socket.io

Realtime application framework (Node.JS server)

MIT License

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socket.io - 4.2.0

Published by darrachequesne about 3 years ago

Bug Fixes

  • typings: allow async listener in typed events (ccfd8ca)

Features

  • ignore the query string when serving client JavaScript (#4024) (24fee27)

Links:

socket.io - 4.1.3

Published by darrachequesne about 3 years ago

Bug Fixes

  • fix io.except() method (94e27cd)
  • remove x-sourcemap header (a4dffc6)

Links:

socket.io - 4.1.2

Published by darrachequesne over 3 years ago

Bug Fixes

  • typings: ensure compatibility with TypeScript 3.x (0cb6ac9)
  • ensure compatibility with previous versions of the adapter (a2cf248)

Links:

socket.io - 4.1.1

Published by darrachequesne over 3 years ago

Bug Fixes

  • typings: properly type server-side events (b84ed1e)
  • typings: properly type the adapter attribute (891b187)

Links:

socket.io - 4.1.0

Published by darrachequesne over 3 years ago

Blog post: https://socket.io/blog/socket-io-4-1-0/

Features

  • add support for inter-server communication (93cce05)
  • notify upon namespace creation (499c892)
  • add a "connection_error" event (7096e98, from engine.io)
  • add the "initial_headers" and "headers" events (2527543, from engine.io)

Links:

socket.io - 4.0.2

Published by darrachequesne over 3 years ago

Bug Fixes

  • typings: make "engine" attribute public (b81ce4c)
  • properly export the Socket class (d65b6ee)

Links:

socket.io - 4.0.1

Published by darrachequesne over 3 years ago

Bug Fixes

  • typings: add fallback to untyped event listener (#3834) (a11152f)
  • typings: update return type from emit (#3843) (1a72ae4)

Links:

socket.io - 4.0.0

Published by darrachequesne over 3 years ago

Blog post: https://socket.io/blog/socket-io-4-release/
Migration guide: https://socket.io/docs/v3/migrating-from-3-x-to-4-0/

Bug Fixes

  • make io.to(...) immutable (ac9e8ca)

Features

  • add some utility methods (b25495c)
  • add support for typed events (#3822) (0107510)
  • allow to exclude specific rooms when broadcasting (#3789) (7de2e87)
  • allow to pass an array to io.to(...) (085d1de)

BREAKING CHANGES

  • io.to(...) now returns an immutable operator

Previously, broadcasting to a given room (by calling io.to()) would mutate the io instance, which could lead to surprising behaviors, like:

io.to("room1");
io.to("room2").emit(/* ... */); // also sent to room1

// or with async/await
io.to("room3").emit("details", await fetchDetails()); // random behavior: maybe in room3, maybe to all clients

Calling io.to() (or any other broadcast modifier) will now return an immutable instance.

Links:

socket.io - 3.1.2

Published by darrachequesne over 3 years ago

Bug Fixes

  • ignore packets received after disconnection (494c64e)

Links:

socket.io - 3.1.1

Published by darrachequesne over 3 years ago

Bug Fixes

  • properly parse the CONNECT packet in v2 compatibility mode (6f4bd7f)
  • typings: add return types and general-case overload signatures (#3776) (9e8f288)
  • typings: update the types of "query", "auth" and "headers" (4f2e9a7)

Links:

socket.io - 3.1.0

Published by darrachequesne almost 4 years ago

In order to ease the migration to Socket.IO v3, the v3 server is now able to communicate with v2 clients:

const io = require("socket.io")({
  allowEIO3: true // false by default
});

Note: the allowEIO3 refers to the version 3 of the Engine.IO protocol which is used in Socket.IO v2

Features

Bug Fixes

  • allow integers as event names (1c220dd)

Links:

socket.io - 2.4.1

Published by darrachequesne almost 4 years ago

This release reverts the breaking change introduced in 2.4.0 (https://github.com/socketio/socket.io/commit/f78a575f66ab693c3ea96ea88429ddb1a44c86c7).

If you are using Socket.IO v2, you should explicitly allow/disallow cross-origin requests:

  • without CORS (server and client are served from the same domain):
const io = require("socket.io")(httpServer, {
  allowRequest: (req, callback) => {
    callback(null, req.headers.origin === undefined); // cross-origin requests will not be allowed
  }
});
  • with CORS (server and client are served from distinct domains):
io.origins(["http://localhost:3000"]); // for local development
io.origins(["https://example.com"]);

In any case, please consider upgrading to Socket.IO v3, where this security issue is now fixed (CORS is disabled by default).

