Detect the client with which a player has connected to your server
GPL-3.0 License
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Full Changelog: https://github.com/4drian3d/ClientCatcher/compare/3.2.1...3.2.2
Published by 4drian3d 11 months ago
Full Changelog: https://github.com/4drian3d/ClientCatcher/compare/3.2.0...3.2.1
Published by 4drian3d 12 months ago
Full Changelog: https://github.com/4drian3d/ClientCatcher/compare/3.1.1...3.2.0
Published by 4drian3d over 1 year ago
Full Changelog: https://github.com/4drian3d/ClientCatcher/compare/3.1.0...3.1.1
Published by 4drian3d over 1 year ago
Full Changelog: https://github.com/4drian3d/ClientCatcher/compare/3.0.0...3.1.0
Published by 4drian3d over 1 year ago
Full Changelog: https://github.com/4drian3d/ClientCatcher/compare/2.2.1...3.0.0
Published by 4drian3d over 1 year ago
The plugin was not exhaustively tested, that's why it is released as BETA, if you find any bug, please report it
Full Changelog: https://github.com/4drian3d/ClientCatcher/compare/2.2.1...3.0.0-BETA
Published by 4drian3d about 3 years ago
Full Changelog: https://github.com/4drian3d/ClientCatcher/compare/2.2.0...2.2.1
Published by 4drian3d about 3 years ago
Full Changelog: https://github.com/4drian3d/ClientCatcher/compare/2.1.0...2.2.0
Published by 4drian3d about 3 years ago
If a player logs in with Forge to your server, his mods will be displayed on login and when using the /client command.
Fix configuration mess when sending messages.
Fixed error message in console when entering a player with null client.
Published by 4drian3d about 3 years ago
You can now change all aspects of the plugin such as messages and detection time.
Along with the new configuration, the format you can use for the messages is MiniMessage
Now you can define which clients will be blocked at login time in the configuration
Published by 4drian3d about 3 years ago
Published by 4drian3d about 3 years ago
Delayed client detection by 1 second to reduce existing false positives
Now the plugin requires java 11+ instead of java 16
The code has been improved, offering better performance (better than it already has) and better quality.
Published by 4drian3d about 3 years ago
ClientCatcher shows you the client with which users have connected via a console message and gives you a command to verify each player's client yourself.
/client
to verify the client of each player.