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Published by 4drian3d over 2 years ago
Added <authme_is_logged>
and <authme_is_player_logged:[player name]>
placeholders from MiniPlaceholders so you can use them in any compatible plugin, this placeholders are available on Paper and Velocity
Removed legacy "&" format compatibility
Full Changelog: https://github.com/4drian3d/AuthMeVelocity/compare/2.0.1...2.1.0
Published by 4drian3d over 2 years ago
Full Changelog: https://github.com/4drian3d/AuthMeVelocity/compare/2.0.0...2.0.1
Published by 4drian3d over 2 years ago
AuthmeVelocity can now be run on Java versions 11 through Java 17
Continuations are now used in more events, especially AwaitingEvents to define at what time their processing should end
ProxyServer.getPlugin("authmevelocity")
method, which returns an Optional<PluginContainer>
from which you have to get the AuthmeVelocity
instance with PluginContainer#getInstance
and cast the resulting value, from there, you simply invoke an AuthmeVelocity#getAPI
.ProxyForcedUnregisterEvent
and ProxyUnregisterEvent
, which are executed when an administrator unregisters a user and when the same user is unregistered, respectivelyThese options will make sure that the first server a player connects to is an auth server, otherwise it will try to connect to an auth server and if it fails to do so, it will expel the player
Full Changelog: https://github.com/4drian3d/AuthMeVelocity/compare/1.4.0...2.0.0
Published by 4drian3d over 2 years ago
Now you can configure which commands players can execute until they log in to the server.
All commands that are not in this configuration will be blocked until the player registers/logs in.
ProxyLogoutEvent
and ProxyRegisterEvent
events#isInAuthServer(Player)
, #isAuthServer(RegisteredServer)
and #isAuthServer(ServerConnection)
to API to check if a player is in Auth ServerFull Changelog: https://github.com/4drian3d/AuthMeVelocity/compare/1.3.0...1.4.0
Published by 4drian3d almost 3 years ago
Full Changelog: https://github.com/4drian3d/AuthMeVelocity/compare/1.2.0...1.3.0
Published by 4drian3d almost 3 years ago
Now you can send the players that log in to your network to a specific server or to a random server according to the list you define in configuration
Related Issue: https://github.com/AuthMe/AuthMeReloaded/issues/2425
Added API for Paper/Velocity to check if a player is logged in from the proxy, cancel sending a player's login from Paper to Velocity and more.
The plugin now correctly supports the new FastLogin Velocity https://github.com/games647/FastLogin
Full Changelog: https://github.com/4drian3d/AuthMeVelocity/compare/1.1.0...1.2.0
Published by 4drian3d about 3 years ago