glava

GLava - OpenGL audio spectrum visualizer

GPL-3.0 License

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glava - Audio buffer hotfix

Published by jarcode-foss over 6 years ago

  • Fixed an issue with the left audio buffer being overwritten with the contents of the right buffer due to poor use of glActiveTexture, see #28
glava - GLava 1.4

Published by jarcode-foss over 6 years ago

  • Added window creation backends. GLava automatically uses the appropriate backend, currently "glx" and "glfw" are available. The GLX window creation code nicely supports transparent windows so that users do not need to use GLFW 3.3 for native transparency, which remains unstable and unreleased.
  • Added a --backend (or -b) flag that can be used to manually select window creation backends.
  • Fixed alpha blending with "native" transparency. GLava now correctly uses premultiplied alpha to provide alpha blending with other X windows, where a compositor is available.
  • Fixed a segmentation fault that occurs with uncommon window managers, see #19
  • Fixed various other issues with alpha blending in shader code.