GalaxiesParzisStarWarsMod

Explore the Galaxy with Galaxies: Parzi's Star Wars Mod!

LGPL-3.0 License

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GalaxiesParzisStarWarsMod - PSWG 0.0.17-alpha-1.16.5

Published by parzivail over 3 years ago

Additions

  • Add smelting recipes for metal ores
  • Add electric motor crafting component
  • Add Zersium block, ore, ingot, and nugget
  • Add Lommite block, ore, ingot, and nugget
  • Add Diatium block, ingot, and nugget
  • Add Chromium, Desh, Durasteel and Titanium nuggets
  • Add Tatooine canyon sand

Changes

  • Dead bushes and cacti can now be placed on normal and dense Tatooine sand
  • Funnel flowers can now be placed on dense Tatooine sand
  • Update diatium ore texture
  • Update fusion tank texture
  • Update turbine texture
  • Change display name of metal blocks from "X Block" to "Block of X"

Fixes

  • Fix fusion tank texture breaking texture atlas mipmapping
  • Fix pipe texture breaking texture atlas mipmapping
  • Fix unstable lightsabers causing a gap between core and blade
  • Prevent pswg:panel_imperial_1-3 from emitting light
  • Disallow placing blocks when a tatooine door is highlighted

Internal changes

  • Update Gradle to 6.8.1
GalaxiesParzisStarWarsMod - PSWG 0.0.16-alpha-1.16.5

Published by parzivail almost 4 years ago

Additions

  • Added temporary lightsaber forge UI to replace /give
  • Blasters are now added via datapack!
    • Blasters can be created and modified by datapacks now, and server-only datapacks are supported.
  • Add Tatooine vent
  • Add dense Tatooine sand
  • Add pourstone (+slabs and stairs)
  • Add light pourstone (+slabs and stairs)
  • Add LED crafting component
  • Add turbine crafting component

Changes

  • Update Tatooine sand texture
  • Update pt_br translation
  • Improve lightsaber blade rendering
  • Improved unstable lightsaber glow rendering
  • Update GX8 vaporator model
  • Dead bushes are now placable on Tatooine sand
  • Funnel flowers can now be placed on Tatooine sand
  • Update Tatooine sand texture, allow it to rotate

Fixes

  • Fix pipes losing adjacent connections when non-pipe blocks are placed contacting them
  • Fix left-clicking while in ships
  • Fix ships escaping when exiting while flying
  • Funnel flowers no longer turn into tall grass with bonemeal

Internal changes

  • Update to Minecraft 1.16.5
  • Update Fabric to 0.11.0
  • Added search routines for pipes to enable them to be functional in the near future
  • Migrated to new networking API
  • Improved lightsaber rendering performance
  • Remove lightsaber darkBlend tag
  • Remove lightsaber and blaster init tag
  • Moved blaster and lightsaber NBT data to subtags
GalaxiesParzisStarWarsMod - PSWG 0.0.15-alpha-1.16.4

Published by parzivail almost 4 years ago

Additions

  • Add crafting recipes to and from metal blocks
  • Add funnel flower
  • Add blossoming funnel flower
  • Add beskar ore
  • Add transparisteel ingot
  • Add Brazilian Portuguese translation (thanks Rheluy#8536!)
  • Add Canadian French translation (thanks Sam the Creator/Sam_#9086!)
  • Add Tatooine home door

Changes

  • Pipes now automatically connect when placed
  • Pipes now only require one non-sneaking right click with an empty hand to make or break a connection

Fixes

  • Fix taooine_plains biome feature assignments
  • Fix hotbar disappearing in ships
  • Fix ship camera breaking when chat is open

Internal changes

  • Update Fabric API to 0.29.3
  • Update Cardinal Components to 2.9.10
  • Fix dependency version checking
  • Add support for stencil testing in the default FBO
  • Convert Pr3 and Pm3D models to half instead of single precision floats
  • Overhaul Pr3 rigging framework
GalaxiesParzisStarWarsMod - PSWG 0.0.14-alpha-1.16.4

Published by parzivail almost 4 years ago

Small alpha this week because I've been spending time with my family for the holidays. Happy new year everyone!

