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Published by Pyrofab over 4 years ago
Version 2.5.0:
This release breaks compatibility between modules of different versions.
cardinal-components-level
and cardinal-components-chunk
to 1.16.2Additions
ComponentProvider
and ComponentContainer
interfaces to the V3 API
Fixes
see full changelog here
Published by Pyrofab over 4 years ago
Version 2.4.0:
Backwards-compatibility note: while this release is compatible with older applications,
some classes have been moved to a new module called cardinal-components-util
.
If you are missing some types, or if you use the cardinal-components-block
module,
you need to add a dependency on that module.
Compatibility between modules of different versions has been broken in 2.4.0-nightly.1.16-pre4.
In case of crashes due to those incompatibilities, Modpack makers and players can add the latest version
of the full library to their mods folder to update every module at once.
Additions
cardinal-components-util
cardinal-components-base
to that moduleLazyComponentType
, allowing mods to retrieve a ComponentType
handle before it is registeredItemComponentCallbackV2
and ItemComponentFactoryV2
as alternatives respectively to ItemComponentCallback
and ItemComponentFactory
,Dynamic
conversion methods to NbtSerializable
(defaulted to delegate to nbt serialization)PlayerComponent
, an experimental interface replacing RespawnCopyStrategy
Changes
ComponentCallback
to override an existing componentcardinal-component-item
no longer changes the vanilla networking protocol for ItemStack
sdev.onyxstudios.cca
packagedev.onyxstudios.cca
package instead of nerdhub.cardinal.components
Fixes
PlayerSyncCallback
not firing when a player is teleported to another dimensions through commandssee full changelog here
Published by Pyrofab over 4 years ago
Version 2.4.0:
Backwards-compatibility note: while this release is compatible with older applications,
some classes have been moved to a new module called cardinal-components-util
.
If you are missing some types, or if you use the cardinal-components-block
module,
you need to add a dependency on that module.
Compatibility between modules of different versions has been broken in 2.4.0-nightly.1.16-pre4.
In case of crashes due to those incompatibilities, Modpack makers and players can add the latest version
of the full library to their mods folder to update every module at once.
Additions
StaticComponentInitializer
.-Dcca.debug.asm=true
to their VM options to help debug CCA's issues with static component generationcardinal-components-util
cardinal-components-base
to that moduleLazyComponentType
, allowing mods to retrieve a ComponentType
handle before it is registeredItemComponentCallbackV2
and ItemComponentFactoryV2
as alternatives respectively to ItemComponentCallback
and ItemComponentFactory
,Dynamic
conversion methods to NbtSerializable
(defaulted to delegate to nbt serialization)PlayerComponent
, an experimental interface replacing RespawnCopyStrategy
Changes
ComponentCallback
to override an existing componentcardinal-component-item
should no longer prevent modded clients from connecting to vanilla servers and vice-versadev.onyxstudios.cca
packageFixes
PlayerSyncCallback
not firing when a player is teleported to another dimensions through commandssee full changelog here
Published by Pyrofab over 4 years ago
Version 2.4.0:
registerStatic
method to ComponentRegistry
PlayerComponent
interface to make its implementation simplerBackwards-compatibility note: while this release is compatible with older applications,
some classes have been moved to a new module called cardinal-components-util
.
If you are missing some types, or if you use the cardinal-components-block
module,
you need to add a dependency on that module.
Compatibility between modules of different versions has been broken in 2.4.0-nightly.1.16-pre4.
In case of crashes due to those incompatibilities, Modpack makers and players can add the latest version
of the full library to their mods folder to update every module at once.
