EdiZon

đź’ˇ A homebrew save management, editing tool and memory trainer for Horizon (Nintendo Switch)

GPL-2.0 License

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EdiZon - Final release Latest Release

Published by WerWolv almost 3 years ago

This is the same as the nightly

EdiZon - Snapshot Build

Published by WerWolv almost 5 years ago

This build was compiled on the 12.12.2019. It may be unstable, contains more features and bug fixes too though

EdiZon - New icon and bug fixes

Published by WerWolv over 5 years ago

Full changelog

  • EdiZon has a new and beautiful icon by kardch!
  • Fixed stack overflow when too many addresses were found
  • Renamed "Edit RAM" to "Cheats"
EdiZon - RAM editing and Atmosphère cheat support

Published by WerWolv over 5 years ago

A few hours ago Atmosphère 0.8.5 was released and it features a cool addition called dmnt:cht which allows you to load cheats for your games. Here comes EdiZon which now has an integrated cheat engine like RAM editor and acts as a cheat management tool for dmnt:cht!

IMPORTANT!

The updater is broken in the EdiZon version 2.2.0 and lower! Please update manually to this release!

Full Changelog

  • Cheat engine like RAM editor!

  • Freezing of variables in RAM using dmnt:cht. Only works with Atmosphère, not with other CFWs!

  • Cheat management tool for Atmosphère's dmnt:cht. Only works with Atmosphère, not with other CFWs!

  • Reimplemented the auto updater. This is a breaking change! You need to update to this release manually.

    • Now updates configs, scripts AND cheats!
  • Fixed and greatly improved the uploading of save files. You now get a code you can enter on http://edizon.werwolv.net . Thanks A LOT to @Ac_K for all his help!

  • Lots of UI and touch bug fixes

  • Fixed building being impossible except your were me

  • Added progress bars to many long lasting operations

EdiZon - Touch controls!

Published by WerWolv over 5 years ago

Full changelog

  • Added proper touch scrolling to the main menu and part of the editor
  • Added tool tips to widgets. Every widget can now have extra information attached to it
  • Navigation in the editor now only uses the joy sticks while modifying values uses the dpad.
  • Add a way to display a message when loading a config
  • Fixed button widgets not setting strArgs and intArgs properly thus being useless
  • Fixed crash when trying to upload a batch backup
  • Added a "loading editor" message to prevent EdiZon from looking frozen
EdiZon - Save file uploading

Published by WerWolv over 5 years ago

Full Changelog

  • Added save file upload to https://transfer.sh! Special thanks to @StevenMattera for his server side script :)
  • Added button widget that executes a function in the script file
  • Added message boxes when updating EdiZon/configs and uploading a save file to avoid the switch looking locked up.
  • Added more debug logs to help script creators
EdiZon - Bug fixes

Published by WerWolv over 5 years ago

Full Changelog

  • Fixed backups not being listed correctly when trying to restore them
  • Fixed reversed Editable titles / All titles text in main menu
  • Fixed menu scrolling with 10 titles
EdiZon - Python support!

Published by WerWolv over 5 years ago

Almost 9 months after I've started working on EdiZon I'm satisfied enough to bump up it's version to 2.0.0! An oh boy it took time but here it is:

Full Changelog

  • Python support! You heard right. You can now make scripts for EdiZon in the language everybody loves!
  • Easy way of restoring saves. Just put them in the /EdiZon/restore folder and they will automatically show up for every game you have.
  • Added an author key to every config. This means the person who made the save editor now gets credited in EdiZon.
  • Added a file to every /EdiZon/<titleID> folder that displays what game this folder belongs to.
  • Cleaned up the UI a bit

I know, the changelog isn't that long but having support for python as a scripting language not only makes the file size of EdiZon 3 times bigger, it hopefully does the same to the amount of configs too :)
I hope you all still enjoy EdiZon and continue doing that in the future. Cheers!

EdiZon - New user selection!

Published by WerWolv almost 6 years ago

Another release right after the other one!

Changelog

  • Removed the old account selection and replaced it with the switch's user selection applet!
  • Fixed icon rendering on the hbmenu
  • Made some animations prettier and cleaned up the UI a bit
  • Fixed cancellation of batch backups still showing the keyboard
  • Fixed some applet related memory leaks / corruptions that may have crashed other homebrew when launched afterwards
  • Config developers: Added a comment widget that can display any text inside the editor
  • Switched from using L and R to ZL and ZR for batch backups and editable-only titles in the menu
EdiZon - Keyboard support!