Additions

  • Added lab wall block for debugging
  • Add chromium block
  • Add beskar block
  • Add cortosis block
  • Add plasteel block
  • Added extra glowing effect to unstable lightsabers

Changes

None

Fixes

  • Fix ore transparency issues
  • Fix ship 3rd person camera being stuck in the void
  • Fix ships not rotating on servers

Internal changes

  • Add new flag darkBlend on lightsabers that corrects light glows on dark core colors (but does NOT work for darker glows on a light core color, hence the flag), allowing for darksaber-style blades (Lightsaber forge GUI coming soon to replace the /give command!)
GalaxiesParzisStarWarsMod - PSWG 0.0.13-alpha-1.16.4

Published by parzivail almost 4 years ago

Merry Christmas, Happy Holidays, and may the Force be with you! Happy life day!

Additions

  • Death sticks now have negative effects

Changes

  • Update titanium ore texture
  • Update chromium ore texture
  • Update desh ore texture
  • Update diatium ore texture
  • Update fusion tank texture
  • Rename ore registry names from ore_* to *_ore
  • Rename blaster workbench registry name from workbench_blaster to blaster_workbench
  • Make imperial light panels emit light
  • Change blue milk animation to drinking instead of eating
  • Change blue yogurt animation to drinking instead of eating
  • Change death stick animation to drinking instead of eating
  • Blasters use normal crosshairs when ADS

Fixes

  • Fix stone_temple_slab_side_smooth top and bottom texture assignment
  • Fix imperial lighting panel top and bottom texture assignment
  • Fix ship third person camera not working correctly on servers by removing ChaseCamEntity system
  • Fix most modeled block bounding boxes
  • Fix X-Wings disappearing when viewed from odd angles
  • Fix sequoia leaves not having color in the inventory
  • Fix sequoia leaves not correctly burning
  • Fix blasters not making sounds on dedicated servers

Internal changes

  • Replace manual block and item registration with an annotation system
  • Remove ChaseCam dependence on third person camera distance
GalaxiesParzisStarWarsMod - PSWG 0.0.12-alpha-1.16.4

Published by parzivail almost 4 years ago

Additions

  • Add ship input mode override keybind
  • Add fusion fuel tank
  • Add beskar ingot
  • Add chromium ingot
  • Add durasteel ingot
  • Add durasteel block
  • Add plasteel ingot
  • Add cortosis ingot
  • Add desh ore
  • Add desh ingot
  • Add desh block
  • Add titanium ingot
  • Add titanium block
  • Add Battlefront II-style blaster heating, cooldowns, and cooldown bypassing
  • Add blaster reticle (soon to be configurable)
  • Add basic WIP blaster zooming (right click/use)
  • Add Mod Menu config support
  • Add stairs and slabs for all Light Absorbing Stone and Massassi Stone variants

Changes

  • Update titanium ore texture
  • Update chromium ore texture
  • Update cortosis ore texture
  • Blaster bolts now only travel as far as the range of the source blaster
  • Update Mos Eisley barrel texture
  • Fix typo in chiseled stone block registry names: "chisled" to "chiseled"

Fixes

  • Blasters no longer swing when hitting a block
  • Blasters can no longer fire through blocks
  • Blasters no longer swing when right clicking air

Internal changes

  • Update gradle buildscript to Gradle 6
  • convert model cache unique discriminators to use BlockState::getRenderingSeed(BlockPos)
  • Configuration system changed from Tweed to Autoconfig/Cloth
  • Compress textures
GalaxiesParzisStarWarsMod - PSWG 0.0.11-alpha-1.16.4

Published by parzivail almost 4 years ago

Additions

  • Added unstable flag to lightsaber NBT
  • Add thick pipes (sneak-use a side of a pipe with an empty hand to make or break a connection)
  • Add Imperial cube crate
  • Add many missing lang entries
  • Add EE3 blaster
  • Add DH-17 blaster
  • Add wedge floor light
  • Add Mos Eisley barrel (debug texture)
  • Add wall cluster lights
  • Add Massassi cut stone
  • Add Massassi cut stone bricks
  • Add a config file, pswg.hjson
  • Add a config flag to change ship input mode from pitch/yaw to pitch/roll (keybind toggle coming soon)

