Published by parzivail over 3 years ago
Published by parzivail almost 4 years ago
/give
darkBlend
taginit
tagPublished by parzivail almost 4 years ago
Published by parzivail almost 4 years ago
Small alpha this week because I've been spending time with my family for the holidays. Happy new year everyone!
None
darkBlend
on lightsabers that corrects light glows on dark core colors (but does NOT work for darker glows on a light core color, hence the flag), allowing for darksaber-style blades (Lightsaber forge GUI coming soon to replace the /give
command!)Published by parzivail almost 4 years ago
Merry Christmas, Happy Holidays, and may the Force be with you! Happy life day!
Published by parzivail almost 4 years ago
Published by parzivail almost 4 years ago
unstable
flag to lightsaber NBTpswg.hjson
/pswg_species
now does not require a variant to be specified and will default to a predefined variant if none is provided (#42, thanks ThunderSphun!)zipfstmp*.tmp
files being left around after structure generationPublished by parzivail almost 4 years ago
Published by parzivail almost 4 years ago
tan
variant renamed to beige
brown
Published by parzivail almost 4 years ago
/give @p pswg:lightsaber{init:true,bladeColor:65280,coreColor:16777215}
)Published by parzivail almost 4 years ago
Published by parzivail almost 4 years ago
/pswg_species
Published by parzivail almost 4 years ago
Published by parzivail about 4 years ago
en_us
COLOR_death_stick
to death_stick_COLOR
pswg:vaporator
Published by parzivail about 4 years ago
/cdim
command for changing dimensionspswg:xwing_t65b
Published by parzivail about 4 years ago
Published by parzivail about 4 years ago
pswg:crate_octagon
and pswg:ship
Published by parzivail over 4 years ago
May the 4th be with you!
This is the first prealpha build for 1.15.2. Requires Fabric API. Download Fabric API here: CurseForge
Summon an X-Wing with:
/summon pswg:ship
Other than that, there are two blocks available, an octagon crate and Tatooine sand. Find them in the PSWG creative tab.
Nothing currently has translation maps.
Published by parzivail about 5 years ago
The biggest thing ingame so far is the first draft of the flight system. You can get a ship for right now by running the command /summon pswg:ship
.
Right click the cockpit to get in. I recommend being in 3rd person. By default you control the pitch and yaw of the ship with the mouse, much like Battlefront. Your forward and backward movement keys are the throttle, and you don't have to hold them down. You can toggle the input mode to pitch and roll mode by pressing X (all keys are configurable). You can also enter landing mode by pressing M, which stops movement of the ship, keeps it level with the horizon, and makes the throttle change the ship's hover altitude.
I also have a temporary debugging keybind ingame which isn't bound by default which will open and close the wings.
You can visit Tatooine by using a mod which allows teleporting across dimensions (I use JourneyMap), and going to dimension 2. There, you can find a small, temporary Star Destroyer at roughly (x=-450, z=0)
There are a number of blocks ingame already but I haven't done any work to polish them so their models may have issues and they don't look right in the inventory. I've been working on ships, mostly.
Published by parzivail over 5 years ago
Changelog:
Feature Additions:
/ship xwing
)/ship scoot
)/species <type>
command, supports: Human
, Bith_M
, Bothan_F
, Bothan_M
, Chagrian_F
, Chagrian_M
, Togruta_F
, Togruta_M
, Twilek_F
, and Twilek_M
)Changes:
Bufgixes: