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Published by stechyo about 2 months ago
Full Changelog: https://github.com/stechyo/godot-steam-audio/compare/0.2.1...0.2.2
get_inner_stream_playback()
function on SteamAudioPlayer.Full Changelog: https://github.com/stechyo/godot-steam-audio/compare/0.2.0...0.2.1
Published by stechyo 7 months ago
If you have 0.2.0-rc1, you can just upgrade the SteamAudio binaries to 4.5.3. There is no difference in the extension itself, since the only thing blocking it from being a proper release was a bug in SteamAudio (#46).
Full Changelog: https://github.com/stechyo/godot-steam-audio/compare/0.1.1...0.2.0
Published by stechyo 7 months ago
scene_type
set to default! Embree is crashing for some reason (#46). That's basically why this release is a release candidate.Full Changelog: https://github.com/stechyo/godot-steam-audio/compare/0.1.1...0.2.0-rc1
Published by stechyo 8 months ago
play_stream
and get_inner_stream
methods were added for quality-of-life (no need to do strange casts to SteamAudioStreamPlayback
to change an audio stream at runtime or check what stream you're playing).All changes by @stechyo, except for:
Probably true dynamic geometry. I just need to get around some crashes, as usual.
Please open an issue if you encounter any problems. Thanks!
Full Changelog: https://github.com/stechyo/godot-steam-audio/compare/0.1.0...0.1.1
Published by stechyo 9 months ago
This extension is now in an alpha state. I'm now using it on my own game, and it's been fairly stable. Don't expect to be able to ship a game with this extension right now unless you are ready to make some fixes/optimizations to it on your own (and if you do, PRs are accepted).
SteamAudioPlayer
! (#33) This should make it less annoying to adapt AudioStreamPlayer3D
into SteamAudioPlayer
.⚠️ If you are upgrading from 0.0.5, please upgrade to 0.0.6 first! 0.0.6 will make all of your streams the same as your sub_streams, meaning that on upgrading to this release you won't lose data on your scene. Also, if you change streams at runtime check the wiki.
Please open an issue if you encounter any problems. Thanks!
Full Changelog: https://github.com/stechyo/godot-steam-audio/compare/0.0.6...0.1.0
Published by stechyo 9 months ago
This release contains breaking changes. They are marked by ⚠️ warning signs. Sorry for the inconvenience.
addons/steamaudio
is now addons/godot-steam-audio
, and bin
is now addons/godot-steam-audio/bin
.With these fixes I should be ready to start using godot-steam-audio in my own project. If no further fixes need to be made, I will release 0.1.0 in a week or two, which marks a progression from pre-alpha to alpha, as with these fixes I feel more confident in the extension's stability. This 0.1.0 release will also remove sub_stream from SteamAudioPlayers.
Please open an issue if you encounter any problems. Thanks!
Full Changelog: https://github.com/stechyo/godot-steam-audio/compare/0.0.5...0.0.6
Published by stechyo 10 months ago
This release is not semver compliant. Future releases may break things.
Cannot find 'SteamAudioServer'
error at startup (despite this error, everything worked well) - see #11.Full Changelog: https://github.com/stechyo/godot-steam-audio/compare/0.0.4...0.0.5
Published by stechyo 10 months ago
This release is not semver compliant. Future releases may break things.
SteamAudioGeometry can now be used together with CollisionShape3D. We're currently supporting convex polygon shapes, spheres, cylinders, capsules and boxes. Using SteamAudioGeometry with CollisionShape3D is likely (much) more performant than using it with MeshInstance3D.
Full Changelog: https://github.com/stechyo/godot-steam-audio/compare/0.03...0.0.4
Published by stechyo 10 months ago
This release is not semver compliant. Future releases may break things.
SteamAudioPlayer is now a 3D Player. This means that you don't need to carry it around inside a 3D node.
More configuration has been added to the players, including the ability to toggle several features.
Each node has a proper icon now. The icons are from Godot, but their colors have been changed for clarity.
Full Changelog: https://github.com/stechyo/godot-steam-audio/compare/0.0.2...0.03
Published by stechyo 10 months ago
This release is not semver compliant. Future releases may break things.
The extension now supports steam-audio's sound reflection!
Full Changelog: https://github.com/stechyo/godot-steam-audio/compare/0.0.1...0.0.2
Published by stechyo 10 months ago
This release is not semver compliant. Future releases may break things.