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Full Changelog: https://github.com/godotengine/FBX2glTF/compare/v0.13.0...v0.13.1
Published by github-actions[bot] almost 2 years ago
Full Changelog: https://github.com/godotengine/FBX2glTF/compare/v0.13.0...v0.13.0-p1
Published by github-actions[bot] almost 2 years ago
Full Changelog: https://github.com/godotengine/FBX2glTF/compare/v0.12.9...v0.13.0
Published by github-actions[bot] over 2 years ago
Published by github-actions[bot] over 2 years ago
Default the node transform to be the transforms of the tree and don't have unneeded animation.
Full Changelog: https://github.com/godotengine/FBX2glTF/compare/v0.12.7...v0.12.8
Published by github-actions[bot] over 2 years ago
Published by github-actions[bot] over 2 years ago
Published by github-actions[bot] over 2 years ago
Published by github-actions[bot] over 2 years ago
Full Changelog: https://github.com/godotengine/FBX2glTF/compare/v0.12.0...v0.12.5
(Intermediate releases from v0.12.0
to v0.12.5
were iterations on the CI/CD pipeline.)
Published by github-actions[bot] over 2 years ago
-s
(K. S. Ernest (iFire) Lee)Published by fire over 3 years ago
There are binaries for Windows, Linux and MacOS.
CICD builds are on this repo. Optimizations for FBX animations were removed to attempt to fix a bug.
FBX2glTF supports FBX 2020.
Published by fire almost 5 years ago
[Updated 2020-01-30 to add user properties]
[Updated 2020-01-29 to add game engine requirement of 30 fps]
[Updated 2020-01-09 to add bake 30 requirement]
This is an interm fbx2gltf release.
Change skinning-weights to 8 if your engine supports that feature.
Change the default import of the engine to be 30 fps at minimum not 15 fps.
Use ./FBX2glTF-linux-64 --pbr-metallic-roughness --skinning-weights 4 --anim-framerate bake30 --user-properties example.fbx
.
Use FBX2glTF-windows-64.exe --pbr-metallic-roughness --skinning-weights 4 --anim-framerate bake30 --user-properties example.fbx
.
You may need to install the MVSC redistributable. https://support.microsoft.com/en-ca/help/2977003/the-latest-supported-visual-c-downloads
Use ./FBX2glTF-macosx --pbr-metallic-roughness --skinning-weights 4 --anim-framerate bake30 --user-properties example.fbx
.
# Determine SDK location & build settings for Linux vs (Recent) Mac OS X
> if [[ "$OSTYPE" == "darwin" ]]; then
export CONAN_CONFIG="-s compiler=apple-clang -s compiler.version=11.0 -s compiler.libcxx=libc++"
export FBXSDK_TARBALL="https://github.com/zellski/FBXSDK-Darwin/archive/2019.2.tar.gz"
else
export CONAN_CONFIG="-s compiler.libcxx=libstdc++11"
export FBXSDK_TARBALL="https://github.com/zellski/FBXSDK-Linux/archive/2019.2.tar.gz"
fi
# Fetch Project
> GIT_LFS_SKIP_SMUDGE=1 git clone https://github.com/revolufire/FBX2glTF.git -b revolufire
> cd FBX2glTF
# Fetch and unpack FBX SDK
> curl -sL "${FBXSDK_TARBALL}" | tar xz --strip-components=1 --wildcards */sdk
# Fetch and unpack FBX SDK on Mac OS X
> curl -sL "${FBXSDK_TARBALL}" | tar xz --strip-components=1
# Then decompress the contents
> zstd -d -r --rm sdk
# Install and configure Conan, if needed
> pip3 install conan --user # or sometimes just "pip"; you may need to install Python/PIP
> conan remote add --force bincrafters https://api.bintray.com/conan/bincrafters/public-conan
# Initialize & run build
> conan install . -i build -s build_type=Release ${CONAN_CONFIG} --build fmt --build boost_system --build boost_filesystem --build libiconv
> conan build . -bf build
Published by fire almost 5 years ago
DO NOT USE. SKINNING IS BROKEN.
This is an interm fbx2gltf release.
Change skinning-weights to 8 if your engine supports that feature.
Use ./FBX2glTF-linux-64 -b --pbr-metallic-roughness --skinning-weights 4 example.fbx
.
Use FBX2glTF-windows-64.exe -b --pbr-metallic-roughness --skinning-weights 4 example.fbx
.
You may need to install the MVSC redistributable. https://support.microsoft.com/en-ca/help/2977003/the-latest-supported-visual-c-downloads
Use ./FBX2glTF-macosx -b --pbr-metallic-roughness --skinning-weights 4 example.fbx
.
# Determine SDK location & build settings for Linux vs (Recent) Mac OS X
> if [[ "$OSTYPE" == "darwin" ]]; then
export CONAN_CONFIG="-s compiler=apple-clang -s compiler.version=11.0 -s compiler.libcxx=libc++"
export FBXSDK_TARBALL="https://github.com/zellski/FBXSDK-Darwin/archive/2019.2.tar.gz"
else
export CONAN_CONFIG="-s compiler.libcxx=libstdc++11"
export FBXSDK_TARBALL="https://github.com/zellski/FBXSDK-Linux/archive/2019.2.tar.gz"
fi
# Fetch Project
> GIT_LFS_SKIP_SMUDGE=1 git clone https://github.com/revolufire/FBX2glTF.git -b revolufire
> cd FBX2glTF
# Fetch and unpack FBX SDK
> curl -sL "${FBXSDK_TARBALL}" | tar xz --strip-components=1 --wildcards */sdk
# Fetch and unpack FBX SDK on Mac OS X
> curl -sL "${FBXSDK_TARBALL}" | tar xz --strip-components=1
# Then decompress the contents
> zstd -d -r --rm sdk
# Install and configure Conan, if needed
> pip3 install conan --user # or sometimes just "pip"; you may need to install Python/PIP
> conan remote add --force bincrafters https://api.bintray.com/conan/bincrafters/public-conan
# Initialize & run build
> conan install . -i build -s build_type=Release ${CONAN_CONFIG} --build fmt --build boost_system --build boost_filesystem --build libiconv
> conan build . -bf build