MajruszsProgressiveDifficultyMod

Minecraft modification that progressively increases the game difficulty over time.

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MajruszsProgressiveDifficultyMod - Majrusz's Progressive Difficulty 1.4.2 (1.18.2)

Published by Majrusz over 2 years ago

  • ported all 1.19 changes to 1.18.2
MajruszsProgressiveDifficultyMod - Majrusz's Progressive Difficulty 1.5.0 (1.19)

Published by Majrusz over 2 years ago

  • ported to 1.19
  • added Undead Army set bonus
  • added Undead Army armor in creative tab
  • added Warden Treasure Bag
  • added soul particles to spawn positions during the Undead Army to indicate where the undead will spawn
  • changed Enderium Axe stats (damage 13 -> 12)
  • changed Enderium Sword stats (damage 9 -> 10, attack speed 1.6 -> 1.4
  • changed Zombie group to be Miner group (Zombies with mining accessories)
  • changed Enderium Ingot crafting recipe
  • decreased health & damage bonuses on Expert and Master Modes (+20% -> +15% on Expert Mode, +40% -> +30% on Master Mode)
  • decreased double loot chance (25% -> 20% on Expert Mode, 75% -> 40% on Master Mode)
  • removed Hermes Boots
  • removed Ocean Shield
  • removed Giant, Elite Skeleton, Parasite and Sky Keeper mobs
  • removed bleeding and levitation effects from Enderium items
  • removed Enderman's attack that could trigger all nearby Endermans to attack the player
  • removed Creeperling's ability to destroy block (they still explode though)
  • removed Undead Army ability to create a monster spawner
  • reworked core features
  • reworked Creeper damage reduction (now Creepers take less damage from any explosion, not only others' Creepers)
  • reworked Drowned lightning attack (now it can only occur when it rains outside and is much likely to happen 25% -> 60%)
  • reworked custom ore generation
  • reworked custom mobs spawning
  • reworked item set tooltips
  • retested most of the features
  • made Tank attack Warden whenever they are close to each other
  • made Tank's attack do not hurt other Tanks
  • made Tank's special attack be able to disable shields
  • made Recall Potion work between dimensions
  • made Wither Sword display dynamically effect level and duration in tooltip
  • made double loot particles do not show when the drop is empty
  • updated most of the textures
  • renamed all items related to the End to Enderium (Enderium Axe etc.)
  • renamed Tattered Cloth to Cloth
  • renamed "game state" to "game stage" in the code, commands etc.
  • renamed Fisherman Treasure Bag to Angler Treasure Bag
  • fixed Treasure Bag loot progress
  • fixed Tank that did not attack mobs who attack them
  • fixed Tank animation (when there was multiple Tanks they could share arm animation)
  • fixed Bleeding effect (it sometimes could trigger other features multiple times, like Drowned lightning attack)
  • fixed many typos
  • code optimization
MajruszsProgressiveDifficultyMod - Majrusz's Progressive Difficulty 1.4.1 (1.18.1)

Published by Majrusz almost 3 years ago

  • added the possibility to run this mod on Minecraft version 1.18
MajruszsProgressiveDifficultyMod - Majrusz's Progressive Difficulty 1.4.0 (1.18.1)

Published by Majrusz almost 3 years ago

  • upgraded to forge 1.18.1-39.0.5
MajruszsProgressiveDifficultyMod - Majrusz's Progressive Difficulty 1.3.2 (1.17.1)

Published by Majrusz almost 3 years ago

  • fixed game crash/freeze when loading game world
MajruszsProgressiveDifficultyMod - Majrusz's Progressive Difficulty 1.3.1 (1.17.1)

Published by Majrusz about 3 years ago

  • fixed game crash on loading world/server
MajruszsProgressiveDifficultyMod - Majrusz's Progressive Difficulty 1.3.0 (1.17.1)

