JVM game engine based on Swing/JavaFX.
AGPL-3.0 License
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Published by ice1000 about 8 years ago
now you can display curves.
bug fixes everywhere.
Published by ice1000 about 8 years ago
bug fixes everywhere.
more convenient APIs (factories).
Published by ice1000 about 8 years ago
also bugs fixes and details adding.
Tested a Scala sample, also document updated.
Published by ice1000 about 8 years ago
bug fixes everywhere.
icon added.
refactored.
Published by ice1000 about 8 years ago
and bugs fixes and hierarchy improves.
Old demos maybe deprecated.
Published by ice1000 about 8 years ago
fix bugs and some improvements.
also a demo from @Supersodasea ,thx!
Published by ice1000 about 8 years ago
You can have the screen cut now. 😃
and some bugs fixes.
extracted some demos.
Happy birthday, Mr. Jiang. 😂
Published by ice1000 about 8 years ago
and fix bug of JRuby code (thanks @headius ), and a API to override Cursor.
add a more fluent flappy demo.
Published by ice1000 about 8 years ago
Finally finished collision.
Usage is shown in Demo7.
Published by ice1000 about 8 years ago
Add database and some utils like webImageResource and some simple refactoring.
Published by ice1000 about 8 years ago
Add a simple animation system, and you can extend from MoveAnim to define a custom movement.
Published by ice1000 about 8 years ago
I've added double buffer into FriceEngine, now it will refresh the scene in a fluent way.
Also some stdlib added, but a little buggy.
Published by ice1000 about 8 years ago
you can add images into a frame, but it is refreshed five times a second(very slow), deciding to used BufferedImage to replace hard drawing by a graphics object.
wanna know how to used, please view root/demo/Demo1.java