Changes

  • /pswg_species now does not require a variant to be specified and will default to a predefined variant if none is provided (#42, thanks ThunderSphun!)
  • Improve GUI and first person positioning of blasters
  • Limit blocks to 4-way rotation instead of 8-way
  • Downsample blaster and lightsaber sound effects to cut down on JAR size
  • Compress textures to cut down on JAR size
  • Shorten classic lightsaber hum loop

Fixes

  • Fix ship microstutters
  • Fix lighting bugs on rotated Pm3D models
  • Fix E-11 model inverted normals
  • Fix multiple sessions of zipfstmp*.tmp files being left around after structure generation

Internal changes

  • Modularize lightsaber item renderer in prep for new lightsaber models
  • Reorganize lightsaber naming scheme
  • Reorganize blaster naming scheme
  • Streamline block model cache discriminator system
GalaxiesParzisStarWarsMod - PSWG 0.0.10-alpha-1.16.4

Published by parzivail almost 4 years ago

Additions

  • Added blaster sounds
  • Added E-11 blaster rifle
  • Add imperial panels, imperial flooring, imperial lighting blocks

Changes

  • Update flangth plate texture
  • Update flangth takeout texture
  • Update GX8 vaporator item texture
  • Update qrikki waffle texture
  • Players flying in ships will now be hidden

Fixes

  • Fix thrown lightsaber gimbal lock (i.e. not rotating when looking straight up or down)
  • Fix Tatooine ambient light level
  • Fix containers/GUIs desyncing or deleting player inventory on servers
  • Fix ships not rotating on servers
  • Fix choppy ship movement on servers

Internal changes

  • Abstract out sprite laying system to prepare for dynamic layered and connected textures
  • Update to Fabric-Loom 0.5.43
  • Update to Fabric 0.27.1
  • Update to Cardinal Components 2.7.9
  • Compress most textures
  • Relicense source from GPLv3 to LGPLv3 to address mod distribution concerns
GalaxiesParzisStarWarsMod - PSWG 0.0.9-alpha-1.16.4

Published by parzivail almost 4 years ago

Additions

  • Added A280 model and holding pose

Changes

  • Update aqualish, bothan, kaminoan, and wookiee species models
  • Twilek tan variant renamed to beige
  • Jawa base variant renamed to brown

Fixes

  • Fix crash on server when summoning ships
  • Fix kick when left-clicking while in a ship
  • Fix species variant argument not autocompleting on servers
  • Fix hand disappearing when leaving a ship without exiting it (e.g. on death)
  • Fix blasters not firing on servers

Internal changes

  • Update Fabric Loom to 0.5.42
  • Update Yarn, Fabric loader and Fabric API
  • Implement Pm3D v3 models with LOD support
  • Start implementing dynamic layered entity textures
  • Make ItemRenderer use a registry
GalaxiesParzisStarWarsMod - PSWG 0.0.8-alpha-1.16.4

Published by parzivail almost 4 years ago

Additions

  • Add Chargians as playable species
  • Add Jawas as playable species
  • Add chasuka crop texture (no crop yet)

Changes

  • Blasters no longer break blocks on left click
  • Blasters fire from lower on the body
  • Update textures:
    • blue milk glass
    • chasuka leaf
    • bantha chop
    • blue yogurt
    • cooked bantha chop
    • cooked mynock wing
    • cooked nerf chop
    • red/yellow death sticks
    • jogan fruit
    • mynock wing
    • nerf chop
    • nuna breast
    • qrikki bread
    • salt pile

Fixes

  • Lightsaber now correctly pull color data from NBT (try /give @p pswg:lightsaber{init:true,bladeColor:65280,coreColor:16777215})

Internal changes

  • Replace many lambdas in TagSerializer with method references
GalaxiesParzisStarWarsMod - PSWG 0.0.7-alpha-1.16.4

Published by parzivail almost 4 years ago

Additions

  • Add species variant system
  • Add white and green Bith
  • Add orange, purple (+alt), and red Togrutas
  • Add green, pink, purple, and tan Twileks
  • Add WIP textures for GX8 vaporator and spoked machine
  • add temple stone, temple stone bricks, chiseled temple stone bricks, temple stone "slab side" and smooth temple stone

Changes

  • Updated to Minecraft 1.16.4
  • Add target parameter to species command
  • Add variant parameter to species command

