JVM game engine based on Swing/JavaFX.
AGPL-3.0 License
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Published by ice1000 over 6 years ago
Published by ice1000 over 6 years ago
Published by ice1000 almost 7 years ago
Small bug fixes and improvements
Published by ice1000 almost 7 years ago
Platforms.isOnXxx
Published by ice1000 almost 7 years ago
org.frice.utils
-> org.frice.util
AttachedObjects
generic parameter removedcancel
for DelayedEvent
See https://github.com/icela/FriceEngine/milestone/13?closed=1
Published by ice1000 almost 7 years ago
runLater
APIs in FriceGame
, wraps the EventManager
APIsAbstactObject
s. Invisible objects will not be shownColorResource
See https://github.com/icela/FriceEngine/milestone/12?closed=1
Published by ice1000 almost 7 years ago
ColorResource
s (brighter()
, new contructors, etc.).AttachedObjects
FriceImage
methods renaming:
getScaledInstance
-> scale
getSubImage
-> part
flip
for ImageResource
PartImageResource
See https://github.com/icela/FriceEngine/milestone/11?closed=1
Published by ice1000 almost 7 years ago
buildscript {
ext.frice_version = 'v1.7.10'
}
// old, necessary
compile "com.github.icela:FriceEngine:$frice_version"
// new, optional, if you speak Kotlin
compile "com.github.icela:FriceEngine:$frice_version:sources"
// new, for java users
compile "com.github.icela:FriceEngine:$frice_version:all"
// new, optional
compile "com.github.icela:FriceEngine:$frice_version:javadoc"
JfxImage
only when GameFX
is used.launchFx
for GameFX
to avoid naming conflicts.See https://github.com/icela/FriceEngine/milestone/10?closed=1
Published by ice1000 almost 7 years ago
AudioPlayer.close()
AccelerateScale
, AccelerateRotate
RotateAnim
to rotate.SimpleRotate
See https://github.com/icela/FriceEngine/milestone/9?closed=1
Published by ice1000 almost 7 years ago
RotateAnim
bug fixSee https://github.com/icela/FriceEngine/milestone/8?closed=1
Published by ice1000 almost 7 years ago
stopPlaying()
for AudioPlayer
byAngle
factory method for SimpleMove
, AccurateMove
and AccelerateMove
.See https://github.com/icela/FriceEngine/milestone/7?closed=1
Published by ice1000 almost 7 years ago
smallerBox
methods for FShapeQuad
org.frice.utils.audio
package into org.frice.utils.media
MediaManager
that wraps the JavaFX media APIAudioPlayerRunnable
that hold by each AudioPlayer
sFShape
interfaceSee https://github.com/icela/FriceEngine/milestone/6?closed=1
Published by ice1000 almost 7 years ago
measureText
, ...BoolArray
because BitSet
See https://github.com/icela/FriceEngine/milestone/5?closed=1
Published by ice1000 almost 7 years ago
Alternative download link: https://pan.baidu.com/s/1nvklGvv
See https://github.com/icela/FriceEngine/milestone/4?closed=1
Published by ice1000 almost 7 years ago
ObjectGroup
-> AttachedObject
+ AttachedAbstractObejct
DirectedMove
See https://github.com/icela/FriceEngine/milestone/2?closed=1
Published by ice1000 almost 7 years ago
Fix a bug on Mac
Download: https://pan.baidu.com/s/1skY8lMP
Published by ice1000 almost 7 years ago
FriceEngine is now sufficiant for creating a STG game.
Demo proj: https://github.com/ice1000/TouhouDemo
See https://github.com/icela/FriceEngine/milestone/1?closed=1
Published by ice1000 almost 7 years ago
This should probably be v1.7.0
Published by ice1000 almost 7 years ago