Controlify

Another controller mod - for fabric!

LGPL-3.0 License

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105
Committers
13

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Controlify - v1.4.3+1.20

Published by isXander over 1 year ago

Controlify 1.4.3 for 1.20

Bug Fixes

  • Fix some binds triggering multiple times per tick.
Controlify - v1.4.2+1.20

Published by isXander over 1 year ago

Controlify 1.4.2 for 1.20

New Features

  • Added a 'Maybe Later' button to the calibration screen, which will close the screen and not calibrate the controller.
  • Added a 'Mixed Input' option which allows you to make any controller behave like the Steam Deck.
  • Implement SDL controller identification when hid4java is unavailable (on macOS ARM).

Changes

  • Controller rumble is silenced whilst the window is out of focus, rather than the previous behaviour where all
    rumble effects were cancelled.
  • Optimize rumble driver calls to not send every tick if unnecessary.

Bug Fixes

  • Fix the controller default config syncing with the normal config after a serialization failure.
Controlify - v1.4.1+1.20

Published by isXander over 1 year ago

Controlify 1.4.1 for 1.20

Bug Fixes

  • Fix attack and use keys getting stuck down
  • Fix crash with QSL to do with registering sounds
Controlify - v1.4.0+1.20

Published by isXander over 1 year ago

Controlify 1.4 for 1.20

Additions

  • New config option to render ingame button guide HUD at the bottom rather than the top.
  • Support for dpad navigation in screens.
  • Changed the no gyro supported message to something more suitable for Steam Deck users, directing them to use Steam Input.

Bug Fixes

  • Fix crash when opening journeymap menu with a Steam Deck.
  • Fix some vanilla override bindings from not working.
  • Fix crash on shutdown when not using SDL mappings with a joystick connected.
  • Fix virtual mouse not working properly on most GUIs.
  • Fix buttons not auto-focusing on Steam Deck.
  • Fix rare crash to do with delegate_setup config option.

Localisation

  • Updated Chinese translation.
Controlify - v1.3.2+1.20

Published by isXander over 1 year ago

Controlify 1.3.2 for 1.20

Additions

  • Added a toast when a server disables reach-around, and you have it enabled everywhere

Bug Fixes

  • Fixed bug where some controller bindings weren't working on the Steam Deck.
Controlify - v1.3.1+1.20

Published by isXander over 1 year ago

Controlify 1.3.1 for 1.20

Additions

  • Added new setting to have a custom scale for the in-game button guide hud. This is relative to the Minecraft
    gui scale setting.
  • Better Steam Deck handling, allowing simultaneous use of Steam Input features like mouse gyro emulation
    and touchpads. This is temporary until the Steam Deck driver is finished.

Changes

  • Reimplement immediately-fast compatibility that was temporarily removed in 1.20 betas. Your button guides should
    be a little more performant now.
Controlify - v1.3.0+1.20

Published by isXander over 1 year ago

Controlify 1.3 for 1.20

New Features

Server-side support

Controlify now has server-side support, meaning it is now recommended to install Controlify on your server.

/vibratecontroller command

This command allows you to make players' controllers vibrate. You can specify the intensity of both the
low frequency and high frequency motors, and the duration of the vibration.

You can select to either do a simple vibration, or place the vibration in world-space (either bound to an entity or position)
with a range to have the vibration intensity decrease with distance.

/vibratecontroller <receivers> <low_freq_intensity> <high_freq_intensity> <duration_ticks> <(static|positioned)> [<range>] [<(position|entity>]

/vibratecontroller @a 0 0.25 200 positioned 10 ~ ~ ~
/vibratecontroller @a 0.75 1 50 static
/vibratecontroller @a 0.75 1 20 positioned 10 @e[type=minecraft:warden,sort=nearest,limit=1]
/execute as @e[type=!minecraft:player] run vibratecontroller @a 1 0 5 positioned 20 @s

This comes with a client option in global settings to ignore these server requests to vibrate.

Reach-around policy

When Controlify is stored in the server, by default, the reach-around policy is set to disallow. You can
allow reach-around placement on your server by setting the reach_around_policy config option to true.

