godot-sponza
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Godot Sponza 2.0.0
Latest Release
Published by Calinou about 3 years ago
Added
- The welcome GUI and HUD elements now scale to match higher resolutions.
- New project icon.
Changed
- A fully baked BakedLightmap is now used instead of GIProbe to improve performance
and quality (no more light leaking).
- The scene now uses filmic tonemapping instead of linear tonemapping.
- Materials now use the Burley lighting model instead of Lambert.
- Materials are now more rough and less metallic.
- Increased the OmniLights' shadow bias to make shadow acne less visible.
- The FPS counter now uses a better-looking outline provided by DynamicFont.
- The frame time graph now features per-microsecond accuracy and can
display changes in a more granular fashion.
- Upgraded project structure for Godot 3.3.
Removed
- Removed setting for non-working anisotropic filtering setting.
Instead, anisotropic filtering is now always set to 8× on desktop platforms and
2× on mobile platforms.
Fixed
- Updated particle materials for Godot 3.2.
- Transparent materials are now displayed correctly.
- The frame time graph no longer blocks mouse input when visible.