Reverts

  • fix(security): do not allow all origins by default (a169050)

Links:

socket.io - 3.0.5

Published by darrachequesne almost 4 years ago

Bug Fixes

  • properly clear timeout on connection failure (170b739)

Reverts

  • restore the socket middleware functionality (bf54327)

Links:

socket.io - 2.4.0

Published by darrachequesne almost 4 years ago

Related blog post: https://socket.io/blog/socket-io-2-4-0/

Features (from Engine.IO)

  • add support for all cookie options (19cc582)
  • disable perMessageDeflate by default (5ad2736)

Bug Fixes

  • security: do not allow all origins by default (f78a575)
  • properly overwrite the query sent in the handshake (d33a619)

⚠️ BREAKING CHANGE ⚠️

Previously, CORS was enabled by default, which meant that a Socket.IO server sent the necessary CORS headers (Access-Control-Allow-xxx) to any domain. This will not be the case anymore, and you now have to explicitly enable it.

Please note that you are not impacted if:

  • you are using Socket.IO v2 and the origins option to restrict the list of allowed domains
  • you are using Socket.IO v3 (disabled by default)

This commit also removes the support for '*' matchers and protocol-less URL:

io.origins('https://example.com:443'); => io.origins(['https://example.com']);
io.origins('localhost:3000');          => io.origins(['http://localhost:3000']);
io.origins('http://localhost:*');      => io.origins(['http://localhost:3000']);
io.origins('*:3000');                  => io.origins(['http://localhost:3000']);

To restore the previous behavior (please use with caution):

io.origins((_, callback) => {
  callback(null, true);
});

See also:

Thanks a lot to @ni8walk3r for the security report.

Links:

socket.io - 3.0.4

Published by darrachequesne almost 4 years ago

Links:

socket.io - 3.0.3

Published by darrachequesne almost 4 years ago

Links:

socket.io - 3.0.2

Published by darrachequesne almost 4 years ago

Bug Fixes

  • merge Engine.IO options (43705d7)

Links:

socket.io - 3.0.1

Published by darrachequesne almost 4 years ago

Bug Fixes

  • export ServerOptions and Namespace types (#3684) (f62f180)
  • typings: update the signature of the emit method (50671d9)

Links:

socket.io - 3.0.0

Published by darrachequesne almost 4 years ago

More details about this release in the blog post: https://socket.io/blog/socket-io-3-release/

Dedicated migration guide: https://socket.io/docs/migrating-from-2-x-to-3-0/

Bug Fixes

  • close clients with no namespace (91cd255)

Features

  • emit an Error object upon middleware error (54bf4a4)
  • serve msgpack bundle (aa7574f)
  • add support for catch-all listeners (5c73733)
  • make Socket#join() and Socket#leave() synchronous (129c641)
  • remove prod dependency to socket.io-client (7603da7)
  • move binary detection back to the parser (669592d)
  • add ES6 module export (8b6b100)
  • do not reuse the Engine.IO id (2875d2c)
  • remove Server#set() method (029f478)
  • remove Socket#rooms object (1507b41)
  • remove the 'origins' option (a8c0600)
  • remove the implicit connection to the default namespace (3289f7e)
  • throw upon reserved event names (4bd5b23)

BREAKING CHANGES

  • the Socket#use() method is removed (see 5c73733)

  • Socket#join() and Socket#leave() do not accept a callback argument anymore.

Before:

socket.join("room1", () => {
 io.to("room1").emit("hello");
});

After:

socket.join("room1");
io.to("room1").emit("hello");
// or await socket.join("room1"); for custom adapters
  • the "connected" map is renamed to "sockets"
  • the Socket#binary() method is removed, as this use case is now covered by the ability to provide your own parser.
  • the 'origins' option is removed

Before:

new Server(3000, {
  origins: ["https://example.com"]
});

The 'origins' option was used in the allowRequest method, in order to
determine whether the request should pass or not. And the Engine.IO
server would implicitly add the necessary Access-Control-Allow-xxx
headers.

After:

new Server(3000, {
  cors: {
    origin: "https://example.com",
    methods: ["GET", "POST"],
    allowedHeaders: ["content-type"]
  }
});

The already existing 'allowRequest' option can be used for validation:

new Server(3000, {
  allowRequest: (req, callback) => {
    callback(null, req.headers.referer.startsWith("https://example.com"));
  }
});
  • Socket#rooms is now a Set instead of an object

  • Namespace#connected is now a Map instead of an object

  • there is no more implicit connection to the default namespace:

// client-side
const socket = io("/admin");

// server-side
io.on("connect", socket => {
  // not triggered anymore
})

io.use((socket, next) => {
  // not triggered anymore
});

io.of("/admin").use((socket, next) => {
  // triggered
});
  • the Server#set() method was removed

This method was kept for backward-compatibility with pre-1.0 versions.

Links:

socket.io - 3.0.0-rc4

Published by darrachequesne almost 4 years ago

Features

  • emit an Error object upon middleware error (54bf4a4)
  • serve msgpack bundle (aa7574f)

Links: