesas
  • Re-implement species selection (Chagrians are still broken, sorry!)
  • Add language entries for entities that did not have them
  • Add blaster aiming-down-sights animation
  • Add blaster scope overlay
  • Add first draft landspeeder entity without model (/summon pswg:landspeeder_x34)

Changes

  • Rewrite Tatooine wastes biomes to more closely match Ben Kenobi's landscape
  • Rewrite Tatooine canyons biomes to actually resemble canyons
  • Reduce height and density of Tatooine dunes
  • Made Tatooine mountains less aggressive
  • Make japor branches inedible
  • Make pourstone easier to ruin
  • Make solid "drying" pourstone blocks fall without support
  • Update caked salt texture
  • Increased Tatooine plant generation size and frequency
  • Rearrange biome neighbor generation
  • Made Tatooine canyons the same height as Tatooine plateaus
  • PSWG update message now uses the CurseForge link
  • Improve first person blaster positioning
  • Blasters which are aiming down sights now use a smaller mouse sensitivity

Fixes

  • Fix scaling issue on DL-44
  • Fix Tatooine plateau floor generation
  • Fix Tatooine ambient lighting at night
  • Fix Tatooine home door rendering
  • Allow japor logs and Tatooine logs burn
  • Fix Faa and Laa buckets not actually spawning Faas and Laas, respectively
  • Aird Tatooine plants can now actually grow on arid Tatooine blocks
  • Tatooine oases are now not totally impossible to find
  • Can no longer spawn underground with /cdim
  • Blasters now have correct language entries
  • Fix ship passenger/pilot orientation
  • Fix ship pitch/yaw orientation (should fix minimaps freaking out in ships)
  • Fix blaster bolt collision handling with blocks
  • Fix species selection screen lighting and clipping issues
  • Fix blaster texture/model gaps
  • Fix unobtainable Tatooine home door controller item incorrectly being registered

Internal changes

  • Remove stencil buffer and testing mixins
  • Update all PM3D and PR3(r) files to use single precision instead of half precision floats for vertices and UVs
  • All language entries, blockstates, and JSON item/block models are handled entirely by the TARKIN datagen system
  • Remove obsolete langauge entries, blockstates, item models, and block models
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