Published by WerWolv almost 6 years ago

After over 2 months there's finally a new release of EdiZon! This time featuring the following additions:

Changelog

  • Naming of backups using the Switch's software keyboard!
  • Editing values by entering the value with the keyboard!
  • New beautiful icon by @bernv3
  • Less biased SX OS warning message and fix for the false positive on ReiNX2.0
  • New libnx 2.0.0 rendering code
  • Fixed weird menu scrolling bug when less than 10 titles were displayed
  • Fixed the laggy menu
  • Easier to understand error messages

Developers

  • String Widgets! A widget that lets you enter text with the keyboard
  • Dummy values that allow you to make runtime adjustments and send data over to the script without modifying the save file itself
  • Support for different files in the same game. All of them get their own config values.
  • Read the Wiki for more information!
EdiZon - Bug fixes

Published by WerWolv almost 6 years ago

Mostly a bug fix release.

Full changelog

  • Compiled with libnx 1.5.0 which fixes timestamps being 31121969_235959 when the switch hasn't been connected to the internet before and the timestamps being in UTC
  • Fixed visual glitch when pressing the L button while selecting an account
  • Fixed some more of the menu lag
  • Prevented useInstead from creating an infinite loop and freezing EdiZon
  • Added a warning message for SX OS users since it still causes issues
  • Cleaned up the code base and removed some more unnecessary debug prints
  • Added all the lastest configs and scripts
EdiZon - Batch backups, editable titles only and much more!

Published by WerWolv about 6 years ago

Finally after almost a month there's a new version of EdiZon. Version 1.5.0 brings you batch backups and a lot more! Special thanks to @trueicecold for implementing most of these features!

Full changelog

  • You can now backup all saves of a single game or the saves of all games and users at once from the title select screen. Thanks to @trueicecold for this feature
  • Added editable-only mode which hides all games except the ones you can edit using the builtin save editor. Again thanks to @trueicecold for this.
  • Added scrolling multipliers to the value widgets. Like that you can scroll in steps of 1, 10, 100, 1000 and 10000.
  • Added a step size setting to the configs that acts as a multiplier for the multipliers.
  • From now on ALL configs get shown immediately without the need to approve them first. However, they get overlayed with a big "BETA" label so you can see that they might not work yet.
  • Added support for shared fonts. This makes the whole UI a lot prettier and makes the .nro a bit smaller. Thanks to @AnalogMan151
  • Updated Lua to the latest version 5.3.5
  • Cleaned up the entire UI
  • Fixed a lot of lag everywhere
  • Fixed issues with huge save files causing Lua to fail
  • Fixed issue with the latest libnx
  • Refactored and cleaned up a lot of code and got rid of many many memory leaks
  • Fixed equations. They should work A LOT better now

Also, as you might have noticed, @thomasnet-mc has left the project since he hasn't worked on it a lot anymore lately and moved on to different things. Thanks a lot to you though for everything you did to the project! <3

EdiZon - More config features

Published by WerWolv about 6 years ago

This is mostly a bug fix and behind the scenes release which will make a lot of things easier or possible for config developers

Please update ALL you configs and scripts! They won't work anymore with this version!

Full changelog

  • Lua now supports 64 bit numbers
  • Full unsigned and signed 32 bit numbers can now be used as min/max value
  • Fixed crash when no save files or games are on the system
  • Configs can now have different offsets based on what game version is installed
  • Fixed value widget increment/decrement acceleration
  • Added equations which get applied before displaying it or before saving it to the file
  • Added config file redirection (Useful for games with different titleIDs for different regions)
EdiZon - Unicode support!

Published by WerWolv about 6 years ago

This release supports save files which are UTF-16 and UTF-8 encoded!

