unity-builder

Build Unity projects for different platforms

MIT License

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unity-builder - v4.3.0

Published by webbertakken 12 days ago

What's Changed

Potentially breaking for people that use versioning in a non-intended way

Other changes

New Contributors

Full Changelog: https://github.com/game-ci/unity-builder/compare/v4...v4.3.0

unity-builder - Hotfix: Support Unity 6+ Versions Latest Release

Published by AndrewKahr 7 months ago

What's Changed

Full Changelog: https://github.com/game-ci/unity-builder/compare/v4...v4.2.3

unity-builder - Support Unity 6+ Versioning and Add enableGpu Parameter

Published by AndrewKahr 7 months ago

What's Changed

New Contributors

Full Changelog: https://github.com/game-ci/unity-builder/compare/v4...v4.2.2

unity-builder - Hotfix for Image Backend Selection and MacOS Env Variables

Published by AndrewKahr 8 months ago

unity-builder - Cloud Runner Stabilization and skipActivation Option

Published by AndrewKahr 8 months ago

What's Changed

Full Changelog: https://github.com/game-ci/unity-builder/compare/v4...v4.2.0

unity-builder - Windows Unity Arguments and MacOS Manual Exit Fixes

Published by AndrewKahr 9 months ago

What's Changed

New Contributors

Full Changelog: https://github.com/game-ci/unity-builder/compare/v4...v4.1.4

unity-builder - Backport Improvements from Test Runner

Published by AndrewKahr 10 months ago

  • Functionally no updated features or fixes, mainly just code cleanup
  • Updated to use node20 as node16 is being deprecated and removed

Full Changelog: https://github.com/game-ci/unity-builder/compare/v4...v4.1.3

unity-builder - Hotfix Android SDKManager Invocation

Published by AndrewKahr 11 months ago

What's Changed

Full Changelog: https://github.com/game-ci/unity-builder/compare/v4...v4.1.2

unity-builder - Pro License Activation Regression Fix and Engine Exit Code Output

Published by AndrewKahr 11 months ago

What's Changed

  • Fix pro license activation failure rate regression
  • Add warning annotations for license activation retry attempts for clarity
  • Output licensing/build error code to engineExitCode
  • Update CONTRIBUTING.md by @webbertakken in https://github.com/game-ci/unity-builder/pull/601

Full Changelog: https://github.com/game-ci/unity-builder/compare/v4...v4.1.1

unity-builder - Self-Hosted Runner Permission Fixes and Stability Improvements

Published by AndrewKahr 11 months ago

What's Changed

  • Added runAsHostUser to allow running the container as the same user as the host system. This fixes most permissions issues on self-hosted runners. Should be set to true on self-hosted runners so the docker container won't run as root
  • Generates a new uuid for machineID to ensure separate containers are unique to reduce license activation errors
  • Added exponential delay retry strategy for Ubuntu license activations. Should reduce failed builds due to license activation errors.

Full Changelog: https://github.com/game-ci/unity-builder/compare/v4...v4.1.0

unity-builder - Hotfix: Self Hosted Linux Runner Permission Error

Published by AndrewKahr 11 months ago

Fix permission denied error on Linux self-hosted runners

unity-builder - Windows Improvements and QOL Additions

Published by AndrewKahr 11 months ago

This release bumps docker images for Windows to Server 2022 in anticipation of Server 2019 EOL. It is highly recommended for users to upgrade to this version as it contains a security fix for personal license serial masking as well as major stability and QOL fixes and improvements.

What's Changed

  • [Breaking] Windows images upgraded to Server 2022. This means you must update your workflows to use windows-2022 or ensure self-hosted runners are running Windows Server 2022 or Windows 11 or the images will fail to start
  • [Breaking] Updated license activation method to fix increased license activation failures. Personal license activation on Linux now requires UNITY_EMAIL and UNITY_PASSWORD to be passed in addition to UNITY_LICENSE. Look at our License Activation Docs for more guidance.
  • Fix serial number leak for personal license activation. This only affects users who only provide a license file for personal activation. Professional serials are not affected. Furthermore, serial numbers require username and password to activate so the risk of malicious use is low. Regardless it is highly recommended to update to v4 to ensure proper masking and for extra security, delete any unexpired build logs.
  • Windows now properly uses exit codes for determining build failures. This should bring it in line with Ubuntu behavior and fix several issues introduced by v3. Parsing for error count is now disabled
  • Fixes for Windows builds hanging on exit
  • Add annotations to default build script so Unity warnings and errors become github annotations to make debugging builds easier. For custom build methods, you can add this CompileListener script to your editor folder to gain the same functionality
  • Add containerRegistryRepository and containerRegistryImageVersion fields to allow easier use of custom images and the ability to roll back image versions
  • Add dockerCpuLimit, dockerMemoryLimit, and dockerIsolationMode for improved container performance control. Windows containers will by default now use more available system resources to improve build performance. Previously they were stuck at 1 cpu and 1GB memory due to a docker bug
  • Building on MacOS no longer requires sudo as long as the license activation path /Library/Application Support/Unity exists
  • MacOS setup now installs the correct architecture of Unity to account for Apple Silicon runners by @dcvz in https://github.com/game-ci/unity-builder/pull/591
  • manualExit suppresses -quit, useful for buildMethods with async calls by @tobyspark in https://github.com/game-ci/unity-builder/pull/574
  • fix android sdkmanager invocation by @eronnen in https://github.com/game-ci/unity-builder/pull/582

New Contributors

Full Changelog: https://github.com/game-ci/unity-builder/compare/v3...v4.0.0

unity-builder - Allow multiple SSH keys

Published by webbertakken about 1 year ago

What's Changed

See https://game.ci/docs/github/builder#sshpublickeysdirectorypath

New Contributors

Full Changelog: https://github.com/game-ci/unity-builder/compare/v3...v3.1.0

unity-builder - Use improved next generation images (v2.x)

Published by webbertakken about 1 year ago

What's Changed

New Contributors

Full Changelog: https://github.com/game-ci/unity-builder/compare/v2.2.0...v3.0.0

What's Changed

New Contributors

Full Changelog: https://github.com/game-ci/unity-builder/compare/v2.1.2...v2.2.0

unity-builder - v2.1.2 Fix android builds for 2018 versions. Upgrade to node 16.

Published by webbertakken about 2 years ago

What's Changed

New Contributors

Full Changelog: https://github.com/game-ci/unity-builder/compare/v2...v2.1.2

unity-builder - Pass Android parameters for Windows builds 🤖🪟

Published by webbertakken about 2 years ago

What's Changed

New Contributors

Full Changelog: https://github.com/game-ci/unity-builder/compare/v2...v2.1.1

unity-builder - Support version tags not prepended with `v`

Published by webbertakken about 2 years ago

Behaviour change

If you are using versioning: Semantic (default behaviour) (docs), version tags that are not prepended with a v will start working as intended.

Technically this is a breaking change but we're releasing it as a minor update because we do not believe that it will affect anyone in practice.

Other changes

Full Changelog: https://github.com/game-ci/unity-builder/compare/v2...v2.1.0

unity-builder - Fixes and quality of life upgrades 💎

Published by webbertakken over 2 years ago

What's Changed

New Contributors

Full Changelog: https://github.com/game-ci/unity-builder/compare/v2...v2.0.4

unity-builder - Cloud Runner + Unity Cloud Diagnostics support for iOS â›…

Published by webbertakken over 2 years ago

What's Changed

New Contributors

Full Changelog: https://github.com/game-ci/unity-builder/compare/v2...v2.0.3