godot-sponza

Sponza demo for Godot 3.x (`master` branch) and 4 (`4.0-dev` branch)

MIT License

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godot-sponza - Godot Sponza 2.0.0 Latest Release

Published by Calinou about 3 years ago

Added

  • The welcome GUI and HUD elements now scale to match higher resolutions.
  • New project icon.

Changed

  • A fully baked BakedLightmap is now used instead of GIProbe to improve performance
    and quality (no more light leaking).
  • The scene now uses filmic tonemapping instead of linear tonemapping.
  • Materials now use the Burley lighting model instead of Lambert.
  • Materials are now more rough and less metallic.
  • Increased the OmniLights' shadow bias to make shadow acne less visible.
  • The FPS counter now uses a better-looking outline provided by DynamicFont.
  • The frame time graph now features per-microsecond accuracy and can
    display changes in a more granular fashion.
  • Upgraded project structure for Godot 3.3.

Removed

  • Removed setting for non-working anisotropic filtering setting.
    Instead, anisotropic filtering is now always set to 8× on desktop platforms and
    2× on mobile platforms.

Fixed

  • Updated particle materials for Godot 3.2.
  • Transparent materials are now displayed correctly.
  • The frame time graph no longer blocks mouse input when visible.