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Published by MizunagiKB about 1 month ago
Full Changelog: https://github.com/MizunagiKB/gd_cubism/compare/v0.6.3...v0.7.0-godot4.1
This version is compatible with Godot 4.1 and 4.2.
For those using Godot 4.3 and above, please use v0.7.0 The functionality remains exactly the same.
This version also addresses the issue in version 0.6.3 where the mask position may be misaligned depending on the rendering state of the Live2D model.
Published by MizunagiKB about 1 month ago
Full Changelog: https://github.com/MizunagiKB/gd_cubism/compare/v0.6.3...v0.7.0
This version is compatible only with Godot 4.3 and above.
For those using Godot 4.1 or 4.2, please use v0.7.0-godot4.1 The functionality remains exactly the same.
This version also addresses the issue in version 0.6.3 where the mask position may be misaligned depending on the rendering state of the Live2D model.
Full Changelog: https://github.com/MizunagiKB/gd_cubism/compare/v0.6.2...v0.6.3
Published by MizunagiKB 2 months ago
Full Changelog: https://github.com/MizunagiKB/gd_cubism/compare/v0.6.1...v0.6.2
Published by MizunagiKB 2 months ago
Full Changelog: https://github.com/MizunagiKB/gd_cubism/compare/v0.6.0...v0.6.1
Published by MizunagiKB 6 months ago
Full Changelog: https://github.com/MizunagiKB/gd_cubism/compare/v0.5.2...v0.6.0
Published by MizunagiKB 8 months ago
Access modifier was inadvertently set to private for the enum type HandleError
within the class GDCubismMotionQueueEntryHandle
due to unspecified access modifier.
Addressed the issue related to this bug.
https://github.com/MizunagiKB/gd_cubism/issues/67
Published by MizunagiKB 8 months ago
Full Changelog: https://github.com/MizunagiKB/gd_cubism/compare/v0.5.0...v0.5.1
Published by MizunagiKB 8 months ago
Full Changelog: https://github.com/MizunagiKB/gd_cubism/compare/v0.4.0...v0.5.0
Published by MizunagiKB 9 months ago
Full Changelog: https://github.com/MizunagiKB/gd_cubism/compare/v0.3.0...v0.4.0
Published by MizunagiKB about 1 year ago
This release includes the following changes.
Full Changelog: https://github.com/MizunagiKB/gd_cubism/compare/v0.2.0...v0.3.0
Published by MizunagiKB about 1 year ago
It has been confirmed that this version can be built in the following environments.
This version incorporates the experimental content from Issues #7.
We anticipate an improvement in reproducibility, however, another display issue may occur. In that case, please use version v0.1.0.
Full Changelog: https://github.com/MizunagiKB/gd_cubism/compare/v0.1.0...v0.2.0
Published by MizunagiKB about 1 year ago
It has been confirmed that this version can be built in the following environments.
This version uses Cubism 5 SDK for Native R2 beta2 or higher.
With the recent upgrade of the CubismNativeFramework, it is now possible to receive signals indicating the completion of motion playback.
Full Changelog: https://github.com/MizunagiKB/gd_cubism/compare/v0.0.0...v0.1.0
Published by MizunagiKB about 1 year ago
This version has been confirmed to successfully build the following environments in Godot Engine 4.1
Sufficient operation has not been confirmed.
Full Changelog: https://github.com/MizunagiKB/gd_cubism/commits/v0.0.0