Bug Fixes

  • Fixed hotplugging not working when no controllers were connected at launch
  • Fixed natives not working on Apple Silicon
Controlify - v1.3.0-beta.2+1.20

Published by isXander over 1 year ago

Controlify 1.3 (Beta 2) for 1.20

Additions

Controller Carousel Screen

This screen appears where the YACL config once was, after opening controller settings. You
can select a controller from the carousel to either edit its settings or set it as the active
controller.

On each entry of the carousel, you can now also see a pixel art icon of the specific controller type,
thanks to Andrew Grant for making these!

New Controller Settings Screen

Upon opening an individual controller config, a more refined YACL config screen will appear.
Three categories are available: Basic, Advanced and Controls. Basic contains the most common
settings you will change, advanced holds settings such as gyro and rumble.

With the new settings screen, comes the features of YetAnotherConfigLib v3. Some option descriptions
are now enhanced with gifs and images to better explain what they do. Because the controls groups are now
actually classes as groups, searching the group name will show all controls in that group.

Greatly improved gyro support

I got my hands on a controller with gyro, so I was able to test and refine the functionality to make
it as intuitive as possible. For starts, it actually works now (I forgot to enable the sensor) and the flick
stick is now a smooth animation rather than just jumping 90 degrees.

Better controller name detection

If not provided by explicit controller detection, Controlify now uses the name found in the
SDL game controller database, so more controllers should have more accurate names.

Experimental anti-snapback

Every spring isn't perfect, and can sometimes cause the stick to overshoot the neutral position
when returning to it. This can cause the camera to drift slightly. This feature attempts to mitigate
that. This feature can already be found in DS4Windows, but a more native solution is always better.

To try it out, you need to set a JVM flag in your launcher: -Dcontrolify.debug.use_snapback=true,
however, do be warned, this is extremely buggy and can cause the stick to jitter.

Bug Fixes

  • Fixed the natives onboarding screen getting stuck until a restart
  • Fix crash when attempting to load joysticks.
Controlify - v1.2.1+1.19.4

Published by isXander over 1 year ago

Controlify 1.2.1

Bug Fixes

  • Updated mixin extras to 0.2.0-beta.8 to resolve some rare crashes (memoryLeakFix)
Controlify - v1.3.0-beta.1+1.20

Published by isXander over 1 year ago

Controlify 1.3 Beta 1 (for 1.20)

Updated for Minecraft 1.20

New Features

  • Added a config setting delegate_setup so modpack authors can move the controller setup to when users
    enter the config screen.

Changes

  • Removed extra mappings resource pack (merged into base resources)

Beta 1

  • Added a config setting delegate_setup so modpack authors can move the controller setup to when users
    enter the config screen.
  • Removed the immediately-fast compatibility temporarily.
  • Removed extra mappings resource pack (merged into base resources)
Controlify - v1.2.0+1.19.4

Published by isXander over 1 year ago

Controlify 1.2

New Features

  • Container button guide - just like bedrock edition
  • Button guides and shortcuts for the title screen and pause menu
  • Controller bind conflict detection - binds that conflict with each other are highlighted in red
  • Battery level warning as a toast. (EXPERIMENTAL)
  • Controller vibration & gyro support on macOS
  • A toast is now displayed when your primary controller was connected and automatically switched to.

Changes

  • Cursor snapping is now instant
  • Only print debug info if non-default
  • Removed 'VMouse Escape' bind in favour of GUI back.
  • Removed vanilla overrides for: swap hands, inventory, change perspective, show player list.
    This means nothing to the user but may reduce bugs.

Bug Fixes

  • Fix rumble reported as unsupported when it's just off
  • Fixed a bug where the logs were spammed on Steam Deck devices
  • Fix hidden mouse hovering over buttons in the centre of the screen
  • Fix rare crash
Controlify - v1.1.1+1.19.4

Published by isXander over 1 year ago

Controlify 1.1.1

Additions

  • Binds can now be unbound by pressing the right stick down (configurable bind).

Changes

  • Vibration natives are now onboarded on-demand (when a controller is connected), rather than on startup.
  • Add extra details to controller construction crash report.
  • Update toasts to be more clear. (#64 by madis0)
  • Update vibration onboarding message to be more generic, including Gyro.

