Audio synthesis, processing, & analysis platform for iOS, macOS and tvOS
MIT License
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Published by aure over 6 years ago
In preparation for the release of AudioKit Synth One, we're making the master and develop branch structures mirrored in both repos.
This release has many API breaking changes. Mostly they have to do with distinguishing between "time" and "duration". AudioKit time is meant to mean a moment in time and duration is for a length of time.
Published by megastep over 6 years ago
Some bug fixes but the biggest thing about this release is that it was automated by work done by the freaking amazing and wonderful Stephane Peter @megastep
Published by aure over 6 years ago
Published by aure over 6 years ago
Bug fix is discussed on the AudioKit blog: https://audiokitpro.com/beware-the-uninitialized-variable/
Speech synthesizer is macOS only, created by Wangchou Lu, and is not quite ready for prime time, but it works and comes with and example.
Published by aure over 6 years ago
Published by aure over 6 years ago
AKSampler is now our own code, not relying on Apple's sampler code. If you still need the features of the old sampler, simple rename your class to "AKAppleSampler" and it should be fine. AKSampler was created by Shane Dunne and he has provided extensive documentation in the Documentation folder on the top level.
Shane has also led the effort to make AudioKit's DSP code platform independent, and he has even created a VST for Windows with AudioKit's core code. AudioKit has been reorganized to separate code that is platform independent (called "Core") and that which is Apple only.
A new Audiobus MIDI example was added.
Known Issues:
Published by aure over 6 years ago
This is big update with many updates and some code changes that will be required with this version.
There are quite a few things that are still in progress, but it has been too long since we did an update, and there were 742 commits to merge! There are some known issues:
These will be addressed in upcoming minor release versions.
Published by aure almost 7 years ago
Some highlights include:
Published by aure almost 7 years ago
Mostly minor improvement includes more Objective-C functionality and we addressed some Github issues surrounding AudioKit startup.
Published by aure about 7 years ago
This release fixes some bugs with operations and introduces microtonal pitch shifting via MIDI pitch bend.
Published by aure about 7 years ago
Fixes include:
Published by aure about 7 years ago
Version 4.0 of AudioKit uses Swift 4 and is Xcode 9 ready. Version 4 is the culmination of many great new additions to AudioKit from a number of core team members, old and new. There were 929 files changed over 648 commits since V3.7.1.
And much more actually, its just a bit hard to remember everything.
PLUS: There is actually a lot more on the way. Instead of waiting on it all to be ready, we're going to be adding quite a few majorly cool enhancements over the next few releases.
Thank you to everyone who is involved with AudioKit. The core team is just amazing, and the users who create the new audio apps with our software, well, that's why we're doing this, so thank you as well.
Published by aure over 7 years ago
Published by aure over 7 years ago
This is a very big release with lots of bug fixes and improvements but the main new features are
Published by aure over 7 years ago
This version of AudioKit features the AudioKit Playgrounds separated as a separate download that is super easy to install and get running. Special thanks to Paul Ardeleanu for his tutorial on Using 3rd party frameworks in Swift Playgrounds.
Published by aure over 7 years ago
There's a known bug in playgrounds: UI for iOS playgrounds are unresponsive. We think this is Apple's fault and it may just get fixed in the next release of Xcode, but you can follow these instructions to fix it yourself: https://forums.developer.apple.com/thread/74999
Published by aure over 7 years ago
Minor but annoying bug fixes in session management and MIDI.
Published by aure over 7 years ago
The major reason for this release was that a bug found with the way were handling stereo effects led to results that while sounded okay, were not technically correct. Symptoms were incorrect corner frequencies (off by a factor of 2) and bleeding reverbs. The problem was hard to detect, but once found out, it had to be remedied. Some presets and sound configurations may sound different compared to earlier versions.
Published by aure almost 8 years ago
Vastly improved internal code for all the nodes.
Published by aure almost 8 years ago