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Published by pablomayobre over 1 year ago
Published by pablomayobre over 1 year ago
Published by Keyslam about 6 years ago
Concord is a feature complete ECS.
It's main focus is on speed and usage. You should be able to quickly write code that performs well.
Concord consists of a few intertwined modules, namely:
Components are structures that hold data corresponding to an entity. The data for the Component is populated by a populate function you pass in."
Entities are a collection of Components. They contain useful functions to manage the entities in your game.
Systems contain all the logic in your game. They only work on Entities that match a specific filter, and are heavily optimized so you can write fast code with them.
Instances is the world where your Entities and Systems live in. They glue every thing together.