MajruszsProgressiveDifficultyMod

Minecraft modification that progressively increases the game difficulty over time.

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MajruszsProgressiveDifficultyMod - Majrusz's Progressive Difficulty 0.5.1

Published by Majrusz over 3 years ago

  • added config for Bandages
  • added config for End Shard Ore (and all items made from shards)
  • added config for changing whether Ender Dragon or Wither should start Master Mode
  • added extra information for disabled items
  • Bandages are now always usable and have decreased regeneration effect duration from 5.0s to 4.0s
  • Fisherman Emblem now always displays tooltip
  • fixed bug with game state not loading properly between worlds
MajruszsProgressiveDifficultyMod - Majrusz's Progressive Difficulty 0.5.0

Published by Majrusz over 3 years ago

  • changed minimum required Majrusz Library version from 1.1.0 to 1.3.0
  • changed mod logo
  • added End Shard Ore (new late game ore and destroying this block triggers all nearby Endermans)
  • added End Shard, End Ingot and End Block
  • added Infested End Stone (spawns Endermites when destroyed)
  • added End Shard Locator
  • added tools and full armor made from End Ingots
  • added Tattered Cloth (drop from Elite Skeleton)
  • added crafting recipe for Undead Battle Standard
  • added new commands: "undead_army highlight", "undead_army undead_left" and "undead_army kill_all"
  • added possibility for disabling Treasure Bags
  • added ability for Enderman to be triggered when other nearby Enderman is attacked (Master Mode only)
  • added ability for Enderman to teleport target (Master Mode only)
  • added ability for Shulkers to inflict Blindness (Master Mode only)
  • added Elite Skeletons group with up to 7 sidekicks (Master Mode only)
  • added chest for End Island Forge structure
  • added 2 new structures: End Military Ship and End Trading Ship
  • added End Shards to loot tables for most End structures
  • added particles when Undead Army placed Monster Spawner
  • added armor for Undead Army entities
  • Undead Army may now be summoned at day time
  • Undead Army is now highlighted after some time when at least half the army is dead
  • Undead Army wave may end automatically after 2 minutes when there is only 1 or 2 undead left
  • increased kill requirement for Undead Army to spawn from 50 to 100
  • increased chance for jockey to naturally spawn (Expert Mode+)
  • changed Fisherman Emblem texture
  • changed way the extra experience is calculated
  • replaced Undead Battle Standard chance from Undead Army Treasure Bag with Tattered Cloth
  • removed Giant from Undead Army
  • fixed bug with Bleeding not being visible
  • fixed bug that was crashing the game at wave end
MajruszsProgressiveDifficultyMod - Majrusz's Progressive Difficulty 0.4.1

Published by Majrusz over 3 years ago

  • added minimum required distance for Illusioner to spawn near the Village
  • increased minimum distance from Ender Dragon location for all structures new structures in the End
  • most item tooltips are now only visible when advanced tooltip is turned on
  • reduced time between Undead Army waves from 15.0s to 10.0s
  • increased Undead Army entities freezing water range
  • changed bandage recipe
  • changed some textures (thanks to @muraokun)
  • fixed bug where spider poison attacks were always turned on
  • fixed bug where elite skeleton spawns were always turned on
  • fixed bug with Pillager Raid when player could not finish it
  • fixed bug with Monster Spawners spawning in the air
  • fixed bug with Undead Army entities spawning on trees
MajruszsProgressiveDifficultyMod - Majrusz's Progressive Difficulty 0.4.0

Published by Majrusz over 3 years ago

  • Majrusz Library dependency added
  • added Fisherman Emblem (rare loot from Fisherman Treasure Bag)
  • added Hermes Boots (rare loot from Undead Army Treasure Bag)
  • added Trident to Elder Guardian Treasure Bag (5% chance with random enchantments and randomly damaged)
  • added Flying End Islands (6 new structures in the end)
  • reduce Bandage regeneration effect time from 6.0s to 5.0s
  • changed Sky Keeper name to End Keeper
  • Flying Phantom structure now is spawning only in The End
  • completely replaced rewards from Flying Phantom structure
  • added 6 End Keepers and 3 Phantoms to protect Flying Phantom structure (they will not despawn)
  • changed Treasure Bag reward for Master Mode Undead Army from 1 to 2
  • Bleeding can not be removed with Milk Bucket now
  • added new Blood Particles for Bleeding Effect
  • reduced Elite Skeleton spawn rate in the Nether by 50%
  • Elite Skeletons now only spawn where Skeletons and Wither Skeletons could spawn in the Nether
  • removed Pillager's Wolf natural spawn (now only spawn in groups with Pillagers)
  • fixed bug with Undead Army spawners spawning in the air
  • fixed bug with Undead Army invalid spawn position in water
  • fixed bug with Zombified Piglins spawning in group with Zombies
  • changed Wither Sword rarity from Common to Uncommon
  • changed some textures (most Treasure Bags, Wither Sword, Bleeding)
  • added lot of new configs and comments to every config
  • lots of code optimization and refactoring
MajruszsProgressiveDifficultyMod - Majrusz's Progressive Difficulty 0.3.2