Published by Majrusz about 3 years ago

  • changed required Majrusz Library version from 2.5.0 to 2.6.0
  • added Tank mob
  • added Tank to 3rd, 4th and 5th waves of the Undead Army
  • mobs during the Undead Army now cannot create Mob Spawner when there is a player nearby
  • mobs during the Undead Army now cannot spawn in groups
  • Skeletons during the Undead Army can now spawn on Skeleton Horses
  • the Undead Army mobs now cannot pick up any items
  • Zombie spawned when a player dies now cannot pick up any items
  • reworked Treasure Bags and added information about possible loot in the description
  • added Treasure Bag progress reset command
  • reworked the way most of item descriptions work
  • changed End related items names
  • Hoe of the End now tills 3x3 area
  • added Set of the End and King of the Ocean Set
  • reworked Blood particles
  • added Blood particles to all mobs
  • added new Bleeding related advancement
  • using Bandage on any villager now increases reputation with them (lowers prices)
  • Phantoms now have a chance to inflict Levitation on Master Mode
  • added command that starts the Undead Army
  • added command that informs how many undead were killed before the Undead Army starts
  • reworked all of the commands
  • most of the Undead Army commands now also takes player/position parameter
  • removed End Keeper mob
  • fixed bug with the Undead Army not always freezing water underneath
  • fixed bug with the Undead Army attacking itself
  • fixed bug with the Undead Army's armor drop chance
  • fixed bugs with the Undead Army commands
  • fixed Charged Creeper AI that makes them explode near wall
  • fixed Giant experience bug
  • code refactoring and optimization
MajruszsProgressiveDifficultyMod - Majrusz's Progressive Difficulty 1.2.4 (1.17.1)

Published by Majrusz about 3 years ago

  • upgraded Minecraft Forge from 37.0.44 to 37.0.69
  • changed required Majrusz Library version from 2.4.0 to 2.5.0
  • fixed mod collision with the latest Wonderful Enchantments
MajruszsProgressiveDifficultyMod - Majrusz's Progressive Difficulty 1.2.3 (1.17.1)

Published by Majrusz about 3 years ago

  • upgraded Minecraft Forge version to 37.0.44
  • changed required Majrusz Library version to 2.3.0
  • added config for mobs that spawns during Undead Army
  • added config for disabling custom mobs in certain game states
  • added config that sets certain game state when the world is being loaded for the first time
  • Recall Potions now have only 33.3% chance to drop from Pillager Treasure Bag (but amount increased from 3-7 to 10-16)
  • fixed bug with Undead Army not spawning at all
  • fixed bug with Game State not saving and loading properly
  • fixed bug with Undead Army spawning in trees
  • fixed game crashing bug (java.lang.reflect.InvocationTargetException: null)
MajruszsProgressiveDifficultyMod - Majrusz's Progressive Difficulty 1.2.2 (1.17.1)

Published by Majrusz about 3 years ago

  • changed required version of Majrusz Library from 2.1.0 to 2.2.0
  • removed Flying Phantom structure advancement
  • updated Russian language (thanks to @BardinTheDwarf)
  • decreased End Ore's trigger distance
  • fixed Giant attack range
  • fixed Creeperling model
  • fixed AI for groups of enemies and the Undead Army
  • fixed invalid death message from Infested effect
  • fixed Ocean Shield model
  • fixed advancements and recipes
  • fixed bug with End Tools Haste effect
  • fixed Recall Potion animation
  • fixed bug crashing the game on the server
MajruszsProgressiveDifficultyMod - Majrusz's Progressive Difficulty 1.2.1 (1.17.1)

Published by Majrusz about 3 years ago

  • fixed game crash on Forge 1.17.1-37.0.22+
MajruszsProgressiveDifficultyMod - Majrusz's Progressive Difficulty 1.2.0 (1.17.1)