Fixes

  • Lightsaber hum correctly changes volume as the source moves

Internal changes

  • Updated Cardinal Components to 2.3.7
  • Start adding framework to support dark lightsaber cores (i.e. darksabers)
  • Start adding framework to support player force effects
GalaxiesParzisStarWarsMod - PSWG 0.0.6-alpha-1.16.3

Published by parzivail almost 4 years ago

Additions

  • Add player species models
    • Togrutas (male/female)
    • Twilek (male/female)
    • Bith (male/female)
  • Add command to change your own species: /pswg_species
  • Add lightsaber toggle keybind
  • Add lightsaber start/hum/stop sounds

Changes

  • Lightsabers snappier to open and close

Fixes

  • Fixed player component syncing
  • Fix "unknown recipe" warning for PSWG recipes (vaporators, etc.)
  • Fix sand drops
  • Fix ore drops

Internal changes

  • Change keybinding APIs
  • Add support for items with custom HUDs (like blasters and binoculars)

Known Issues

  • Lightsaber hum sounds do not get quieter if the player is further away
GalaxiesParzisStarWarsMod - PSWG 0.0.5-alpha-1.16.3

Published by parzivail almost 4 years ago

Additions

  • Add WIP "thrown lightsaber" entity
  • Add tooltip in GUI for idle moisture vaporators
  • Add texture to Luke ROTJ hand and inventory models

Changes

  • Debug item now creates thrown lightsabers on use
  • Update Luke ROTJ hand and inventory models

Fixes

  • Opaque blocks are now not marked as non-opaque
  • Model caching fixed for blocks
  • Fix lightsaber hand positioning
  • Fix Luke ROTJ hand model normals

Internal changes

  • Allow block models to use world data when meshing
  • Split additional player "holocron" data into persistent and volatile components
  • implement server to client syncing for player holocron data
  • Update Gradle to 6.7
  • Update Loom to 0.5.33
GalaxiesParzisStarWarsMod - PSWG 0.0.4-alpha-1.16.3

Published by parzivail about 4 years ago

Additions

  • Add blaster workbench block and WIP UI
  • Most things now have language entries for en_us
  • Add moisture vaporator UI

Changes

  • Updated Tatooine sand texture
  • Updated blue milk texture
  • Blasters now hitscan instead of using blaster bolts for damage
  • Blasters can repeat fire
  • Blasters have a firing cooldown
  • All crates can now store items like chests
  • Red and yellow death sticks have been renamed from COLOR_death_stick to death_stick_COLOR

Fixes

  • Tatooine sand now sounds like sand
  • Blasters no longer bob in the hand
  • Fix rare crash when loading worlds with ships

Internal changes

  • Update to new keybind API
  • Update to new client tick handling API
  • Add left-click handlers for items
  • Streamlined entity spawning
  • Abstract out visual item equality checking
  • Blocks with models can now optionally use sprites as their item
  • Add recipe type for vaporators, pswg:vaporator
  • Added API support for saving data to the player like credits and force powers
GalaxiesParzisStarWarsMod - PSWG 0.0.3-alpha-1.16.3

Published by parzivail about 4 years ago

Additions

  • Add Tatooine dimension
    • Rubindum, coal, iron, gold and diamond oregen
    • Caves and ravines
  • Add /cdim command for changing dimensions
  • Add raw and cooked gizka textures
  • Add lightsaber vibration animation when idle
  • Add lightsaber "shake" when opening and closing
  • Add blaster bolt rendering

Changes

  • Update jogan fruit texture
  • Update meiloorun texture
  • Update Tatooine sand texture
  • Change X-Wing entity ID to pswg:xwing_t65b

Fixes

  • Fix rendering issues when in "Fast" and "Fancy" graphics modes
  • Fix lightsaber bobbing in the hand
  • Suppress "Experimental Features" popup when logging into a world
  • Fix extreme FPS drop when a lightsaber is in a GUI

Internal changes

  • Fix client and server mixin organization
  • Add SCARIF structure engine support
    • Lazy-loading streamed-from-disk structure generation that uses virtually no RAM
  • Add PR3R model rigging support to get the positions of parts within animated models
    • Allows for ships to have correct laser cannon positions when firing blasters, etc.
  • Add "unstable" (aka "Kylo Ren"-style) lightsaber support in prep for lightsaber customization
  • Abstract out "ship" entity to its component parts
    • Preps mod for adding in new ships and speeders in upcoming alphas
GalaxiesParzisStarWarsMod - PSWG 0.0.2-alpha-1.16.3

