MEGACells

ME Greater Accumulation Cells - For when kilobytes just won't do.

LGPL-3.0 License

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28
MEGACells - 1.5.1 (Forge/Fabric 1.19.2)

Published by 62832 about 2 years ago

Fix energy calculation for AE2WTLib terminals upgraded with Greater Energy Cards (courtesy of @Mari023)

MEGACells - 1.5.0 (Forge/Fabric 1.19.2)

Published by 62832 about 2 years ago

Now also available on Fabric!

  • Updated to AE2 v12.8.3-beta
  • Added the Greater Energy Card
    • Superdense equivalent of the regular Energy Card, compatible with all base AE2 devices and portable cells
  • Increased MEGA Portable Cell internal battery
    • Cells now use Dense energy cells to craft, supporting Greater Energy Cards for increased battery capacity
  • Added AE2WTLib integration
    • Allows support for the Greater Energy Card within its terminals
MEGACells - 1.4.2 (MC 1.18.2 / 1.19.2)

Published by 62832 about 2 years ago

Add "mod loaded" condition to various recipes (radioactive cell, LazierAE2 circuit-etching recipes for specialised components)

MEGACells - 1.4.1 (MC 1.19.2)

Published by 62832 about 2 years ago

Fix items being registered multiple times during launch and spamming the game log as a result (1.19 bug only).

MEGACells - v1.4.0 (MC 1.18.2 / 1.19.2)

Published by 62832 about 2 years ago

  • Updated to AE2 betas 11.6.1 / 12.8.2 (MC 1.18 / 1.19)
  • Significantly reworked MEGA Bulk Item Cell:
    • Dedicated inventory and handler
    • Significantly increased storage capacity (max long, with some overflow protection)
    • Improved tooltip (with stored quantity) and LED
    • Automatic conversion of old cell inventories to new
    • Void upgrade no longer required
    • Requires partitioning to accept contents
  • Added new MEGA Radioactive Chemical Storage Cell (Applied Mekanistics only)
    • Single-typed storage for radioactive chemicals (Nuclear Waste, Polonium, Plutonium)
    • Holds up to 256 bytes of material (2048 buckets, equivalent to 4 nuclear waste barrels)
    • Uses bespoke component and dedicated housing
    • Requires filtering
    • Does not support upgrades (no voiding!)
    • Does NOT hold Spent Nuclear Waste
  • Fixed MEGA chemical cells not blacklisting radioactive chemicals
MEGACells - v1.3.1 (MC 1.19.2)

Published by 62832 about 2 years ago

  • Move render type init to client loading
    • Fixes a crash bug when using any custom resource packs
  • Add clarifying tooltip to MEGA crafting co-processing unit
MEGACells - v1.3.0 (MC 1.19.2)

Published by 62832 about 2 years ago

Initial port of v1.3.0 to Minecraft 1.19.2.
More features and improvements soon to come.

MEGACells - v1.3.0 (MC 1.18.2)

Published by 62832 over 2 years ago

  • Added the Superdense Energy Cell: Stores 12.8MAE, 8x that of the Dense Energy Cell
  • Added the MEGA Bulk Item Storage Cell: Single-typed item cell capable of storing (practically) an infinite number of items of that type. Crafted with a bespoke component in a dedicated netherite housing.
  • Made MEGA component recipes more reasonable
  • Updated item textures for more consistent looks
MEGACells - v1.2.1 (MC 1.18.2)

Published by 62832 over 2 years ago

  • Fixed MEGA Chemical Cell Housing missing its recipe
  • Fixed incorrect 64M Crafting Storage texture
MEGACells - v1.2.0 (MC 1.18.2)

Published by 62832 over 2 years ago

  • MEGA Crafting Storage is here!
    • Requires AE2 v11.1.0
    • Uses dedicated, all-black MEGA Crafting Unit
    • Storage ranges from 1M to 256M
    • Includes dedicated co-processing unit and monitor
    • Co-processing unit provides 4 co-processing threads in a single unit block
    • Monitor functions identically, included for aesthetic purposes within MEGA CPUs
  • Slightly bumped non-item cell type limits from 5 to 9
  • Brought MEGA portable cells back to regular energy cell battery for the time being
MEGACells - v1.1.1 (MC 1.18.2)

Published by 62832 over 2 years ago

  • Greatly optimised texture files
  • Reorganised item textures into separate folders for standard/portable cells
MEGACells - v1.1.0 (MC 1.18.2)

Published by 62832 over 2 years ago

  • Chemical cells are now only present and registered when AppMek is installed.
MEGACells - v1.0.0 (MC 1.18.2)

Published by 62832 over 2 years ago

Amended 1M component crafting recipe to use the new 256k component in base AE2
Requires most recent AE2 release build of 11.0.0 (no alpha).

MEGACells - 1.0.0-beta.1 (MC 1.18.2)

Published by 62832 over 2 years ago

  • Applied Mekanistics integration
    • Adds MEGA variants for Chemical Cells
    • Fallback to fluid cells if AppMek is not installed
  • Fix incorrect byte multiplier (was 64x instead of 256x as intended)
MEGACells - v1.0.0-alpha.1

Published by 62832 over 2 years ago

1.0.0-alpha.1 (MC 1.18.2)

Initial alpha release.

  • Standard item and fluid cells with 1M-256M capacities
  • Portable variants of cells with increased energy capacity
  • All cells use dedicated "MEGA" housings to craft