Bug Fixes

  • Fix reconnected controllers being unidentified.
  • Fix some mod keybindings failing to register as controller binds.
  • Fix 'Out Of Focus Input' option not working properly.
  • Fix crash with some unmapped joysticks.
  • Fix 'GUI Abstract Action 2' bind not saving properly.
Controlify - v1.1.0+1.19.4

Published by isXander over 1 year ago

Controlify 1.1

A noteable update to Controlify, with a lot of new features.

New Features

  • Controller vibration support for all platforms.
  • Gyro support for compatible controllers.
  • Reach-around block interaction that imitates Bedrock Edition's exact behaviour.
  • Reduce aim sensitivity option. When aiming, the sensitivity is reduced and more fine control is given.
  • UI sounds option.
    • A toggleable setting enables playing the legacy console edition UI sound when changing the selected component
      in GUIs. In the future, this will be expanded to have more sounds.
  • Modded keybinds are now automatically registered as controller binds.
  • Bindings are now grouped into categories.
  • Under-the-hood drivers.
  • Compound joysticks, allowing for an infinite amount of inputs. This currently has no UI, and you have to create a joystick mapping resource-pack yourself. This will come in a future update.
  • Two abstract gui controller binds are available for mod developers to use in any screen context.
  • Button guide in screens, with a new API for mod developers to add their own button guides.
  • New registry for screenop API, as an alternative to mixing into UIs, you now register ScreenProcessors and ComponentProcessors on the Controlify entrypoint.
  • New builder API for controller bindings, deprecating the old constructor-based approach.

Controller Vibration

This is a feature that is available on all platforms, Windows, Linux, and Mac.

The current vibrations are:

  • Using items (including eating)
  • Taking damage
  • Ender dragon death
  • Anvil use (clang! clang! clang!)
  • Explosions
    • Their intensity is scaled based on the explosion's distance from the player and power.
    • This is a cool custom effect where you feel an initial boom, and then another fading vibration.
  • Survival block mining
    • The intensity is scaled based on the block's hardness.
  • Items breaking
  • Fishing rod bite

Vibrations play nicely together, where playing a vibration over a longer vibration does
not cause the longer vibration to stop, but is suppressed until the interrupting vibration is completed.

Gyro support

Controlify now has built-in support for controller gyroscopes, allowing you to make fine movements in-game.
This can be combined with flick stick to be able to use a controller without
the compromise of using the thumbsticks.

This requires use of a compatible controller, such as a Dualsense controller.

Currently, the Steam Deck is not supported, as it does not expose the gyro data to the OS, however, explicit
support for this device is planned in the future.

Under-the-hood drivers

Controlify now uses a new driver system, which allows me to combine multiple libraries to create a more
powerful controller interface, with a modular system to mix and match drivers.

This means in the future, I can add more advanced features per-controller, such as Steam Deck touchpad and
back buttons explicitly supported in-game.

Built-in resource pack for extra mappings

Controlify now has a built-in resource pack, which contains mappings and language files for the
aforementioned joystick.

The split was done to not modify the default language file, which would become huge in size and potentially cause merge
conflicts.

Changes

There are multiple breaking API changes in this update, but as of writing, I am not aware of any
mods that utilise any of Controlify's APIs. This will not happen in minor updates when this mod is more popular.

  • Ingame guide registry now takes a function that provides IngameGuideContext, rather than many parameters, this
    future-proofs the API if more parameters are added.
  • Some ingame guide classes have moved inside the api package.
  • Partial Chinese translation by @GodGun968.

Screen navigation improvements

Moving between components in GUIs feel more like most other games, where when holding the stick in a direction,
it moves once, waits a bit, and then moves through components quickly. Think holding down a key while you type.

More controller identifications

More controllers are now identified out-of-box, particularly the PS3 and Dualsense controllers.

Along with that, DualSense, PS3 and Steam Deck now have textures.

Improved crash handling

Where possible, Controlify now generates Minecraft crash reports with details of the controller which
caused the crash.

Improved joystick mapping

Allows the mapping of joysticks to be more flexible, allowing for more complex mappings. This has been
battle-tested with a Thrustmaster TM.16000M FCS HOTAS joystick.