Published by Majrusz almost 4 years ago

  • added separate texture for Giant
  • fixed bug that was crashing the game (with invalid casting)
  • updated russian language to the latest version
MajruszsProgressiveDifficultyMod - Majrusz's Progressive Difficulty 0.3.1

Published by Majrusz almost 4 years ago

  • increased Sky Keeper maximum levitation chance from 37.5% to 50%
  • reduced Phantoms spawn rate near Flying Phantom structure by 83%
  • reduced Sky Keeper spawn rate near Flying Phantom structure by 33%
  • added lapis lazuli to Flying Phantom structure treasure loot
  • added chance for iron armor in Fisherman Treasure Bag
  • added configuration for Flying Phantom generation rate and increased default value (from 27-37 to 47-67)
  • removed debug log about Flying Phantom structure from console
  • reduced chance for Wither Skeletons to spawn with Wither Sword from 100% to 75% (and now it is depends on CRD)
  • decreased chance for Nether Star from Wither Treasure Bag
  • added particles for situation when loot is doubled
  • fixed bug with Wither Skeletons now spawning with Wither Swords
  • fixed bug when bleeding may still be applied even though the player was blocking damage with shield
MajruszsProgressiveDifficultyMod - Majrusz's Progressive Difficulty 0.3.0

Published by Majrusz almost 4 years ago

  • added Bleeding effect
  • added Bandage item (removes Bleeding and gives Regeneration)
  • added new structure: Flying Phantom (Phantoms and Sky Keepers spawn naturally nearby)
  • added new monster: Sky Keeper (slightly stronger version of Phantom which is immune to fire and may inflict levitation on hit)
  • Drowned can spawn lightning bolt after hitting a player with a thrown trident
  • player gets Nausea and Weakness while drowning (duration increases the longer the player is drowning)
  • added Fisherman Treasure Bag (reward for fishing)
  • added lot of new configurations
  • changed enemies bonus to health and damage from 25% to 20% (expert game state)
  • changed enemies bonus to health and damage from 50% to 40% (master game state)
  • increased Wither Sword damage from 6 to 7
  • increased Wither Sword durability from 250 to 360
  • reduced Pillager's Wolf spawn chance by 80% (only when spawning alone, without Pillager)
  • replaced Wither Sword with Bandages in Undead Army Treasure Bag
  • added chance for tipped arrow from Elite Skeleton loot
  • increased Elite Skeleton and Giant spawning compatibility with other modifications
  • added sound to opening any Treasure Bag
  • slightly changed Undead Army Treasure Bag texture
  • changed Wither Sword texture
  • fixed bug when only one player saw the information about increasing difficulty
  • fixed bug with missing loot from Elite Skeleton
  • fixed bug with enemies spawning mid-air (Elite Skeleton and Giant)
  • fixed wrong issue tracker URL
  • fixed name convention for modification and added update JSON URL
  • new class for events after entity was damaged
  • new class for applying effects after entity was damaged
  • new mechanic for stackable effects
  • added access transformers
  • refactoring and code optimization
  • added documentation for most modules
MajruszsProgressiveDifficultyMod - Majrusz's Progressive Difficulty 0.2.0

Published by Majrusz almost 4 years ago

  • added configuration module
  • added new Raid: Undead Army (which spawns after 100 killed undeads in the night time)
  • added Undead Battle Standard to manually summon Undead Army
  • added Undead Army Treasure Bag (reward for finishing Undead Army)
  • added new enemy: Elite Skeleton (skeleton which shoots faster, more precisely and its arrows may have potion effects)
  • new item: Wither Sword (causes Wither II on hit for few seconds)
  • Wither Skeleton always spawn with Wither Sword instead of Stone Sword
  • Evoker now always hold Totem Of Undying
  • Totem Of Undying will not be doubled anymore
  • increased minimum fall damage which cause Nausea & Slowness
  • Enemy Groups chance now depends on Regional Difficulty
  • Creeper effect chance now depends on Regional Difficulty
  • reduced Giant hitbox from 100% to 60% (width only)
  • reduced Illusioner spawn rate by 20%
  • added new item tab (creative mode) for all mod items
  • fixed bug when enemies had armor and weapons too often
  • fixed bug that makes Zombies unable to spawn as child
  • fixed bug when sometimes sidekicks were attacking his leader
  • lot of code refactoring & optimalization
MajruszsProgressiveDifficultyMod - Majrusz's Progressive Difficulty 0.1.0

Published by Majrusz almost 4 years ago

  • init