presence_simulation

Home Assistant Presence Simulation

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649
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presence_simulation - Fix a deprecated function usage and ad ES translation Latest Release

Published by slashback100 about 2 months ago

presence_simulation - Fix of #135

Published by slashback100 3 months ago

presence_simulation - Deal correctly with config upgrade

Published by slashback100 6 months ago

presence_simulation - Fix "consider unavailable state as off" feature (PR #131)

Published by slashback100 6 months ago

presence_simulation - Fixes and a new feature

Published by slashback100 6 months ago

#128 Possibility to consider 'unavailable' states as 'off' states
#129 Update Slovak translations
#120 Fix the fact that calling off service reset the scene even if switch was not on previously
#127 Update German translations
Add icons for services

presence_simulation - Fix in event generation for lights

Published by slashback100 7 months ago

Fix of #119

presence_simulation - Fix in scene re-definition after restart & avoid breaking change of v4

Published by slashback100 8 months ago

  • Fix of #115
  • Fix of #116
presence_simulation - Fix service calls where entity_id was mandatory (#116)

Published by slashback100 8 months ago

presence_simulation - Add minimum time between toggles (#111) and fix color_temp light (#112)

Published by slashback100 8 months ago

presence_simulation - Fix color temp light

Published by slashback100 8 months ago

  • Fix COLOR_TEMP lights (#112)
  • Add validation at sensor creation (#113)
presence_simulation - Major release allowing the configuration of several switch

Published by slashback100 8 months ago

You can create as many presence simulation switch as you wish, each with its own config.
Use case example: Create a presence simulation switch for the blinds without a random parameter; and a switch for the lights without a random parameter. When you leave you can then activate both switches, and create an automation to turn off the light simulation switch when your blinds are down.

Includes a major refactoring of the code.

presence_simulation - Skip unavailable/unknown states in historic gathering

Published by slashback100 9 months ago

Skip unavailable/unknown states in historic gathering

presence_simulation - Trigger an event when simulation calls a service

Published by slashback100 9 months ago

Trigger an event "presence_simulation_change" when simulation calls a service during the simulation

presence_simulation - Fix of #99

Published by slashback100 11 months ago

presence_simulation - Add unique id to the switch

Published by slashback100 over 1 year ago

#87 fix

presence_simulation - Compatibility with 2023.4.0

Published by slashback100 over 1 year ago

presence_simulation - Add robustness in functionality of keeping state after restart

Published by slashback100 over 1 year ago

presence_simulation - Preserve lights' color & temperature

Published by slashback100 over 1 year ago

  • Fix #75
  • Fix #76
presence_simulation - Fix #77

Published by slashback100 over 1 year ago

presence_simulation - Several entities possible + Polish translations

Published by slashback100 over 2 years ago

Add possibility to configure several entities in the default configuration (#62)
Add Polish translations

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