Full changelog

  • Savefiles encoded in UTF-8 and UTF-16 can now get parsed by the editor
  • Implemented multithreading so animations look a lot smoother now!
    • If some animations are too fast, please tell me
  • Since the devkit recently fixed exceptions, EdiZon isn't crashing anymore when loading a faulty config file.
    • Also added a message which gets displayed in this case

This is the last release before my holidays so there will probably be no or just very few releases during the next three weeks. I'll probably won't just vanish though and still lurk around on GBATemp or on the Discord from time to time :)

EdiZon - Hotfix with small UX improvements

Published by WerWolv about 6 years ago

This is again just a hotfix release with some small little additions though

Full changelog

  • Fully fixed that extra byte being added to binary save files. I'm so stupid...
  • Categories are scrollable now! No more categories going off-screen :)
  • Added a "Checking for updates" dialog when pressing - , so the switch doesn't just freeze up
  • The position of the cursor in the title select screen now remembers its position when entering and exiting the editor
  • Save files you can edit now display in the correct order once again
  • Button icons are drawn a bit higher up now
  • DEVELOPERS ONLY: People who want to debug EdiZon or the Editor Scripts but don't want to connect their Switch to a WiFi network can now create a file called EdiZon.log inside their /EdiZon folder. This will redirect all STDOUT and STDERR to that log file.
  • Updated all configs and scripts to the latest version
EdiZon - Hotfix!

Published by WerWolv about 6 years ago

This version should fix save file corruption when editing for example Mario Tennis Acre plus some more small fixes

Full changelog

  • Fixed the bug that an extra zero byte gets added at the end of a binary save file
  • Backed up save files are now displayed in reverse order which makes them display from latest to oldest.
  • Fixed regex file paths only showing exactly one save file, even if there are multiples.
  • Updated all configs and scripts to the latest version
EdiZon - Automatic updates!

Published by WerWolv about 6 years ago

This release brings automatic updating features for all configs and scripts and even EdiZon itself!

Full changelog

  • Added automatic update feature for configs, scripts and EdiZon. Just press the - button in the title select screen.
  • Added Regex capability to save file paths.
  • Added possibility to get a string representation of a save file in the scripts.
    • This shortens the load time of e.g big json save files from 5 seconds to < 0.5 seconds.
  • Added a hint text to the title select screen
  • Fixed LOTS of issues with the save editor crashing the switch or not displaying items correctly.
  • Stability intensifies!
  • Many small bug fixes and performance improvements.
    • I can't remember all of them anymore.
    • EdiZon's better now. Trust me.
EdiZon - Save file editing with scripting support

Published by WerWolv over 6 years ago

This release brings Lua scripting support, separating of save file editing into external Lua modules, categories and much much more.

Full changelog

  • Added support for config file parsers written in Lua. Many many thanks to @SmallJoker for spending hours to help me debug this :P
  • Made the config files much more generic for the use with Lua scripts
  • Added categories to the editor
  • Lots of UI tweeks
    • Title bars in the editor now have a color that matches their icon. Thanks to @mrasam for some help there
    • Added a scrolling animation to list selectors
    • Added message boxes before you apply or discard changes made in the editor
    • Lots of little UI changes so EdiZon looks more like the real Switch UI
  • You can now switch though your games and accounts in the editor by clicking on the icons or pressing ZL or ZR.
  • Updated Super Mario Odyssey Editor Config file to support the new version
  • Added a Editor Config file for Hollow Knight
  • Added a Editor Script file for binary save files
  • Added a Editor Script file for json save files
  • Updated the Readme and the Wiki to document the new Editor Config and Editor Script files so YOU can make your own ones now!

All Editor Config and Editor Script files can now be found in this repository for download

EdiZon - Implemented binary save file editor!

Published by WerWolv over 6 years ago

This release finally fully implements the save file editor for binary save files. Included is an example config file which allows you to modify your current coin count in Super Mario Odyssey.

Full changelog

  • Implemented the save file editor for binary save files
  • Added some animations to make the interface a lot more pleasant to look at
  • Made some animations a lot prettier
  • Added icons for all buttons (Not pretty yet though). Thanks to @BernardoGiordano
  • Fixed the menu offset bug (once again)
  • Fixed backup creation for people with unicode characters in their usernames
  • Lots of other bug fixes and code cleanup. EdiZon should run a lot smoother now.

If you want to contribute, feel free to reverse engineer save files of your favorite games and write your own config files for them. You can send them either to me ( @WerWolv98 ) or to @thomasnet-mc and I'll be happy to upload them to my site.

EdiZon - Fixed save restoring problems

Published by thomasnet-mc over 6 years ago

Hey!
I know I don't have much time to contribute on this (should have more now), but I fixed the issues some people had on restoring saves for games which store data in directories, plus some corruptions due to new files not being deleted while restoring.
Please open an issue if you find some new problems!