Bug Fixes

  • Fixed a bug where some in-game binds worked in containers. (#35)
  • Fix controllers not being detected half the time on startup.
  • Fix unidentified controllers not being able to save configs.
  • Fixed a bug where closing the pause menu or similar menu would cause you to trigger in-game inputs if
    bound to the same button
  • Fixed YetAnotherConfigLib not being declared as a fabric dependency, causing crashes if not present.
Controlify - v1.1.0-beta.4+1.19.4

Published by isXander over 1 year ago

  • Fix many crashes
Controlify - v1.1.0-beta.3+1.19.4

Published by isXander over 1 year ago

Controlify 1.1 (Beta 3)

New Features

Gyro support

Controlify now has built-in support for controller gyroscopes, allowing you to make fine movements in-game.
This can be combined with flick stick to be able to use a controller without
the compromise of using the thumbsticks.

This requires use of a compatible controller, such as a Dualsense controller.

Currently, the Steam Deck is not supported, as it does not expose the gyro data to the OS, however, explicit
support for this device is planned in the future.

UI sounds

A toggleable setting enables playing the legacy console edition UI sound when changing the selected component
in GUIs. In the future, this will be expanded to have more sounds.

Under-the-hood drivers

Controlify now uses a new driver system, which allows me to combine multiple libraries to create a more
powerful controller interface, with a modular system to mix and match drivers.

This means in the future, I can add more advanced features per-controller, such as Steam Deck touchpad and
back buttons explicitly supported in-game.

Improved joystick mapping

Allows the mapping of joysticks to be more flexible, allowing for more complex mappings. This has been
battle-tested with a Thrustmaster TM.16000M FCS HOTAS joystick.

Built-in resource pack for extra mappings

Controlify now has a built-in resource pack, which contains mappings and language files for the
aforementioned joystick.

The split was done to not modify the default language file, which would become huge in size and potentially cause merge
conflicts.

Improved crash handling

Where possible, Controlify now generates Minecraft crash reports with details of the controller which
caused the crash.

Changes

Screen navigation improvements

Moving between components in GUIs feel more like most other games, where when holding the stick in a direction,
it moves once, waits a bit, and then moves through components quickly. Think holding down a key while you type.

More controller identifications

More controllers are now identified out-of-box, particularly the PS3 and Dualsense controllers.

Along with that, Dualsense, PS3 and Steam Deck now have textures.

Vibration natives downloading changes

The vibration natives are now downloaded from my maven repository, allowing for better version control
and syncing with the mod version.

Bug Fixes

  • Fixed a bug where closing the pause menu or similar menu would cause you to trigger in-game inputs if
    bound to the same button
  • Fixed YetAnotherConfigLib not being declared as a fabric dependency, causing crashes if not present.

API Changes

Sources JAR now published

The sources JAR is now published to the maven repository, allowing you to debug Controlify and view documentation in your IDE.

Controller binding API refactor

Controller binding API has had a minor refactor that will cause incompatibilities with mods.

YACL option binding generator

Bindings now allow you to create a YACL option, to add to your own config GUIs.

Controlify - v1.1.0-beta.2+1.19.4

Published by isXander over 1 year ago

Controlify 1.1 (Beta 2)

New Vibrations

  • Explosions now cause a vibration.
    Their intensity is scaled based on the explosion's distance from the player and power.
    This is a cool custom effect where you feel an initial boom, and then another fading vibration.
  • Survival block mining now causes a vibration. The intensity is scaled based on the block's hardness.
  • Item break now causes a vibration.
  • Fishing rod fish bite now causes a vibration.

Vibration Changes

A new continuous vibration effect has been added. This allows for more complex
vibrations over a non-specific duration. This means an overhaul of some vibrations:

  • Bow draw vibration now feels like a real bow draw with a slight wobble on max charge (like the animation).
  • Crossbow load vibration now matches the animation.
  • Eating vibration now matches the animation.

Also, vibrations now play nicely together, where playing a vibration over a longer vibration does
not cause the longer vibration to stop, but pause.

Bug Fixes

  • Fix the health vibration sometimes not playing.
  • Fix controllers not being detected half the time on startup.
  • Fix unidentified controllers not being able to save configs.
Controlify - v1.1.0-beta.1+1.19.4

Published by isXander over 1 year ago

Controlify 1.1 (Beta 1)

A noteable update to Controlify, with a lot of new features.

