FriceEngine

JVM game engine based on Swing/JavaFX.

AGPL-3.0 License

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FriceEngine - Add curve effect

Published by ice1000 about 8 years ago

now you can display curves.
bug fixes everywhere.

FriceEngine - Lots of additions

Published by ice1000 about 8 years ago

bug fixes everywhere.
more convenient APIs (factories).

FriceEngine - Add 'addForce' and function graph displaying

Published by ice1000 about 8 years ago

also bugs fixes and details adding.
Tested a Scala sample, also document updated.

FriceEngine - Bug fixes

Published by ice1000 about 8 years ago

bug fixes everywhere.
icon added.
refactored.

FriceEngine - Add rotate and auto GC, improve timer

Published by ice1000 about 8 years ago

and bugs fixes and hierarchy improves.
Old demos maybe deprecated.

FriceEngine - Lots of bug fixes and improve

Published by ice1000 about 8 years ago

fix bugs and some improvements.
also a demo from @Supersodasea ,thx!

FriceEngine - Add particle and api added

Published by ice1000 about 8 years ago

You can have the screen cut now. 😃
and some bugs fixes.

extracted some demos.
Happy birthday, Mr. Jiang. 😂

FriceEngine - Add wav audio support and frame animation

Published by ice1000 about 8 years ago

and fix bug of JRuby code (thanks @headius ), and a API to override Cursor.
add a more fluent flappy demo.

FriceEngine - Add simple collision system

Published by ice1000 about 8 years ago

Finally finished collision.
Usage is shown in Demo7.

FriceEngine - Add database system and some utils

Published by ice1000 about 8 years ago

Add database and some utils like webImageResource and some simple refactoring.

FriceEngine - Add simple animation system

Published by ice1000 about 8 years ago

Add a simple animation system, and you can extend from MoveAnim to define a custom movement.

FriceEngine - Add double buffer

Published by ice1000 about 8 years ago

I've added double buffer into FriceEngine, now it will refresh the scene in a fluent way.
Also some stdlib added, but a little buggy.

FriceEngine - First release

Published by ice1000 about 8 years ago

you can add images into a frame, but it is refreshed five times a second(very slow), deciding to used BufferedImage to replace hard drawing by a graphics object.

wanna know how to used, please view root/demo/Demo1.java