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Published by NichtStudioCode about 1 year ago
ObscuredInventory
, an Inventory
implementation that can hide certain slotsReferencingInventory.fromReversedPlayerStorageContents(PlayerInventory)
Gui#setIgnoreObscuredInventorySlots(false)
VirtualInventories
can now have resize handlersPagedGui<Inventory>
and ScrollGui<Inventory>
now handle virtual inventory resizing properlyScrollGui#bake
and PagedGui#bake
which can be used to re-bake pages / lines for cases where their content changes size (this does not need to be called manually for virtual inventories, as resize handlers are registered automatically)ScrollGui<Inventory>
implementation will now overflow to the next pagePublished by NichtStudioCode about 1 year ago
Published by NichtStudioCode about 1 year ago
Inventory#modifyItem
and Inventory#replaceItem
Published by NichtStudioCode about 1 year ago
Published by NichtStudioCode over 1 year ago
Inventory
content typePublished by NichtStudioCode over 1 year ago
org.joml.Math
Published by NichtStudioCode over 1 year ago
Published by NichtStudioCode over 1 year ago
Published by NichtStudioCode over 1 year ago
Published by NichtStudioCode over 1 year ago
Published by NichtStudioCode over 1 year ago
SimpleItem
constructors that accept ItemStack
CartographyWindow
would not display the mapPublished by NichtStudioCode over 1 year ago
Published by NichtStudioCode over 1 year ago
Consumer
s with the generic Gui / Window type instead of just Gui
and Window
Published by NichtStudioCode over 1 year ago
Published by NichtStudioCode over 1 year ago
@NotNull
and @Nullable
annotations to ItemUpdateEvent
Inventory#setItem
would always use slot 0 for empty ItemStacks
ItemPostUpdateEvent
when shift-clicking items out of a gui-embedded inventoryinvui
module in invui
and invui-core
. This now makes it possible to directly depend on invui-core
, which does not include all inventory-access revisions.Published by NichtStudioCode over 1 year ago
Published by NichtStudioCode over 1 year ago
ComponentLocalizer#setComponentCreator
Published by NichtStudioCode over 1 year ago