Published by Majrusz about 3 years ago

  • changed minimum required Majrusz Library version from 2.0.0 to 2.1.0
  • temporary removed all structures
  • added Parasite mob
  • added Infested effect
  • added Nausea effect to Recall Potion
  • added certain special abilities to End items
  • increased End Axe damage from 12 to 13
  • changed certain textures
  • reduced Enderman trigger distance
  • fixed bug with Bleeding
  • updated to minecraft 1.17.1
MajruszsProgressiveDifficultyMod - Majrusz's Progressive Difficulty 1.1.0

Published by Majrusz over 3 years ago

  • added 10 crafting advancements
  • added 28 standard advancements
  • added chance for Wither Skeleton Skull to Wither Treasure Bag
  • added Gunpowder to Creeperling's loot table
  • changed Hermes Boots tooltip
  • fixed few recipe groups
MajruszsProgressiveDifficultyMod - Majrusz's Progressive Difficulty 1.0.0

Published by Majrusz over 3 years ago

  • updated Majrusz Library version from 1.7.0 to 2.0.0
  • removed all Inventory Items! (Lucky Rock, etc.) (THIS MAY LEAD TO WEIRD BUGS ON EXISTING WORLDS!)
  • added new configs to Undead Army
  • added new special Zombie that is spawned whenever player dies from Bleeding or was killed by a Zombie
  • added Raid Treasure Bag
  • added Recall Potion (special drop from Raid Treasure Bag)
  • added Ocean Shield (rare drop from Elder Guardian Treasure Bag)
  • added 2 new abilities for Elite Skeleton: triple shot and quick shot
  • increased Bleeding base damage frequency (from 0.2 damage per second to 0.25 damage per second)
  • decreased Elite Skeleton attack speed by 33%
  • replaced Fisherman Emblem with enchanted Fishing Rod and increased its chance to drop from 7.5% to 20% (Fisherman Treasure Bag)
  • replaced Trident with enchanted Ocean Shield and increased its chance to drop from 5% to 15% (Elder Guardian Treasure Bag)
  • updated certain items texture
  • Wither does not start Master Mode any longer
  • changed /regionaldifficulty command to /clampedregionaldifficulty and added shortcut command /crd
  • changed /gamestate command to /currentgamestate
  • fixed bug with Undead Army notification
  • fixed missing config for Creeperling
  • fixed bug with certain values not being properly scaled by Clamped Regional Difficulty
  • fixed bug with Evoker spawning without the Totem of Undying
  • fixed other minor bugs
MajruszsProgressiveDifficultyMod - Majrusz's Progressive Difficulty 0.7.0

Published by Majrusz over 3 years ago

  • changed minimum required Majrusz Library version from 1.6.0 to 1.7.0
  • added new mob: Creeperling (smaller version of Creeper)
  • added extra bonus for regional difficulty when the player reaches Expert Mode and Master Mode (+0.15 and +0.3 respectively)
  • added command for checking current regional difficulty (with Expert Mode and Master Mode modifiers)
  • added new item: Golden Bandage
  • added 2 new Inventory items: Idol of Fertility and Certificate of Taming
  • added new effect: Bleeding Immunity
  • added new mechanic for Inventory items: effectiveness (Fisherman Emblem, Lucky Rock etc.)
  • added all Inventory items to Villager trades
  • Creeper now on explosion may spawn certain amount of Creeperlings (Normal Mode: up to 1, Expert Mode: up to 3, Master Mode: up to 5)
  • Creeper now takes only 10% of the damage dealt by other Creepers (Expert Mode)
  • Creeper's explosion will now ignite nearby Creepers (Expert Mode)
  • Slimes can now apply Slowness (Expert Mode)
  • changed Lucky Rock's loot tables
  • changed certain items rarity
  • changed certain tooltips and config comments
  • changed textures of most of the items
  • fixed bug with Giant Seed having a chance to drop twice
  • fixed certain minor bugs
MajruszsProgressiveDifficultyMod - Majrusz's Progressive Difficulty 0.6.1