New Features

  • Controller vibration support for all platforms.
  • Reach-around block interaction that imitates Bedrock Edition's exact behaviour.
  • Reduce aim sensitivity option. When aiming, the sensitivity is reduced and more fine control is given.
  • Modded keybinds are now automatically registered as controller binds.
  • Bindings are now grouped into categories.
  • Compound joysticks, allowing for an infinite amount of inputs. This currently has no UI, and you have to create a joystick mapping resource-pack yourself. This will come in a future update.
  • Two abstract gui controller binds are available for mod developers to use in any screen context.
  • Button guide in screens, with a new API for mod developers to add their own button guides.
  • New registry for screenop API, as an alternative to mixing into UIs, you now register ScreenProcessors and ComponentProcessors on the Controlify entrypoint.
  • New builder API for controller bindings, deprecating the old constructor-based approach.

Controller Vibration

This is a feature that is available on all platforms, Windows, Linux, and Mac.
Only a few vibrations are implemented in this beta, but I'd love suggestions for more.
The current vibrations are:

  • Using items (including eating)
  • Taking damage
  • Ender dragon death
  • Anvil use (clang! clang! clang!)

Changes

There are multiple breaking API changes in this update, but as of writing, I am not aware of any
mods that utilise any of Controlify's APIs. This will not happen in minor updates when this mod is more popular.

  • Ingame guide registry now takes a function that provides IngameGuideContext, rather than many parameters, this
    future-proofs the API if more parameters are added.
  • Some ingame guide classes have moved inside the api package.
  • Partial Chinese translation by @GodGun968.

Bug Fixes

  • Fixed a bug where some in-game binds worked in containers. (#35)
Controlify - v1.0.0+1.19.4

Published by isXander over 1 year ago

Controlify 1.0

Due to this being the first full release, all features from betas will be listed here.

Features

  • In-game complete controller input
  • 4-axis screen operation with thumbsticks
  • In-game button guide hud with accompanying mod API
  • Cursor snapping to slots in containers (with API)
  • Bedrock-like look sensitivity
  • Controller mapping interface to change buttons
  • "Virtual mouse" fallback for incompatible screens and containers
  • Joystick support (limited)
  • Auto deadzone detection
  • Controller hotplugging
  • Resource-pack based controller model identification, button rendering and joystick mapping
  • Seperate X/Y axis sensitivity settings
  • Axis deadzone configuration
  • Accessibility options per-controller, auto jump, toggle sneak, toggle sprint.
  • 1.19.4 tab system compatibility
  • Steam Deck support
  • Chat offset for on-screen keyboards
  • Keyboard-like movement setting for over-zealous anti-cheats
  • Immediately-fast HUD batching

Compatibility

  • Most vanilla menu support
  • YACL support
  • Sodium support
  • Iris support
  • Explicit immediately-fast support for button guide hud batching

New since 0.3.0

  • Update to 1.19.4 release
  • Rewritten controller identification system to be more reliable and to support Steam Deck
  • Add icon to Mod Menu
  • Fix virtual mouse spawning top-left when it should spawn in the middle
  • Chat offset for on-screen keyboards
  • Add compatibility for navbars for all screens, rather than just create world
  • Controller switch confirmation toast
  • Keyboard-like movement setting for over-zealous anti-cheats
  • Fix binding API breaking with generics
  • Fix YACL cycling using incorrect bindings
Controlify - Milestone 3

Published by isXander over 1 year ago

Milestone 3

This milestone includes a lot of community suggestions and joystick support (though multiple of these cannot be used at once yet)

  • Joystick support - completely modular with resource pack mapping system.
  • Controller deadzone auto-calibration system
  • More button guides
  • Swap hands bind
  • Shift click bind
  • Better error handling for controller identification service
  • Improve controller looking
  • Improve controller snapping
  • Auto jump per-controller
  • Steamdeck identification
  • Sodium support (this build and onwards)
  • Current controller is now saved between loads
  • New 1.19.4-pre1 create world screen tab compatibility
Controlify - 0.2.0+1.19.4

Published by isXander over 1 year ago

Milestone 2

  • In-game dynamic button guide hud with accompanying API
  • Controller cursor snapping for containers
  • Rewrite of player look input to feel more snappy and bedrock-like
  • Fix toggle sneak not working
  • Fix controller bindings not saving in some scenarios

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