Published by parzivail about 4 years ago

Additions

  • Add new ore blocks: diatium, exonium, helicite, ionite, kelerium, thorolide
  • Add octagonal crate in 3 color variants
  • Add moisture vaporator (no texture)
    • Moisture vaporators can now act as a water source for farmland
  • Add Mos Eisley crate
  • Add spoked machine (no texture)
  • Add lightsaber model and blade (no texture)
  • Add Endor sequoia logs and leaves (WIP texture)

Changes

  • Change ID of cooked meat variants to "cooked_<meat type>"

Fixes

  • Slightly speed up entity and item rendering
  • Improve smoothness of ship rotation
GalaxiesParzisStarWarsMod - PSWG 0.0.1-alpha-1.16.3

Published by parzivail about 4 years ago

  • Update to 1.16.3
  • Update models for pswg:crate_octagon and pswg:ship
  • Added keybind to open and close s-foils on the X-Wing, strafe right
  • Added moisture vaporator
  • Added a functional blaster item (no model or texture)
  • Added a functional lightsaber item (no model or texture)
  • Added ores: chromium, cortosis, rubindum, titanium (no worldgen)
  • Added salt pile
  • Added foods: jogan fruit, chasuka, melioorun, mynock wing and cooked variant, bantha steak and cooked variant, nerf steak and cooked variant, gizka steak and cooked variant, flangth takeout, flangth plate, red death stick, yellow death stick, blue milk, blue yogurt, blue puff cube, qrikki bread, qrikki waffle (recipes for cooking only)
GalaxiesParzisStarWarsMod - PSWG 0.0.1-alpha-1.15.2

Published by parzivail over 4 years ago

May the 4th be with you!

This is the first prealpha build for 1.15.2. Requires Fabric API. Download Fabric API here: CurseForge

Summon an X-Wing with:
/summon pswg:ship

Other than that, there are two blocks available, an octagon crate and Tatooine sand. Find them in the PSWG creative tab.

Nothing currently has translation maps.

GalaxiesParzisStarWarsMod - PSWG 0.0.1-alpha-1.12.2

Published by parzivail about 5 years ago

The biggest thing ingame so far is the first draft of the flight system. You can get a ship for right now by running the command /summon pswg:ship.

Right click the cockpit to get in. I recommend being in 3rd person. By default you control the pitch and yaw of the ship with the mouse, much like Battlefront. Your forward and backward movement keys are the throttle, and you don't have to hold them down. You can toggle the input mode to pitch and roll mode by pressing X (all keys are configurable). You can also enter landing mode by pressing M, which stops movement of the ship, keeps it level with the horizon, and makes the throttle change the ship's hover altitude.

I also have a temporary debugging keybind ingame which isn't bound by default which will open and close the wings.

You can visit Tatooine by using a mod which allows teleporting across dimensions (I use JourneyMap), and going to dimension 2. There, you can find a small, temporary Star Destroyer at roughly (x=-450, z=0)

There are a number of blocks ingame already but I haven't done any work to polish them so their models may have issues and they don't look right in the inventory. I've been working on ships, mostly.

GalaxiesParzisStarWarsMod - PSWG 0.0.7-alpha-1.7.10

Published by parzivail over 5 years ago

0.0.7

Changelog:

Feature Additions:

  • Added oredict compatibility
  • Added reliable multi-part (i.e. ships with multiple seats) ship framework
    • Modified the T-65 X-Wing to use this new system (/ship xwing)
    • Added scoot-em-around ("Yavin Troop Transport") ground vehicle (/ship scoot)
  • New lightsaber trail rendering mechanics
  • New ship cinematic follow camera
  • Add hyperspace dimension
  • Add basic species switching system (/species <type> command, supports: Human, Bith_M, Bothan_F, Bothan_M, Chagrian_F, Chagrian_M, Togruta_F, Togruta_M, Twilek_F, and Twilek_M)

Changes:

  • Lightsabers do less damage when closed
  • Cleaned up blaster crosshair overlay
  • Updated blaster bolt to glow
  • Made smoke grenades more dense

Bufgixes:

  • Corrected camera viewport when the player wasn't the camera origin
  • Fixed ISD worldgen crash
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