Additions
StaticComponentInitializer
.-Dcca.debug.asm=true
to their VM options to help debug CCA's issues with static component generationcardinal-components-util
cardinal-components-base
to that moduleLazyComponentType
, allowing mods to retrieve a ComponentType
handle before it is registeredItemComponentCallbackV2
and ItemComponentFactoryV2
as alternatives respectively to ItemComponentCallback
and ItemComponentFactory
,Dynamic
conversion methods to NbtSerializable
(defaulted to delegate to nbt serialization)PlayerComponent
, an experimental interface replacing RespawnCopyStrategy
Changes
ComponentCallback
to override an existing componentcardinal-component-item
should no longer prevent modded clients from connecting to vanilla servers and vice-versadev.onyxstudios.cca
packageFixes
PlayerSyncCallback
not firing when a player is teleported to another dimensions through commandssee full changelog here
Published by Pyrofab over 4 years ago
Version 2.4.0:
cardinal-components-item
no longer alters the layout of packets encoding ItemStacksPlayerComponent
interface that can replace RespawnCopyStrategy
Backwards-compatibility note: while this release is compatible with older applications,
some classes have been moved to a new module called cardinal-components-util
.
If you are missing some types, or if you use the cardinal-components-block
module,
you need to add a dependency on that module.
Compatibility between modules of different versions has been broken in 2.4.0-nightly.1.16-pre4.
In case of crashes due to those incompatibilities, Modpack makers and players can add the latest version
of the full library to their mods folder to update every module at once.
Additions
StaticComponentInitializer
.-Dcca.debug.asm=true
to their VM options to help debug CCA's issues with static component generationcardinal-components-util
cardinal-components-base
to that moduleLazyComponentType
, allowing mods to retrieve a ComponentType
handle before it is registeredItemComponentCallbackV2
and ItemComponentFactoryV2
as alternatives respectively to ItemComponentCallback
and ItemComponentFactory
,Dynamic
conversion methods to NbtSerializable
(defaulted to delegate to nbt serialization)PlayerComponent
, an experimental interface replacing RespawnCopyStrategy
Changes
ComponentCallback
to override an existing componentcardinal-component-item
should no longer prevent players from connecting to vanilla serversdev.onyxstudios.cca
packageFixes
PlayerSyncCallback
not firing when a player is teleported to another dimensions through commandssee full changelog here
Published by Pyrofab over 4 years ago
Version 2.4.0:
cardinal-components-item
no longer alters the layout of packets encoding ItemStacksPlayerComponent
interface that can replace RespawnCopyStrategy
Backwards-compatibility note: while this release is compatible with older applications,
some classes have been moved to a new module called cardinal-components-util
.
If you are missing some types, or if you use the cardinal-components-block
module,
you need to add a dependency on that module.
Additions
StaticComponentInitializer
.-Dcca.debug.asm=true
to their VM options to help debug CCA's issues with static component generationcardinal-components-util
cardinal-components-base
to that moduleLazyComponentType
, allowing mods to retrieve a ComponentType
handle before it is registeredItemComponentCallbackV2
and ItemComponentFactoryV2
as alternatives respectively to ItemComponentCallback
and ItemComponentFactory
,Dynamic
conversion methods to NbtSerializable
(defaulted to delegate to nbt serialization)Changes
ComponentCallback
to override an existing componentcardinal-component-item
should no longer prevent players from connecting to vanilla serversdev.onyxstudios.cca
packageFixes
PlayerSyncCallback
not firing when a player is teleported to another dimensions through commandssee full changelog here
Published by Pyrofab over 4 years ago
Version 2.4.0:
Backwards-compatibility note: while this release is compatible with older applications,
some classes have been moved to a new module called cardinal-components-util
.
If you are missing some types, or if you use the cardinal-components-block
module,
you need to add a dependency on that module.
Additions
StaticComponentInitializer
.-Dcca.debug.asm=true
to their VM options to help debug CCA's issues with static component generationcardinal-components-util
cardinal-components-base
to that moduleLazyComponentType
, allowing mods to retrieve a ComponentType
handle before it is registeredItemComponentCallbackV2
and ItemComponentFactoryV2
as alternatives respectively to ItemComponentCallback
and ItemComponentFactory
,Dynamic
conversion methods to NbtSerializable
(defaulted to delegate to nbt serialization)Changes
ComponentCallback
to override an existing componentFixes
PlayerSyncCallback
not firing when a player is teleported to another dimensions through commandssee full changelog here
Published by Pyrofab over 4 years ago
Version 2.4.0:
ItemComponentCallbackV2
and ItemComponentFactoryV2
as alternatives respectively to ItemComponentCallback
and ItemComponentFactory
,Backwards-compatibility note: while this release is compatible with older applications,
some classes have been moved to a new module called cardinal-components-util
.
