openrndr

OPENRNDR. A Kotlin/JVM library for creative coding, real-time and interactive graphics

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openrndr - OPENRNDR 0.3.23

Published by edwinRNDR about 6 years ago

Features

  • Improved VertexFormat (breaking the <= 0.3.22 API)
  • Added cancelling of queued asynchronous images
  • Added headless application mode using EGL
  • Upgraded LWJGL to 3.2.0
  • Upgraded Kotlin to 1.2.60
openrndr -

Published by edwinRNDR about 6 years ago

Features

  • Added uniform buffer objects / blocks
  • Improved ColorBufferLoader
  • Added ShadeStyle.attributes
  • Added IntVector3, IntVector4

Bug-fixes

  • tint with opacity
openrndr -

Published by edwinRNDR about 6 years ago

Improvements

  • Improved logging
  • Improved Debug3D extension, separated into reusable OrbitalCamera and OrbitalControls parts
openrndr - OPENRNDR

Published by edwinRNDR over 6 years ago

New features:

  • Rectangular clipping masks
  • Presentation control

Improvements:

  • Support for GLX_swap_control_tear
  • Better performance of ShaderWatcher on macOS
  • Better debugging support in GL3 driver
openrndr -

Published by edwinRNDR over 6 years ago

New features:

  • Shader watchers
  • Asynchronous image loading
  • Webcam support through FFMPEG

Bugfixes:

  • Shade styles: c_screenPosition was reported in pixels, is now reported in device coordinates
  • Shade styles: parameters not properly exposed in the expansion (shape / contour / line) shaders
openrndr -

Published by edwinRNDR over 6 years ago

  • Incremented number of circles in CircleDrawer
  • Replaced hardcoded ffmpeg path with global ffmpeg
  • Fixed memory leak in ColorBuffer loading
  • Improved interfaces for opening videos
  • Fixed bug that caused out images to saved upside-down
openrndr -

Published by edwinRNDR over 6 years ago

  • Added extra key definitions
  • Fixed color transform for images with alpha channels.
  • Resolved concurrent modification problems in postponed Events
  • Added missing fragment and vertex preambles to rectangle shader
  • Fixed loading of images with odd number of columns, GL_UNPACK_ALIGNMENT
openrndr -

Published by edwinRNDR over 6 years ago

  • Added keyboard character event for improved input handling
  • Added openrndr-dialogs to settings.gradle
  • Added check for org.openrndr.gl3.debug property at runtime
  • Bumped Kotlin version to 1.2.50
  • Added keyboard character event for improved input handling
  • Added framerate and profile settings to ScreenRecorder
openrndr -

Published by edwinRNDR over 6 years ago

This release targets shape drawing improvements.