Published by Majrusz over 3 years ago

  • decreased default maximum explosion multiplier from x8 to x2
  • fixed bug crashing the game when something exploded
  • fixed bug with sidekicks having a chance to be a leader and spawning another sidekicks
MajruszsProgressiveDifficultyMod - Majrusz's Progressive Difficulty 0.6.0

Published by Majrusz over 3 years ago

  • changed minimum required Majrusz Library version from 1.5.0 to 1.6.0
  • added new AI goal to creepers (they can now explode when the player is behind the wall)
  • explosions are now up to 4 times bigger
  • explosions can now leave fire behind (from Expert Mode)
  • added Giant Seed
  • added Lucky Rock
  • added chinese language (thanks to @qsefthuopq)
  • added new loot to End Ships and Flying Phantom structures
  • added new Endermite spawners to End Ships
  • added new model for Hermes Boots
  • updated/changed most of the textures
  • increased Fisherman Emblem's luck bonus from 2/3/4 to 3/4/5
  • increased chance for Fisherman Emblem from 5% to 7.5% (Fisherman Treasure Bag)
  • increased movement speed bonus for Hermes Boots from 20% to 25%
  • Wither Sword now have only 33.3% chance to drop instead of 100% (Wither Treasure Bag)
  • changed End Ingot crafting recipe
  • fixed bug with generating End Ships and Flying Phantom structures
  • fixed bug with Llama spit having a chance to apply Bleeding
  • fixed bug with Fisherman Emblem being always active
  • fixed bug with entities not having always their damage and health increased (mostly in structures)
  • fixed bug with Endermans always triggering teleport on attack
  • fixed compatibility issue with Performant (skeletons were not doing anything)
  • fixed certain item tooltips and config comments
  • removed structure block hidden inside Flying Phantom structure
MajruszsProgressiveDifficultyMod - Majrusz's Progressive Difficulty 0.5.4

Published by Majrusz over 3 years ago

  • Treasure Bags do not replace Elder Guardian and Ender Dragon loot any longer (more compatibility with other mods)
  • changed certain misleading comments in config file
  • fixed bug with structure generation on flat worlds
  • fixed bug with Bleeding having a chance to apply another Bleeding (permanent Bleeding)
  • fixed bug with Bleeding pushing the player in certain direction
MajruszsProgressiveDifficultyMod - Majrusz's Progressive Difficulty 0.5.3

Published by Majrusz over 3 years ago

  • changed minimum required Majrusz Library version from 1.3.0 to 1.5.0
  • added config list of entities that starts Expert and Master Modes
  • added config list of dimensions that starts Expert and Master Modes
  • added config list for entities that should be immune to bleeding
  • added crafting recipes for Undead Army leather armor (made from Tattered Cloths)
  • entering any dimension now always starts Expert Mode (can be disabled in config)
  • changed required items fished for Fisherman Treasure Bag reward from 30/20/10 to 20/15/10
  • changed some of the config comments
  • fixed bug with gamestate command not always changing game state properly
  • fixed bug with Villagers not converting to Zombie Villagers after dying from Bleeding that was caused by Zombies
  • fixed bug with Bleeding not being visible sometimes
  • fixed bug with Treasure Bags that were rewarding the player with loot even though they were disabled
  • fixed bug with player getting rewarded sometimes with more than one Treasure Bag
  • fixed bug with Pillager's Wolf not despawning at all
  • fixed bug with End Armor not being immune to lava and fire
  • fixed bug with structure generation on flat worlds causing the game to crash
MajruszsProgressiveDifficultyMod - Majrusz's Progressive Difficulty 0.5.2

Published by Majrusz over 3 years ago

  • updated mod to version 1.16.5
  • added ability for End Leggings
  • added new config for Fall Damage debuffs
  • fixed crash with generating structures in flat worlds
  • fixed bug with Elite Skeletons and Giants spawning in well lit places
  • fixed bug with random crashes