If you are missing some types, or if you use the cardinal-components-block
module,
you need to add a dependency on that module.
Additions
StaticComponentInitializer
.-Dcca.debug.asm=true
to their VM options to help debug CCA's issues with static component generationcardinal-components-util
cardinal-components-base
to that moduleLazyComponentType
, allowing mods to retrieve a ComponentType
handle before it is registeredItemComponentCallbackV2
and ItemComponentFactoryV2
as alternatives respectively to ItemComponentCallback
and ItemComponentFactory
,Dynamic
conversion methods to NbtSerializable
(defaulted to delegate to nbt serialization)Changes
ComponentCallback
to override an existing componentFixes
PlayerSyncCallback
not firing when a player is teleported to another dimensions through commandssee full changelog here
Published by Pyrofab over 4 years ago
Version 2.4.0:
ComponentProvider
implementation in LevelProperties
Backwards-compatibility note: while this release is compatible with older applications,
some classes have been moved to a new module called cardinal-components-util
.
If you are missing some types, or if you use the cardinal-components-block
module,
you need to add a dependency on that module.
-Dcca.debug.asm=true
to their VM options to help debug CCA's issues with static component generationcardinal-components-util
cardinal-components-base
to that moduleLazyComponentType
, allowing mods to retrieve a ComponentType
handle before it is registeredDynamic
conversion methods to NbtSerializable
(defaulted to delegate to nbt serialization)ComponentCallback
to override an existing componentPlayerSyncCallback
not firing when a player is teleported to another dimensions through commandssee full changelog here
Published by Pyrofab over 4 years ago
Version 2.4.0:
Backwards-compatibility note: while this release is compatible with older applications,
some classes have been moved to a new module called cardinal-components-util
.
If you are missing some types, or if you use the cardinal-components-block
module,
you need to add a dependency on that module.
-Dcca.debug.asm=true
to their VM options to help debug CCA's issues with static component generationcardinal-components-util
cardinal-components-base
to that moduleLazyComponentType
, allowing mods to retrieve a ComponentType
handle before it is registeredDynamic
conversion methods to NbtSerializable
(defaulted to delegate to nbt serialization)ComponentCallback
to override an existing componentPlayerSyncCallback
not firing when a player is teleported to another dimensions through commandsThis release is available on the Ladysnake bintray
see full changelog here
Published by Pyrofab over 4 years ago
Version 2.4.0:
Backwards-compatibility note: while this release is compatible with older applications,
some classes have been moved to a new module called cardinal-components-util
.
If you are missing some types, or if you use the cardinal-components-block
module,
you need to add a dependency on that module.
-Dcca.debug.asm=true
to their VM options to help debug CCA's issues with static component generationcardinal-components-util
cardinal-components-base
to that moduleLazyComponentType
, allowing mods to retrieve a ComponentType
handle before it is registeredComponentCallback
to override an existing componentPlayerSyncCallback
not firing when a player is teleported to another dimensions through commandsNbtSerializable
(defaulted to delegate to nbt serialization)This release is available on the Ladysnake bintray
see full changelog here
Published by Pyrofab over 4 years ago
Version 2.3.6:
This release is available on the Ladysnake bintray
see full changelog here
Published by Pyrofab over 4 years ago
Version 2.4.0:
Backwards-compatibility note: while this release is compatible with older applications, some classes have been moved to a new module called cardinal-components-util
. If you are missing some types, or if you use the cardinal-components-block
module, you need to add a dependency on that module.
-Dcca.debug.asm=true
to their VM options to help debug CCA's issues with static component generationcardinal-components-util
cardinal-components-base
to that moduleLazyComponentType
, allowing mods to retrieve a ComponentType
handle before it is registeredComponentCallback
to override an existing componentThis release is available on the Ladysnake bintray
see full changelog here
Published by Pyrofab over 4 years ago